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For example, in some stages you can drop down well below the landing zone to a lower platform, which will of course give you more time for flips, and building up score. If you can pick up a challenge along the way, you've very likely cleared the stage with ease. | Submitted by Stryker82
Landing in it will give you double points, which is excellent. But after the stage has finished, you might find an incomplete challenge. Challenges might ask you to face forwards, land outside of the target zone, or a variety of other things. You'll get coins and points for completing these challenges, so they're well worth doing in order to progress. | Submitted by Stryker82
It's simple at first, but will actually require some mastery. You'll also want to be able to make short, higher jumps depending on the sort of distances you must traverse. How you tuck in the air with a second tap will also alter that distance. | Submitted by Stryker82
As you tuck you will actually accelerate to the ground faster, and as a result you can alter the distance you travel. Mastering this in addition to your starter squat will help you clear every stage. When it comes to touching your feet on the ground, you will of course want to make sure you are flipping just enough to let go of your tuck and touch your feet on the floor at the end. One flip will do for most stages. | Submitted by Stryker82
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