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When the ball hits the creeping monster that appears occasionally, it changes directions. The height of the ball will be different, making it necessary for you to be ready to execute a quick jump.
Tip 2: You can typically figure out the height of the ball from the time you send it to the structure. When will certainly be the precise time to jump, this provides you an extremely short amount of time to evaluate its trajectory and choose. You can never ever get a ball so low that it attacks the caveman's feet. Still jump when it is really close just to be safe if you believe it will certainly be a low ball. Tip 3: When the ball attacks the sneaking monster that appears sometimes, it alters directions. The height of the ball will certainly be various, making it required for you to be prepared to carry out a fast jump.
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