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Close combat Aerial Juggle: Super stun followed by a series of powerful strikes against normal enemies. Batclaw Super Stun: Fires the Batclaw to bring enemies near you to stun them. Batmobile Assisted Takedown Boost: Batmobile assisted takedown becomes available after a x6 combo. Blade Dodge Takedown: Instantly take out an enemy who uses a bladed weapon by performing a dodge. Charged Super Stun: Perform a Super Stun without having to perform three stun attacks. Critical Strikes: Time your next strike perfectly to double the damage. Freeflow Focus MK II: Increased damage when striking enemies with a full combo meter. Each attack with FreeFlow Focus MK II lowers the Combo meter and damage to normal. Special Combo Batarang: Release up to three Batarangs that detonate upon impact with a full combo meter. Special Combo Batclaw: Increase effectiveness of Batclaw when combo meter is full. Special Combo Boost: Reduce combo move unlock to x5. Special Combo Disarm and Destroy: Disarm enemy and destroy their weapon with a full combo meter. Special Combo Explosive Gel: Increase effectiveness of Explosive Gel when combo meter is full. Special Combo Freeze Blast: Boosted Freeze blast freezes enemies in a small area. Special Combo Multi Ground Takedown: Incapacitates all floored enemies with a full combo meter. Special Combo REC: Damage multiple targets with a chain arc of electricity with a full combo meter, stunning them for a few seconds. Weapon Steal MK II: Increase the time you can hold a weapon from an enemy before it breaks. Batsuit Ballistic Armor Level 1: 25% added protection against enemy projectiles. Ballistic Armor Level 2: 50% added protection against enemy projectiles. Ballistic Armor Level 3: 75% added protection against enemy projectiles. Ballistic Armor Level 4: 100% added protection against enemy projectiles. Fear Multi-Takedown x4: Perform Fear Takedown on up to four enemies in quick succession. Fear Multi-Takedown x5: Perform Fear Takedown on up to five enemies in quick succession. Glide Boost Attack: Glide Kick to lock onto your target and then initiate a Dive Bomb. If the Bat-symbol icon is filled before impact, you will knock out your target and any enemies behind them. Grapnel Boost MK III: Launch yourself higher and faster with the Grapnel Boost. Grapnel Boost MK IV: Greatly increases the height, range, and speed of the Grapnel Boost. Grapple Takedown: Grapple on a ledge below an enemy then vault around to perform a takedown. Melee Armor Level 1: 25% added protection against melee attacks. Melee Armor Level 2: 50% added protection against melee attacks. Melee Armor Level 3: 75% added protection against melee attacks. Melee Armor Level 4: 100% added protection against melee attacks. Shockwave Attack: Dive bomb to the ground then perform a powerful shockwave attack that knocks down nearby enemies. Tech gadget Disruptor - Optic Disruption Armor: Disable the enemy's Optic Disruption Armor to make them visible in Detective mode. Disruptor - Sabotage Ammo: Overload two enemy weapons at once, or disrupt up to four enemy weapons in a single predator encounter. Disruptor - Sabotage Detective Mode Jammer: Sabotage any Detective Mode jammer to instantly disable it and release a deafening signal that disrupts nearby enemies. Disruptor - Sabotage Detective Mode Scanner: Sabotage the Detective Mode Scanner to explode and incapacitate wielder when it locks onto your Detective Mode signal. Disruptor - Sabotage Drone: Sabotage a drone's weapon system to make it self-destruct whenever it attempts to fire at you. Disruptor - Sabotage Medic: Incapacitates a Medic when they attempt to revive a downed enemy. Disruptor - Sabotage Mine: Detonate enemy mines and incapacitates nearby enemies. Disruptor - Sabotage Sentry Gun Dispenser: Sabotage a sentry gun to make it explode, incapacitating its operator using it. Disruptor - Sabotage Stun Sticks: Sabotage a stun stick and incapacitates its owner when used. Explosive Gel 1: Instantly incapacitates an enemy near Explosive Gel and stun others nearby. Explosive Gel 2: Greatly increases stun duration by Explosive Gel. Explosive Gel 3: Increases the radial range of Explosive Gel detonation. Freeze Blast - Freeze Duration: Increases duration of the freeze effect on an enemy for all freeze-based weapons. Freeze Blast - Proximity Mine: Freeze blast proximity mine that automatically detonates when an enemy is close. Freeze Cluster - Proximity Mine: Combination of Proximity Mine and Freeze Cluster. Freeze Cluster: Powerful freeze blast that affects a cluster of enemies. Remote Hacking Device - Drone Hacker MK II: Increases duration of the Remote Hacking Device's jamming effect. Sabotage Boa Drone Controller: Sabotage the Boa Drone to incapacitate its controller. Smoke Pellet - AoE: Increases area of effect and overall radius of smoke after throwing a Smoke Pellet. Smoke Pellet - Duration: Increases duration of smoke after throwing a Smoke Pellet. Skill gadget Batarang Combat Damage: Increases Batarang power in combat. Batarang Stun Duration: Increases stun duration of Batarang. Batclaw - Disarm Firearm: Remove an enemy's weapon with a quickfire Batclaw. Gadgets While Gliding - Batarang: Throw a Batarang while in mid-air. Gadgets While Gliding - Batclaw: Fire the Batclaw while gliding towards an enemy. Gadgets While Gliding - Explosive Gel: Shoot Explosive Gel while gliding. Gadgets While Gliding - Five Gadgets: Use up to five gadgets while gliding toward an enemy group. Gadgets While Gliding - Four Gadgets: Use up to four different gadgets while gliding towards an enemy group. Gadgets While Gliding - Freeze Blast: Throw a Freeze Blast projectile while gliding. Gadgets While Gliding - Remote Electrical Charge: Fire a remote electrical charge while gliding. Remote Controlled Reverse Batarang: Batarang loops back to hit an enemy from behind, forcing them to search in the wrong direction. Triple Aimed Batarangs: Hit three targets simultaneously with Batarangs. Twin Aimed Batarangs: Hit two targets simultaneously with Batarangs Batmobile pursuit mode Afterburner Recharge Level 1: Increases afterburner recharge rate when not powersliding. Afterburner Recharge Level 2: Greatly increases afterburner recharge rate when not powersliding. Armor Level 1: Increases Batmobile armor by 25% Armor Level 2: Increases Batmobile armor by 50% Armor Level 3: Increases Batmobile armor by 75% Armor Level 4: Increases Batmobile armor by 100% Dodge Thruster Boost: Perform a double thrust after completing a dodge. Ram Charge: Increases damage dealt to enemy vehicle from ramming. Super Eject Level 1: Eject further and faster, Super Eject Level 2: Eject from the Batmobile to very large heights. Batmobile battle mode 60mm Cannon - Chassis Shot Damage: Increases damage to a drone by a direct shot to its chassis. 60mm Cannon - Reload Speed 2: Reduces recharge time between shots by 33%. 60mm Cannon - Reload Speed: Reduces recharge time between shots by 15%. 60mm Cannon - Turret Shot Damage: Increases damage to a drone by a direct shot to its turret. 60mm Cannon Cobra Lure: Shots from the 60mm cannon attract Cobra drones to the location of the blast. Emergency Weapon Energy: Instantly charges weapon energy to level 2 when Batmobile armor reaches critical level. Energy Absorption Efficient: Increases amount of weapon energy gained per enemy destroyed for secondary weapon. Energy Storage Protection: Prevents loss of weapon energy when the Batmobile takes a hit. Vulcan Gun Energy: Increases accuracy of Vulcan Gun to allow for precision targeting for longer durations.
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