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Cheating Dome presents Cheats & Hints for Portal 2 running on PlayStation 3

Portal 2

Cheats & Hints for Portal 2 - PlayStation 3 - if you have cheats for this page, contact us.

Successfully complete the game.

Complete the indicated task to unlock the corresponding item for purchase at the store.

Bionic Beanie: Complete "Lunacy".
WCC Flag: Complete "High Five".

During your escape with Wheatly you will eventually run into the 'Bring your daughter to work day' room. Which has all sorts of different science fair Potato projects. If you go down to the very end of the line you will find the over grown potato. Look closely You will find the owner of the project has written her name on one of the bottom corners. Why, it's Chell!

In the first test chamber, after discovering white gel (where it comes down from a pipe infinitely), if you stay in the chamber for really long time (about 10 minutes or so), Cave Johnson will reveal secrets about Caroline and GLaDOS in a long monologue.

While attempting to earn the "Ship Overboard" achievement or trophy, once you enter the door behind the filing cabinet there are three metal doors in the hallway. If you activate the doors. Cave Johnson talks about the tests. Activate all three doors and the achievement or trophy will be unlocked.

Play Chapter 2 "Test Chamber 6". Get the radio that appears in a clump of garbage into a window above the chamber after you hit a button. Work your way back through the level and place a portal on the pad across from the window. Use the launchers to get through the portal and into the room past the window, with radio in hand. Take the radio up to the wall to earn the trophy.

Play Chapter 5 "The Escape" and reach the conveyor belts carrying droids to the incinerator. Use a portal to get onto the conveyor belt. Walk on the belt until a droid with a working laser beam appears. Pick it up to earn the trophy.

Play Chapter 9. After Wheatley's surprise, portal away from the platform just as Wheatley sends arms to crush you. Do not run away on the catwalk. Stay nearby and Wheatly will beg you to come back. Stand at the edge of the pit overlooking his trap. He will ask you to just jump in the pit. Jump in to earn the trophy.

Play Chapter 2 "Test Chamber 7". Keep track of the Companion Cube in this chamber. You can return to get it at the end of the level after using it to depress the button. Ignore GLadOS's comments and carry the cube through the broken "Emancipation Grill" at the end of the chamber to earn the trophy.

Play Chapter 6 "The Fall" and reach the 1958 "28" room. There is a cube is trapped in a glass box and Blue Gel streaming out of a pipe in one corner in this room. Save the game. Shoot a portal under the Gel and over the crate to coat the cube. The cube will bounce until it breaks the glass. It will eventually break out of the glass. Catch this cube before it touches the ground to earn the trophy. Note: Try standing between the entrance and the gel spout.

Play Chapter 6 "The Fall" and reach the 1971-era test facility. Cave will begin talking about testing on hobos. Below one of the test spheres and a giant Aperture logo is a room marked "CONTROL ROOM" in yellow letters. Use a portal to get high above the Control Room and enter the small office. There is a cabinet with a door behind it in the corner of this office. Enter that door and follow the hidden hallway to a dock. At the end of the walkway near the docks is a orange life preserver marked "BOREALIS". Examine it to earn the trophy. Note: This is a reference to the Aperture ship "Borealis" that is seen at the end of Half Life 2: Episode 2.

Test Chamber 1
Lift a box using the funnel. Note: Make sure you are on the lower section. Using its now gained height, throw it at Wheatley.

Test Chamber 2
Same as Test Chamber 1.

Test Chamber 3
Same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.

Test Chamber 4
Pick up the turret behind the button and aim it at Wheatley. It will not shoot until released, setting it upright.

Test Chamber 5
There are two monitors in this chamber. Both can be smashed by lifting a box in a funnel and throwing it, however the exit portals are in two different locations. The monitor first is on the wall in which the funnel is being projected on, around the center. This will require some experimentation to get. The second monitor is on the very right of the angled surface that you go through on your way to the exit.

Test Chamber 6
Launch yourself on the Aerial Faith Plate.

Test Chamber 11
Burn him with the Discouragement beam and the Redirection cube. You will need to use the box to get the beam on a Portal conductive surface, then use portals to get the beam to hit Wheatley.

Test Chamber 12
When you are where you would normally use the cube to open the door, burn the monitor.

Test Chamber 15
Do the same thing as Test Chambers 1, 2, and 3.

Test Chamber 16
Note: This will require several attempts. Do the test normally. Save the game before the part where you coat turrets in Repulsion Gel. Only coat two of the turrets, leaving one alive. Save the game again. Using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing [Crouch] to avoid bouncing on gel. Grab the remaining turret and use it to shoot Wheatley. Consider going behind the black strip of wall in front of the turret after you bounce the other two. Wait for him to begin shutting down then run out and grab him. By doing this, you can get him during the time required to close himself and re-open.

To get the co-op action "Hugs," head to the last level of the Hard Light Chamber (just before you insert the disk) where you must launch each other in the air and collide. Pull this off and the robots will hug.

Want You Gone (Jonathan Coulton)

Well here we are again, Itís always such a pleasure, Remember when you tried to kill me twice? Oh, how we laughed and laughed, Except I wasnít laughing, Under the circumstances Iíve been shockingly nice.

You want your freedom take it, Thatís what Iím counting on, I used to want you dead but, Now I only want you gone.

She was a lot like you, (Maybe not quite as heavy), Now little Caroline is in here too. One day they woke me up, So I could live forever, Itís such a shame the same will never happen to you.

Youíve got your short, sad life left, Thatís what Iím counting on, Iíll let you get right to it, Now I only want you gone.

Goodbye, my only friend, Oh, did you think I meant you? That would be funny if it werenít so sad, Well you have been replaced, I donít need anyone now, When I delete you maybe Iíll stop feeling so bad.

Go make some new disaster, Thatís what Iím counting on, Youíre someone elseís problem, Now I only want you gone, Now I only want you gone, Now I only want you gone.

As you enter Test Chamber 17 in Chapter 3, look at the black wall high up to the left. There's a retracted plate there and you can portal the lightbridge to get over to it. Behind the retracted plate lies a mysterious, secret room filled with cups. There's also some art and a poem on the wall.

As your progress through Wheatley's tests in Chapter 2, on test 15, zoom into the area where he is "making" an exit for you. By the door you can see Peabody become startled and run through the exit door.

There is a turret inside a ventilation grate just past the elevator in Test Chamber 16. Jump over it, get the Refraction Cube, then use the laser to destroy that turret to open the grate. Enter the new area to find four turrets singing a song.

Squat under a sunbridge and listen to the harmonious jams of the sun.

Complete the following tasks to unlock PlayStation 3 trophy rewards.

TrophyHow to unlock

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