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Yu-Gi-Oh! Capsule Monster Coliseum

Cheats, Tips, Secrets & Walkthroughs for Yu-Gi-Oh! Capsule Monster Coliseum on PlayStation 2

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Yu-Gi-Oh! Capsule Monster Coliseum Cheats



You must surrender 20+ times in Area 3 and 4.

You must have less than 10 wind monsters after Area 1.

The first fight in the game is with Joey. He uses fire-based monsters. Use water-based monsters to battle with. Place your token near the bottom corner where the hills slopes down. Place your monsters surrounding your token to protect it. Make sure you summon all your monsters before you move their positions. Once you and Joey summon all the monsters. The field will flood some of the arena, giving the water-based monster a field power up. Allow Joey's troops to get close to the water so that you can maintain the power bonus. After a few more turns, the field will flood even more. If Joey's monsters were near the water, the location where they were at is probably flooded, causing them to get weaker while you maintain your increased power. Keep hammering away at his monsters for victory.

To defeat Joey get or buy water and other monsters that can go on land, because thewater goes up and down.

To defeat Tristan, get or buy fire , wood , and thunder.

This trick requires two controllers. First, create a new profile (P2) in campaign mode. Save P2 before you do any battles. Then, exit to the main screen. Select versus mode. Load your main profile (P1) and P2. Go to the Entrance Hall and go to P1's Manage Monster. Go to "Build Unit". Put the monster you want to duplicate or level up into your Capsule Stock. Press Circle(3) and select your battlefield. Before you start the battle, have P1 ante the monster you just put in your Capsule Stock. Start the battle and on P1's first turn, surrender. Then, go back to the Entrance Hall and save P2, but do not save P1. Then, return to title screen. As long as you do not save P1, both profiles will now have the monster. You can repeat this process until one of your profiles has as many of the monster as desired. In about ten minutes, you will get three of the same monsters into one profile, which is useful if you want to get three Harpies or three Blue Eyes White Dragons to fuse together. Also, versus mode is great place to do the fusions, because there is no threat of an enemy attack. Use the next tip to level up your monsters for fusions.

Get the monster you want to level up into P2, as described above. Then, start the campaign. Use the desired monster to take out all but one of your opponent's monsters. Then, use the desired monster to take out your opponent's symbol. By doing this, you can take a level 1 monster to level 4 to 5 by the end of the first area. Against Joey alone, by taking out three of his monsters and his symbol you can get 160 experience points and what is given for the battle experience.

This trick requires two memory cards and controllers. Get some monsters up a few levels and multiple monsters. Remember to save the game. Then, start a new game with a different name and save it on memory card two. Next, go to versus mode and play against memory card two. Choose to ante monster cards and only let one player win. This is a very quick way to receive three Harpie Ladies or Blue Eyes Whide Dragons.

You can press surrender and try again when you lose most of your good monsters but sometimes this can prevent you from getting some really cool monsters in the shop. Certain monsters are unlocked by not surrendering or losing in a specific area. Below is a complete evolution list.

Dark Witch - Lv. 4 LaMoon / 50 light square
Fireyarou - Lv. 3 Flame Manipulator
Great Moth - Lv. 3 Larvae Moth / 30 wood square
High Tide Gyoj/ - Lv. 6 Root Water / 50 water square
Hunter Spider - Lv.4 Kumootoku
Hysoube - Lv. 6 Psychic Kappa / 50 water square
Larvae Moth - Lv. 3 Petit Moth / 30 wood square (I wouldn't Petit ;-D
Magician of Black Chaos - Lv. 4 Dark Magician / 40 dark square
Manga Ryu Ran - Lv. 2 Ryu Ran
Mon Larvas - Lv. 4 Larvas
Pengu/ Knight - Lv. 3 pengu/ Soldier / 40 water square
Red Eyes Black Metal Dragon - Lv. 4 Red Eyes Black Dragon / 60 dark square
Rock Spirit - Lv. 5 Haniwa / 40 earth square
Ryu Kish/ Powered - Lv. 5 Ryu Kish/
Sh//g Friendship - Lv. 5 Petit Angel
Trent - Lv. 4 Ancient Tree of Enlightment
Tripwire Beast - Lv. 6 Electric Lizard

Have the Left Arm, Right Arm, Left Leg and Right Leg of the Forbidden One in your Capsule Deck when you visit the shop.

After 10+ hours of play and in Area 2.

Darkfire Dragon: Firegrass with a level 5 Petit Dragon
Flame Swordsman: Flame Manipulator with level 4 Masaki the Legendary Swordsman
Flying Penguin: Penguin Soldier with Level 2 Penguin Knight
Gate Guardian: Sanga with Suijin and Level 3 Kazejin
Harpie Lady Sisters: 3 Harpy Ladies at Level 3
Blue Eyes Ultimate Dragon: Fuse 3 level 2 Blue Eyes White Dragons
Cyber Saurus: level 5 Blast Juggler with a level 4 Two-Headed King Rex
Kaminari Attack: Ocubeam with a level 5 Mega Thunderball
Kwagar Hercules: Hercules Beetle with level three Kuwagata Alpha
Metal Dragon: Level 3 Lesser Dragon with Level 3 Steel Ogre Grotto 1
Metal Zoa: Level 2 Zoa with a level 3 steel scorpion
Millennium Golem: Destroyer Golem with level 5 statue from Easter Island at
Rabid Horseman: Battle Ox & Mystic Horseman at level 3
Summoned Lord Exodia: Level 2 right and left arms and legs and Exodia the Forbidden one
Thousand Dragon: Time Wizard level 3 with Baby Dragon level 5
Twin-Headed Thunder Dragon: Thunder dragon at level 4 with a Thunder dragon at level 4.

You must have three Harpie Ladies in order to fuse the Harpie Lady Sisters monster. Because only two Harpie Ladies are available for capture on Mai Valentine's Valley of Howling Winds board (and never in the shop), you must play through the game twice to get all three.

To get the Magician Of Black Chaos, you must have a Dark Magician. The easy way to make him evolve is get him to level 3. Then, stop using him. When you reach area 5 and face Kaiba, you should use the Dark Magician. Have him almost to level 4 like 15 exp. to go. Know when he summons the Blue Eyes White Dragon and find a monster to weaken it so you can use your Dark Magician. When he kills the Blue Eyes, he will be level 4. Make sure nobody can kill him. You must wait until the field turns from light to dark. Then when you are on the dark ship, go to Your Dark
Magician. He should have evolve. Select it to get a Magician Of Black Chaos.

Certain map attributes can cause physical damage to your monsters, such as lakes of lava and crackling electrical arcs. Only monsters with the same attributes as these dangerous spaces can pass through unharmed.

To get more experience for a monster, have that monster destroy your opponent's symbol. They will get anywhere between 50 to 100 experience points.

Have 50+ water monsters.

Some monsters are only unlocked in Grandpa's store if you have met specific criteria. For example, the Sinister Serpent is only available for purchase once you have obtained 50 Water-type monsters.

Usually when a monster or capsule is destroyed, you cannot use it during the next round. However, if you start the next round and bring up the menu with "End Turn", "Unit List", etc. and go to "Surrender" and select "Try Again", you will restart the level with all your monsters available for use.


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