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Final Fantasy 12 for PlayStation 2 has 108 cheat(s) and hint(s) at the moment.



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Go to the Zertinan Cavern, which can be reached through Nam-Yensa Sandsea, Ogir-Yensa Sandsea, Ozmone Plains, or Dalmasca Westsand. Go to the center of Asroza Sandflow (this area is best accessed through the Dalmasca Westersand) and you will encounter the Adramelk Boss. Defeat the Boss to get the Adramelk summon.

This Esper is located at Athroza Quicksands in Zertinan Caverns. The place where you fight him has many other monsters that join him. Do not attempt to fight him until you can routinely kill a numerous amount of level 40 monsters at the same time. Be aware that he is not summoning them. If you can keep from pushing the battle to areas you have not yet walked on you should be able to stop them from springing up from the ground. One monster spawns for about every one or two square feet in relation to your character.

This isn't in any particular order except your first airship ride which is in fact Rabanastre to Nalbina. You will receive the letter after talking to the chief steward on your first airship ride. Here is a list of connecting flights:

Rabanastre to Nalbina
Rabanastre to Archades
Rabanastre to Bhujerba
Bhujerba to Balfonheim
Balfonheim to Nalbina
Balfonheim to Archades
Archades to Nalbina

If you talk with the Chief Steward on your first airship flight you get the option to participate in a sidequest. You get the item "Ann's Letter" and have to deliver it to her six sisters who are chief stewards on other airships throughout Ivalice.

You cannot finish this side quest until you can access the port of Balfonheim's Aerodome. If you complete the quest, you get the ring of renewal which gives you 6 defense, 5 magic resistance, and regeneration.

To avoid the fight with Elder Wyrm in the Golmore Jungle, do the following. Ride a Chocobo in front of the Henne Mines, but bear south through The Feywood as soon as you enter Golmore Jungle instead of taking any other routes (the Chocobo will allow you to avoid fights with enemies here that are likely too strong for you to yet handle). By riding the Chocobo and avoiding fights, you can easily get to the entrance of Bur-Omisace without having to yet battle the Elder Wyrm.

All merchants in the game take part in the Bazaar system. The Bazaar often offers exclusive deals and bargains based upon the amount of loot you have sold to merchants. The loot is used to make item packages that are often cheaper than normal, or are exclusive to the Bazaar. The rarest Bazaars are from collecting the following loot:

Ancient Turtle (1337): Drops from Adamantitan in Cerobi Steppe and Nabreus
Shell: Deadlands; poach from Silicon Tortoise in Giza Plains
Aquarius Gem (150): Drops from Golem in the Feywood
Arcana (10): Drops from rare monsters; drops from all monsters after obtaining Canopic Jar
Beastlord Horn (1334): Drops from Humbaba in Mosphoran Highwaste
Cancer Gem (150): Drops from Preying mantis in the Feywood
Capricorn Gem (150): Steal from Neglamer
Charged Gizzard: Drops from Thunderbug in the Henne Mines
Chimera Head: Drops from Chimera brain in the Pharos
Coeurl Whisker: Drops from Ose in Great Crystal upper layer; steal from Grimalkin in Tchita Uplands
Corpse Fly: Drops from Dragon Lich in the Pharos
Damascus Steel: Dropped or stolen from Bune in the Pharos; steal from Vishno in the Pharos; steal from Anchang in Paramina Rift; steal from Bluesang in Cerobi Steppe
Deimos Clay: Reward for the clan hunt "Paramina Run"
Dorsal Fin: Drops from Focalor in the Nabreus Deadlines
Empyreal Soul: Sell High Arcana x1: Soul Powder x1: Wargod's Band x2
Feystone: Dropped or stolen from Entite monsters
Gemini Gem: Drops from Behemoth in the Feywood and Giruvegan; drops from Blood Gigas in the Stillshrine of Miriam; steal from Wendice
Godslayer's Badge: Reward for final clan hunt
Great Serpent's Fang: Drops from Python in Mosphoran Highwaste
Hell-Gate's Flame: Drops from Cerberus in the Feywood
High Arcana: Sell Arcana x10: Soul of Thamasa x1: Feystone x1 to Bazaar; drops from many monsters after obtaining key item Canopic Jar
Horakhty's Flame: Reward for clan hunt "Crime And Punishment"
Leshach Halcyon: Dropped or stolen from Leshach Entitie in Paramina Rift during snowstorm
Libra Gem: Drops from Ose in Great Crstal upper layer; drops from Tartarus in the Feywood
LuShang's Badge: Successfully complete the fishing mini-game
Mirror Scale: Drops from Mirrorknight in the Feywood; drops from Dreadguard in the Feywood
Moondust: Drops from Mu in the Feywood
Mythrill: Drops from Mythrill Golem in Giruvegan
Omega Badge: Drops from Omega MK: X11 in Great Crystal upper layer
Orichalcum: Drops from Deidar in the Pharos; dropped or stolen from Vishno in the Pharos
Phobos Glaze: Reward for clan hunt "Paradise Risen"
Ring Wyrm Liver: Drops from Shield Wyrm in Cerobi Steppe
Sagittarius Gem: Drops from Hecteyes in the Henne Mines east section; dropped or stolen with Thief's Cuffs from Oiling in the Stilshrine of Miriam
Salamand Halcyon: Dropped or stolen from Salamand Entite in the Ogir-Yensa
Sandsea During Sunny Weather: Reward for Gibbs and Deweg side quest
Scarletite: Drops from Emeralditan in Nabreus Deadlands; steal from Aspidochelon in Cerobi Steppe
Scorpio Gem: Steal from Gargoyle Baron in Giruvegan; steal from Larva Eater in Great Crystal upper layer
Serpent Eye: Drops from Basilisk in the Feywood
Serpentarius: Clan reward for collecting all 13 Espers; steal from Zodiark in the Henne Mines east section; sell High Arcana x1: Snake Skin x4: Serpent Eye x2 to Bazaar
Sickle Blade: Drops from Preying Mantis in the Feywood; steal from Rageclaw in the Salikawood

To beat bosses, rare game, espers and hunts easily get at least 3 party members to lvl 30 i sugjest vaan, bathier, and basch on the lisence bord buy everyone at least one quikining if you want little or no damge done to your party get at least to party members 2 quikinings i sugjest vaan and basch after haveing done that face the boss,esper,rare game,or hunt as soon as you get close to it use the quikining when haveing that done and it pulls up the cut scene look in the lower right hand corner of the screen if it has a triange square or x by anyones name press it and repet if it doesnt have them keep pressing R2 untill it does then press the button it says twice fast if done right you will have a continuous chain of attacks if you do at least 3 lvl 1 mist attacks you will unleash a extreamly powerfull atack when your done with the chaining however if you fail to use another quikining and the monster is still alive swich out the weakist part member for someone who can still use a mist attack and repet what you did befor until its dead be warned some of them are really strong i useually get a 9 mist streak and still had to use everyones mist attack befor it died some will still be alive after the atacks but it will probly have low health now so just finish the job with the two strongest people out and who ever you want to level up out then kill it if you need alot if license points equipt a "golden amulet" to who ever you need them for this will double the l.p. that person earns everyone els will get the same unless they have one equipt too if you do this in a boss, esper, hunt, or rare game battle you will be getting skills that cost 100 or more in no time and will kill some enemys with one hit this stragitie is very use full when battleing bosses some bosses give out 45 lp if some one has a golden amulet equipt you just got that person 90 lp right there everyone can get 3
quickings every quicking costs 50 lp and are useually at the ege of the bord in the corners ps there called quickings because they get you to the end of the battle quicker for example when i used this stragitie agenst the elder wyrm(in a forest after you seen frans people)it only had 600 hp left that may seem alot but within 3 attacks it was dead p.s.s. if a ultimate chain attack occures like inferno for exaple it will damgage all other enemys close to the original target but after a mist attack is used the user will have NO mp left and you need to be at your max mp lvl to use a mist attack.

Successfully complete the indicated task to unlock the corresponding fishing spot in the fishing mini-game:

Master Den: Fish up Saboten Crest in the Secret Reaches.
Middle Reaches: Get five "Perfect Fishing" in the Lower Reaches.
Secret Reaches: Fish up Saboten Bond in the Upper Reaches with Matamune.
Taikou Chest (treasure): Get nine "Perfect Fishing" in the Master Den.
Upper Reaches: Get five "Perfect Fishing" in the Middle Reaches.

Cuchulainn is located in the Garamsythe Waterway's No. 1 Cloaca under Rabanastere. To get there, complete the "Waterway Haunting" and "Lost In The Pudding" hunts to open the way to get the Sluice Gate Key. Once you have the key, go to Waterway Control and follow these steps to get to the Esper:

1. Begin by closing the No. 3 and No. 10 controls in the Central Waterway Control.
2. Enter the No. 3 Cloaca Spur and use the No. 1 South Waterway Control at the end.
3. Return to the Central Waterway control and open No. 3 and No. 10.
4. Close No. 4 and No. 11, then enter the No. 4 Cloaca Spur and use the No. 1 North Waterway control.
5. Return to the Central Waterway Control again and open No. 11 and close No. 3.
6. Enter the No. 1 Cloaca and find the Boss at the low point on the south end. Save the game before the battle.

Have your party at least at level 50. It is a good idea to save in the land of the Garif; it is the last save spot you will see before this battle. Go to the farthest area in the Ozmone Plain, then go down into the underground cavern called the Zertnan Caverns. Follow the cave though the status-inflicting horses until you reach the third room. You will know you are there when your mini-map gets fuzzy and there is a sandstorm to your right. If you have any damage or you need to get back MP, heal them now for an advantage in the fight. Remember, there is no save crystal before the fight. You should have at least three long range weapons equipped. He is a flying Boss. Also, give the people with long range weapons the best Ice spell possible. He is a Thunder type, and is weak to Ice. One of the most annoying things in this fight is the corpse that appears. The best strategy is to have two people deal with the corpses and one person hit the Esper. You can make the "zombie attacks" attack the zombies immediately if you make their Attack Gambit into Foe, Undead/Attack or Foe, Undead/Curaga to make it so that they attack them. The person who attacks Adrammelech must have a long range weapon. It is best if you control the one attacking the Esper. He sometimes uses his Thundaja attack. It can do a lot of damage and inflict Stop on some of your characters. Just use a Chronos Tear or a Remedy with Remedy Lore 3 to get rid of it. If your first team dies it may be a good idea to use some Quickenings to turn the table. Keep everyone above 60% HP and keep hacking away until the the Esper falls and becomes yours.

This Esper is located at Athroza Quicksands in Zertinan Caverns. The place where you fight him has many other monsters that join him. Do not attempt to fight him until you can routinely kill a numerous amount of level 40 monsters at the same time. Keep in mind he is not summoning them. If you can keep from pushing the battle to areas you have not yet walked on you should be able to stop them from springing up from the ground. One monster spawns for about every one or two square feet in relation to your character.

Before looking for him, you should have Vaan, Penelo, Ashe, Basch, Baltheir, and Fran with you. They should know all of their Quickenings. Once you get to him you should have everyone at level 18 or higher. Have one person use Cura or Curaga Magick in your party and on the zombie things that come out of the ground, at least 5 Ethers, and in Config set the Battle mode on "Wait". Start by
having only one person in your party (preferably your weakest). Then, immediately have them use their Quickening. Then just after
bring out another person (the second weakest in the group) and keep out the person you used before, use their quickening immediately.
Then bring out another person and use their quickening. Next put your weakest member into your reserve and bring out another person
to use their Quickening. Repeat this until everyone's MP is zero. You should have done six Quickenings. By this time, if you did at least a seven-combo Quickening each time he should have about 5% of his health remaining. Restore the person using Healing Magick's MP and put your weakest person out until Adramelech uses the big thunder attack. Then, switch out your strongest people to attack him and finish him off.

Have the following party order: Fran, Basche (party leader), Vaan, and Vossler. Equip a character with low magic (in this case Basche) with the Nethicite, as this makes magicks take half damage. If you have the Evil Slayer, it is very helpful. Buy a lot of Handkerchiefs (oil remover) from the NPC outside and some Phoenix Downs. Before entering the altar to Belias, have Fran cast Protect and Shell on everyone. Next, have Vaan do the healing and Basche do the hitting. Have Fran cast Water and Slow on Belias. When Belias is at 40% HP or less, he will cast Firaja (different from Firaga) on you. This creates an Oil status which makes fire hurt a lot more. Cure this with the Handkerchiefs, and cast Protect and Shell on Basche. Keep this up and eventually you can acquire him as your first Esper (summons).

Have your party at least at level 50 and have the Curaja spell. In the battle, there is a constant HP sap in the area that cannot be stopped in any way. Have one character use Curaja always, and the other two attack the Esper. Dispel the Boss immediately, give as many characters as you can a Black Belt, and stop his Disable attacks. Make one of your characters have Ensna as one the first Gambits. When Foolbars join the battle, use your strongest Fire-type spell against them. The Esper likes to use Invert to quickly kill your characters. It resembles an instant-death spell and in combo with the HP sap, and can kill your people very fast. Revive them immediately and use some Quickenings if your first team gets knocked out.

You will not encounter Famfrit until near the end of the game. However, you will not meet Famfrit alone. He is actually summoned by Dr. Cid. After he loses about half of his heath, Dr. Cid summons him to his aid. Focus all your attacks on the Esper, because he is invulnerable with him out. He is a Water type; use Oil on him and shoot some Firagas at him. You can also use your summoning abilities to summon Belias. If he survives long enough to use his final attack, the Oil will double the damage. He already takes double damage from fire attacks, so it will do quadruple damage. When he has been defeated, you can then focus on Cid.

When you locate Flowering Cactoid, defeat all of the surrounding enemies in the area. This will leave him without a place to run and hide. Then, defeat him with attacks and magic. Although you can do this with just Vaan, it is much easier if you do this hunt after Penelo has joined the party.

Have three players with the Arcane "Dark" magick. Garuda likes Vossler and will attack him first. While he does that, command all the members to cast Dark. When they all cast Dark it will do about 1,890 damage total. Keep repeating this and Garuda will die in about fifty seconds.

To do a lot of damage to Garuda, cast Reflect on all your characters before the battle. Then, cast Dark with all of them to the party itself. By doing this, Dark will bounce off every character and hit Garuda once each, dealing a lot of damage.

Start by Dispelling his protections and using Haste and Protect on your party. Also, use a large chain of Quickenings to lower his HP by some, but save some MP for later. He likes to use Slow and Disease on you often. Get rid of it with the proper spell or item. After Hashmal loses three quarters of his HP, he uses a very powerful attack called Quakeja. To take absolutely no damage from it, cast Float on your party before he uses it. He will only use it once. Because he is an Earth type, he is weak to Wind. Shoot Aero at him as much as possible. Keep everyone above 50% HP and keep up your Aero to win quickly.

Have your party at least at level 30 (for example, Vaan as party leader, Basch, and Penelo). Have both Vaan and Basch to learn Thundara and equip them both with Ice Shield. Equip Penelo with Storm Spear. Buy at least five Banchus Wine (Berserker). When the battle begins, have Vaan and Basch immediately cast Thundara to kill all the Ice Ace. Then, have Basch keep casting Thundara at Mateus and Vaan heal when needed. Let Penelo keep attacking Mateus. Once its effect wears off, make her berserk again. It is possible to defeat Mateus in about seven minutes by doing this.

Before the battle, equip as many Ice Shields to your party as possible. Get all of your party members to at least level 30. Also, teach Thundra to as many characters as possible. When you are prepared, enter the battle. Immediately get all of the Esper's friends close to her and unleash a chain of Quickenings. If you are lucky they will completely kill her little friends. If not, take out your reserve party (or just use some Ethers and/or Exthers to get back MP) and use your Thundra spell to finish them. The only attack of Mateus' that you really have to worry about is her Blizzaja attack, unless you equipped the Ice Shield, then it will not do too much damage. Also an ability she has may cause Sap, but you can get rid of it using Regen. Keep everyone above the halfway mark and do not cast any spells on her. The Esper has Reflect on herself, meaning that Thundra will be bounced back at the party. Keep attacking and healing to defeat her.

Use a lot of wind magic (Aero) and attack him physically and he should go down fairly quickly. To defeat him very fast, make sure you are at full MP and summon an Esper. He will help greatly in battle.

This Esper has a very annoying habit of Silencing your party. Make sure everyone has an Anti-Silence Gambit before fighting. When the battle begins, immediately Dispel the Boss to remove her Haste. Start a chain of Quickenings to deal a good amount of damage quickly. After she uses her Mana Spring ability she is weak to an element, but absorbs all the rest. Only use spells on her if they are non-elementel. The Esper also casts Syphon, stealing some of your MP, but it is not too much to worry about. Keep attacking and healing until you defeat her.

Note: You must be at least level 4. Go to the Sandsea and look at the board that contains information for all the hunts. After choosing the "Thextera" hunt, talk to Gatsly, who should be east of the board. He should be sitting on the floor. After talking to him, go into the Westersands. Do not look for Thextera just yet. First, defeat all the wolves in the area. If you fight Thextera without clearing out the wolves first, he will call for backup, and the wolves you have not defeated will come to his aid. After all the wolves have been killed, fight Thextera; he should have two wolves by his side. Try to take them out first by luring them away from Thextera. After they are finished, you will only have Thextera to fight. Make sure you have a decent amount of potions before you fight him -- his fang attack does about 120 damage.

When fighting Tiamat in the Henne Mines, he does an Aero attack on all of your party members which can cause a lot of damage. To prevent this, cast Reflect on all of your party members before the fight. Whenever he uses Aero, it will bounce back to Tiamat. This will cause it to recover a little HP, but you will not receive any damage from that attack.

Start by killing the three soldiers around him. Once they are dead, focus on Vossler. He will be easy, as his attacks do not inflict too much damage; heal when necessary. After he is down to a quarter of his HP, he will use a move called Enrage, which basically makes him go crazy and attack much quicker. He can kill your characters very quickly this way. Summon your newly acquired Esper, Belias. Belias takes full MP to summon. You may want to teach him to a character that is not in your active party. After Belias is summoned, have the character that summoned him step back so that Vossler will target Belias. If you summoned Belias after Vossler used Enrage, Belias will kill him. Heal Belias when necessary.

Have your party at level 56; no more, no less. Save at Terminus 7 Adjunct before the fight. There are a few things in this battle that make it more difficult. First of all, there is a 5:00 minute timer. If you do not defeat Zalera before the time runs out, you must start again. You also cannot use Espers when there are undead in the area. Finally, he can cast status effects on you based on your level; 2-5 are the ones he can do so on, and he can also use status effects on you if you have a prime number for a level. To begin the fight, dispel the Boss. If there are undead in the area, get everyone to attack them. When his HP starts to get low, he will start to cast Sleepga, Stop, and Death, no matter what level you are near. Near the end, use a Quickening chain to finish this long fight and get the Esper.

Have your party at least at level 50. You can defeat Zeromus as soon as you complete the Stilshrine of Miriam dungeon and get through the scenes at Mt. Bur-Omisace afterwards. After defeating the Judge, exit the map where you killed him and speak to the Acolyte somewhere on the map to receive a Stone Of Condemner. Stock up on healing items as you cannot use magic during the battle with Zeromus. At the southern end of the Ward of Measure, touch the Waystone. You will be given an option to use the Stone Of Condemner; use it. You will be transported to the Throne Of Veiled Gods. Before opening the door to Zeromus, place positive status effects on your characters and tweak your Gambits to use items instead of magic to heal. You may want to do this later in the game when you have more powerful equipment and are at a higher level.

Have your party at least at level 50. After defeating Judge Bergan, you will automatically be teleported directly outside the area. In front of you will be an Acolyte pacing back and forth. Talk to him and he will ask you to find a "greater power" in the Stilshrine of Miriam, and give you a Stone of the Condemner. Teleport to the Shrine and go inside. Go to the Way Stone at the south end of the room you are in. You may have to fight two undead foes at the Way Stone, but if you can defeat them you can defeat the Esper. If you use the Way Stone, it will stop and say that the stone is having a reaction. Use it to be transferred to the room before the Esper. All Magicks are disabled in this battle. Before the battle, change all healing Magicks to items because you cannot use Dispel on him; you cannot get rid of his status Help. The Boss is also not alone. He is joined by a large army of Dark Lords. If you have Holy Motes, use them. After defeating about thirty Dark Lords, they will stop appearing. When he is very low on heath (about 30%), perform a Quickening Chain. Keep everyone above 50% HP, just to be safe from from the Esper's Gravity Magick.

In the Tomb Of The Great King (King Thornwall or whatever name ends with the word wall), there is a secret door in the tomb that gives you the Demonsbane sword, which adds +59 to attack. After you defeat the two Demon walls in the main corridor there will be three teleport pedestals. The middle one takes you back to the beginning of the tomb. The others need to be activated. Take the right path and explore the area until you reach a room with a jewel in the wall. Activate the jewel. An altar will rise and give you a brief description of what it is. Take the teleporter pedestal back to the others. Then, take the left path. Explore the area to find another jewel in a room. Activate it and an altar will lower, leading you to the room with Belias. However, do not go this way yet. Backtrack to the room with the activated jewel and teleporter pedestal. Take it back to the others, then take the first pedestal back to beginning. If you defeated the first Demon wall, behind where the demon wall was located is another jewel. Activate it, then take either of the new stairways to the secret area that does not show up on the map which are to the left and the right. When you go through the doors you can take either way to the bottom. However, be careful as there will be many high level elementals that fall from the ceiling. At the very bottom of the staircases, go towards the middle. There will be a chest which contains the Demonsbane.

Go to the Lhusu Mines and only battle skeletons as you run through it. As you begin to build up, steal from them as much as possible. You will collect Bone Fragments from them, even after a defeat. Each skeleton will give you about about 150 experience points each time. It is possible to reach a 83 level chain with 53 bone fragments in about fifteen minutes. If you run out of skeletons in a certain area (the bridge way), run to the area where the scene with the Nethicite took place earlier. Face a few there and work your way back to the bridge to build it up once more. You will also gain something for your collection for the 50 or more Battle Chain completion.

At the Dreadnought Leviathan, after defeating the two judges and the soldiers, go inside the room and save the princess and save the game. Once you go outside an intermission sequence sill start. There is an alarm sounding, and there are unlimited soldiers that you can fight. Do not use potions and other items. Try to save them and use magic more. Once you are low on health you can go back into the save room and refill your health and MP. Keep doing this for easy experience and AP. You can also use stealth as much as desired.

While going through the Nam-Yensa Sandsea, go to the northern most part of The Sandscale Bank. You will encounter an enemy named Bagolys. They are worth 448 to 676 experience points each and can drop Bent Staffs, which are worth approximately 1,300 Gil each. Fight them, leave, then come back. Repeat this as much as desired.

On the mission of the Blue Basilisk "Nidhogg", one of the parts of the roads is a place where lots of skeletons keep appearing. If they stop, go off two maps then return. The skeletons will respawn. This requires a lot of patience, but it will result in both experience points and Gil because you get Bone Fragments and Iron Helms which sell for 182 and 300 Gil respectively.

The easiest way to gain money fast at the beginning of the game is to do the first hunt mission. Also, Steal from the Cactoid in the Eastern Sands. You will Steal a Cactus Fruit usually. This sells for about 77 or more Gil each, allowing you to get a decent amount of money to start the game.

A great place to level-up in this game is at the Nebulous Dead Lands. Head towards where the Stone Golem hunt takes place. The Zombie enemies you encounter there are worth about 1,200 experience points apiece (with the Embroidered Tippet equipped, that will be doubled). Additionally, you’ll get chains of around 90 there. Just be sure to bring plenty of Eye Drops -- you’ll need 'em!

When you are doing the God or Devil hunt, on the first floor that you visit on the elevator trip to Penumbra, you will encounter a creature called a Magic Pot. Do not attack it immediately. If you have to, turn gambits off. If you attack it when you see it, there is a good chance you will die. If attacked, it will be immune to your attacks and magic. The only way to kill it is to wait until a message appears stating that it craves an item. If you have the item it wants, use it on the Magic Pot. It will then become ecstatic and begin hopping around the room. You can now attack it without it attacking you. Once you kill it you will be rewarded 0 experience points, but 123 LP. Equip the accessory that doubles LP earned to get the most out of each kill.

Make sure you have already accepted the Cluckatrice Mark at Giza Plains. Next, make sure you are at a good level (about level 40) and can easily defeat the Cluckatrice. Go to the south bank and kill all the enemies there. Then, go to the left and enter the nomad village and immediately go back out. There should only be a little yellow Chickatrice rolling around a few steps ahead. Attack the Chickatrice to get the Cluckatrice to run out. Once it comes out kill it. You should gain 6 LP. Hold R2 and flee back into town. Make sure that you do not kill all three Chickatrice or else you will not be able to repeat this. In town, heal up and do whatever else necessary. You can now go back out again and repeat the process as much as desired. You will get 6 LP each time and 12 LP if you have the Golden Amulet equipped. Make sure you have not completed the mission yet. Also, do not save the game. If you do you must kill all the enemies again before it comes back out. Finally, do not go to any other screen than the town or the south bank or you will have to fight the enemies again.

To quickly generate MP, run in a tight circle, and you will see your MP increase at a faster rate.

To perform Quickenings more easily, hold R2 when Triangle, Square, and X are not displayed, then quickly tap Triangle + Square + X. This will assist in capturing more repeat attacks, multiplying the damage you inflict on enemies. -From: Onision

Use less MP for Quickenings

To perform Quickenings without using much MP, remove all but one member from the active party list. Perform the Quickening, then once it expires and all MP is gone for that character, add another character with full MP to your party (two total characters now). Initiate their Quickening, then continue rotating in and out one character with full MP. This will enable you to use character Quickenings over and over again without draining everyone's MP at once. You can use other character's Quickenings regardless of whether they have MP or not as long as the one who initiated the act has MP. If you do this with all characters having MP, they will all lose their MP Max, which cuts down attack value by three times.

Find a place without any mobs, then run around until your Magick bar is completely full. You can then heal and remove status effects from your allies without using any potions or special items. Note: This may take a long time depending on your level.

If you want an easy way to revive fallen characters, try the following. Head to Balfonheim Port later in the game, when a gambit called Ally: Status=KO can be purchased. This can be used in conjunction with Phoenix Downs or the Raise spells to raise dead characters automatically. However, if you use the gambit called Ally: HP < 10%, and combine that with a Phoenix Down or the Raise spell, your allies will revive one another before they even disappear after being KOed.

This one takes a while but pays off, have at leats 2 people in your team level 30 plus and make sure that they have at least 2 quickennings the third person dosent really matter just as long as they have at leat one.
at the beginning of the fight use the quickennings and if your lucky you will defeat Mateus in under 2 minutes,
not bad a? - Sent by [Rion]

The following are the times of when you can receive or find the Espers:

Before you receive the Dawn Shard

Belias (in story line)
After you receive the dawn Shard

Adrammelech (side quest)
Cuchulainn (side quest)
Zalera (side quest)
Mateus (in story line)
After Judge Bergan has fallen

Zeromus (side quest)
After Sakikawood Gate is fixed

Exodus (side quest)
After Visiting Archades

Chaos (side quest)
Shemhazai (in story line)
After receiving the Treaty-Blade

Ultima (side quest)
Zodiark (side quest)
Hashmaul (in story line)
Famfrit (in story line)

This Esper becomes available after you battle Cid in Draklor Laboratories. Go to the Babbleing Vale in the Moshphoran Highwastes. One of the villagers there by one of the shires will tell you that the shrines have started working, but he is not sure what they do. Activate the three eastern wind ones first (northeastern, eastern, and southeastern). You can only activate three at a time. Look at your map and you will see three new marks on it that indicate bridges have formed to areas you could not reach previously. Next move east to the Rays of Ashen Light section and find the Chocobo in the northern section. Feed him a Gyshal Green and ride him through the newly opened area to the end where you will see a path leading onward blocked by bushes that only a Chocobo can cross. This will take you to the Sky Reach Ridge section on the western side of the Vale. From here you can enter the Vale and activate a shrine that was out of reach before. Once you have gone north of the shrine to the big boulder, you will find a section that you can break to clear a path into the Vale. You must now activate one more shrine to get access to Exodus. It is the north or northwestern shrine; check your map to be sure. It will open a place near the last shrine you activated on the northern part of Sky Reach Ridge. Next, go back to Sky Reach Ridge and fight him. Part way through the battle he will become immune to physical attacks. He is very good at keeping up his reflect barrier. Make sure to dispel it before hitting him with magic. He has some very powerful magical attacks, like flare.

When in the Giza Plains during the Rain season, there are five withered trees on the banks of the water. Knock them all down and they will float down the river and cause a path to form in the south bank. Cross it and go all the way to the southeast corner to find an urn. Open it and you will get the Feather Of The Flock. It gives you a bond with Cockatrices.

Explore around Rabanastre. You may get to a place called Nalbina Fortress. Once there you can actually meet imperials named Gibbs and Deweg, which are the names Biggs and Wedge scrambled. Those names also appear in previous Final Fantasy games.

During the fight with Gilgamesh (the rank VII mark given to you by Montblanc named "Ancient Mystery Man"), he will pull out various swords that are from previous Final Fantasy games. Since Gilgamesh has eight arms, he holds them all at once. The most famous swords include Cloud's Buster Sword, Squall's Gunblade, Tidus' Brotherhood, and Sephiroth's Masamune. For some reason, all of these swords have some alterations to their previous forms. For example, Cloud's Buster Sword has a huge Japanese symbol on it. Tidus' Brotherhood has a hook at the end of the blade on both sides instead of just the bladed part. It is possible the swords are alterations because after Gilgamesh is defeated, in the Bestiary it states that it is not proven that all of the swords Gilgamesh owns are authentic.

In the City Of Arcades, one of the NPCs refers to an acting troupe by the name of Tantulus. This is the same acting troupe that Zidane belongs to in Final Fantasy 9.

If you return to Rabanastre after leaving Balfonhiem, there is a NPC located across from Migelo's Sundries. He makes a claim that his friend counted people attending the fete at the beginning of the game. He says that the count might even include the "spoony bards". This is a reference to the classic Final Fantasy 4 line spoken by Cecil, "Oh, you spoony bard."

There are a lot of references to Aeons from Final Fantasy 10. There are two airships called The Ifrit and The Shiva. These are the names of the second and fourth Aeons obtained in Final Fantasy 10. There is a place called Sky Fortress Bahamut. Bahamut is the name of the fifth Aeon you receive in Final Fantasy 10. Finally, one of Montibecs elite marks is Ixion. That is the third Aeon obtained in Final Fantasy 10.

When you sneak into the palace close to the start of the game, Barthelio says "Ifrit", referring to the Aeon Ifrit in Final Fantasy 10 and X-2.

Before you originally go to the Golmore Jungle, there is a quick scene with several of the judges. One of them mentions a man Judge Jecht. This is a reference to Sir Jecht, who is Tidus' father and also Sin in Final Fantasy 10.

At the beginning of the game, just after the first Boss battle, you can hear the pilot of the Air Cutter referred to as Tonberry. In Final Fantasy 10, Master Tonberry is an enemy in the Omega Ruins.

Montblanc is the name of a Moogle in Final Fantasy Tactics Advanced. They are both the leaders of the guilds.

Most of the airships are named after the Guardian Forces in Final Fantasy 8. Some examples of these are the Empire ships Leviathan and Alexander.

Get the Barheim Key, then go to the Dalmasca Eastersand Gate Crystal section and talk to Ruxera, who is looking at the river wanting to fish. Next, go to the south-east section of Port of Balfonheim, which is the road to Airship Terminal. Find the old fishing man around the crates area and talk to him twice, then choose the first option. Move away from the old man, but do not leave this area yet. After a bit, go back to the same place and the old man will be gone. Examine the fishing rod there to get Muramata. Go back to Dalmasca Eastersand and give the Muramata to Ruxera to start the fishing mini-game.

The flowering cactoid on normal surcumstances is your 3rd hunt the flowering cactoid is hard to beat unless at a high level the best way to defeat it is to have 2 party members , you if you know fire magic cast fire on it this will do 90- 100 damage. when the cactoid almost dies it will try and use an attack called 1000 needle's the attack will kill the player it hit's instantly so be ready... use protect alot and it's about impossible to kill all the nearby enemies so just kill them when they join the cactoid you should only encounter about 5 of em 2 regular cactoid's and 2 wolves... possibly a cockatrice or 2 but they are much weaker than your enemy so attack them first... use protect, cure and blinda to help your self also try to blind the cactoid at least try 2wice and other than that kick butt. - Sent by [matt]

While you are in the floating palace and need to gain popularity by claiming to be Captain Bosche, the best way is to just walk into a store and press Square. However, be careful and make sure that a guard is not facing you or you will lose a lot of notoriety.

When it's time to equip those gambits, it's best to assign a "healing ally" gambit as your first priority. You may think getting the hits in first will get rid of enemies quicker, but you'll never make it if their health get too low, too fast.

I might have overdone this, but it sure works with minimal time and effort. First equip everyone with spears, barbuts, iron armor and argyle armlets. This will give you maximum power/speed ratio. If you do not have the money nor LP to do this, go just west of the Sandsea Moogle in the the Sanscale Bank and you will find enemies called Alraune. Kill them all, go back to to the moogle and 1 screen east.

This makes the monsters respawn and takes a little time, go back and kill them again. Steal succullent fruits and maces from them (set gambit) and they also drop succulent fruits very often. The maces sell at 900 gold but these fruits sell at 363 each and you can quickly build up 99 of of the fruits since you ccan respawn them quickly. If you want to keep the combo up, when you have 99 succulent fruits, flee all the way back to the merchant without touching a save crystal, sell them all for 35937 gold, flee all the way back to the Alraunes and repeat the process as needed.

Set all gambits to attack nearest and heal manually. Start with the people that do not have quickenings in case they get ejected from battle (with a little luck it will be Vossler) And use all quickenings at the end if needed. For higher level characters, just attack and you should even have time to steal. All my guys were level 17 – 20 and I had a little difficulty until Vossler was ejected instead of one of my party members, then it was easy.

If you want to fight the most difficult enemy in the game, make sure your active party is at least at level 70 or higher, with Bubble Belts equipped to double your HP. This enemy, the Hell Wyrm, is located in the Sochen Cave Palace in a secret room.

To find it, you have to first speak to one of the toad creatures on the summit of Mt. Bur-Ominsace, who will talk of a Wyrm Philosopher. From there, head to Balfonhelm and speak to the man in the bar who will also talk about the philosopher. Next, head to Cerobi Steppe, and speak to the Moogles working on the windmill, who will reveal the philosopher. The philosopher will, in turn, hand over a key.

With the key in hand, head to Sochen Cave Palace, to the Destiny's March section of the map. Do the puzzle there (where you have to run around a track in a certain order, much like Final Fantasy VI's light puzzles). If you do it right, a prompt will tell you a door has opened. Head to the Ascetics Door on the west side of the map, which was the door that was opened. Head down the path and use the key on the next door. Inside is the Hell Wyrm, the game's most difficult enemy.

To find a hidden merchant in the Nechrohol of Nabudis, do the following. Head to the northwestern-most corner of the Hall of Effulgent Light. The room on the map will have a dead end, but it’s not. In the secret room adjacent, you can fight a powerful enemy (you should be at least level 40 to attempt this). The southeast corner of this room is where the real point of interest is, however. A merchant will be there that can sell you rare items.

At an early stage in the game (before you reach lv 20) you have the chance to run into some elementals. You have cure as a gambit, right? Well, unless you want your butt frozen, toasted, or fried, switch to item use if you suspect or see an elemental. Magic is the only other way, besides attacking the things, to get any elemental to attack you. It would be wise to follow this pattern later in the game as well, at least until you are past Raithwall's tomb. - Sent by [Ashley]

Afther defaiting the Flowering Cactiod (hunt 3)only kill wolfs,but don't bother the other animies dat you wil see in those erea's.Press R2 (Fleeing)and hold it.Then you will see dat your party runs past those beasts and when you far inof the beast are go back to there places and you can you on with your chain.You can go to other places of the dasserts but don't go to villages or ather places beacause your chain will stop.If yout loot of loot are 99 in your invertory,than your invertory of that thing full.Your chain can go up to 150 or haire,how hire the cain is so more loot you get. - Sent by [Demontijgertje]

It is very simple, in such places as the Yensen Desert or the airship where you rescue the princess Ashe, you can just take your time in the maze-like passageways and wander around without leaving the area and the same type of monsters will spawn, heal after every battle and continue until you have chains going up to 300.

When you get back to town you will hae enough items to become very rich as well as attain levels, it is a good idea that wherever you find these points you use them to the fullest potential.

If your characters are strong, consider removing one or two from the active party list. This will enable you to get more experience from enemies instead of it also going to the other characters. For example, a 300 EXP monster can turn into a 900 EXP for your character by removing two characters from the active party list.

Bazaar good-morbid urn sell the Horakhty's Flame, deimos clay and phobos glaze which you obtain from hunts it costs 250,000 gill to buy but gives you arcanas from enemys. - Sent by [gamefreak]

Originally, you are only supposed to get one Zodiac Spear. However, after you get the one in the Necrohol of Nabudis and obtain at least 10 espers (I had 12), more become available in the Henne Mines.

First, talk to Geomancer Yugelu at Jahara, Lull of the Land AFTER getting at least 10 espers. He will unlock the path to the ultimate esper, Zodiark. To find this path, enter the Ore Sepperation (where you fought the Tiamat) and continue north to a gate that was previously locked. Make sure you save your game in the Staging Shaft, because there are no more save crystals if you go forward.

Make sure you are a high level, because the fiends are level 60+ and the weakest one (Abysteel) has about 20000 hp. But don't give up hope! Continue forward to the SECOND to last room, and turn right.follow this path down the stairs and begin going up the next path,but stop about halfway through.

The games minimap dosen't show it, but there is a small alcove and inside is a chest. Make sure you have the diamond armlet equipped, and open the chest. You have a 90% chance of getting an elixer and a 10% chance of getting the Zodiac spear. The chest itself appears 10% of the time, so it will take a while, but imagine an army of Zodiac Spears with hate bravery, and berserk. Continue on the twisted paths to find the ultimate esper Zodiark (Keeper of Precepts).

This trick requires two or more party members. To gain near immortality, set all party member's Gambits to "If HP < 70" and "Cure" ~. Your party members will now constantly cure you and your MP will always regenerate. If you run out of MP, add another Gambit to use potions "If HP < 30".

In the Paramina Rift there is a great place go get a great deal of EXP quickly and easily. Go to the Spine of the Icewyrm (check your map) and there are two Twintanias and about three Garuda-Egis. The Twintanias alone drop between 600 to 750 EXP a piece.

When finished (or if you get low on health) retreat to the Path of the First Fall and use the save crystal. Save an reload the game so the the beasts respawn. This is a great way to grind out some levels before going into the Stilshrine of Miriam.

After the The Tomb of Raithwall, you may find yourself in a bit of gil trouble setting up your characters. Get Thief's Cuffs and Dragoon's Monograph. Golden Amulets for the characters not in play is a good investment as well.

Head to Dalmasca Westerland and go to the section called The Western Divide and go into the Ogir-Yensa Sandsea. Stay in the section "Platform East Tanks" because your targets are Alraune's. With the Thiefs Cuffs you're able to steal Succulent Fruits (300g) and Maces (900g). The Monograph in place will make Alraunes drop up to 1-3 Succulent Fruits!

The important thing to remember is you must be able to chain Alraunes to get better drops! The best way to do this is to dive into the next section and grab the 2 Alraunes on the first platform, then go down the stairs and up the left platform for another 2. Last 2-3 in this area is tricky, head north to the M-pathed platform for 2-3 more Alraunes, just make sure not to kill any other creature that may break the chain. By the time you're finishing up these 6 you can go back to "Platform East Tanks" and clear the respawned mobs. Simply head back to the crystal and out the next screen to respawn everything and do it again!

It is recommended that you be at level 45 or higher before attempting to obtain this summon. First, successfully complete the Mob Hunt mission for White Mousse to get the Water Gate Key. Go to the Central Control area and use the Water Gate Key to close the gates to the 11th and 4th areas, using the little pedestals on the ground. Then, go into the 4th Accessory District and find a control for the 1st area gate and activate it. Return to the Central Control area and reopen the 11th and 4th gates, then close the 10th and 3rd gates. Next, go to the 3rd Accessory District and again close the switch to the 1st area. Return again and open the 10th gate and close the 4th. You should now be able to go to the south part of the 1st Control Area where you will find the Queklain Boss. Defeat the Boss to get the Queklain summon.

To get the Ragnarok with 109 attack power, you must pass the Pharos at Ridorana. After you pass the Pharos, go to the clan hall and talk to Montblance. He will give you a special hunt to kill Ixion. Once accepted, go back to the Pharos at Ridorana. You must be at least level 66. Purchase a Golden Axe for 18,000 Gil and some Echo Herbs and Eye Drops. Equip the Golden Axe to your strongest character. It will take a ranged damage of 1 to 9,999. Make sure you have three Bubble Belts to double your maximum HP. To find him, go to the lift just when you get in and take it up to Penumbra. It will require a few attempts to find and kill him. Once you do, go back to the petitioner and he will give you the Ragnorok.

1. Ally: Any / Raise
2. Ally: HP < 40% / Curaja
3. Ally: Any / Esunaga
4. Ally: Status = Confuse / Attack
5. Foe: Status = Haste / Dispelga
6. Self / Bubble
7. Self / Decoy
8. Foe: Flying / Telekinesis
9. Foe: Party Leader's Target / Attack
10. Foe: Targeting Ally / Attack
11. Self / Libra
12. Ally: Any / Regen

Try the following Gambits:

1. Ally, Any / Raise
2. Ally, HP<30% / First Aid
3. Foe, Party Leaders Target / Attack
4. Foe, Flying / Telikises
5. Foe, Undead / Curaga
6. Ally, Any / Ensna
7. Ally, Any / Protecta
8. Ally, Any / Shella
9. Ally, Any / Reflecta
10. Foe, Any / Oil
11. Foe, Status: Oil / Firaga
12. Self / Libra

Try the following Gambits:

1. Ally status = KO / Arise
2. Ally HP = 50% / Curaja
3. Self MP = 10% / Charge
4. Foe status = Protect / Dispelga
5. Foe status = Shell / Dipelga
6. Foe Fire-weak / Firaga
7. Foe Lightning-weak / Thundaga
8. Foe Ice-weak / Blizzaga
9. Self / Bubble
10. Self / Haste
11. Self / Float
12. Self / Libra

Find any item barrels around the Save Crystal, open the barrel to get the item, save your game now, then quit the game and load it back, go to the same place will see the barrel is still there, you can get another random item.

Although the Javelin and other weapons have a great attack, it is recommended you only use weapons that allow the use of a shield in the off-hand. When the shield is not equipped, allies die much faster.

A smart way to save LP (License Points) in the game while exploring the entirety of the licensing map is to use one character to unlock as many boxes as possible. Since the maps are identical for all characters, you can then figure out how you want to use your remaining characters’ LP without having to blindly explore each board. By exploiting one character’s LP, you can save the rest of your party from needlessly spending theirs on skills, et cetera, that aren’t necessarily needed by them.

Successfully complete the indicated task to unlock the corresponding figurine:

Ashe: Have the average party level over 50
Ba'Gamnan: Complete the hunt catalog
Balthier: Attack 300 times
Basch: Kill 500 enemies
Belias: Obtain every Esper
Carrot: Defeat Carrot
Chocobo: Walk 50,000 steps
Crystal: Obtain every character's magics
Daran: Successfully complete all maps
Death Gaze: Defeat Death Gaze
Devil Dragon: Defeat Devil Dragon
Fafnir: Defeat Fafnir
Fran: Use magic 200 times
Gabranth: Initiate every fusion technique
Gilgamesh: Defeat Gilgamesh
Gurdy: Spend 1,000,000 Gil
King Behemoth: Defeat King Behemoth
Larsa: Master every character's license board
Migelo: Sell 1000 loot
Mimic: Obtain every rare bazaar goods
Montblanc: Attain monster chain level 50
Penelo: Get 100,000 Gil
Reks: Get 500,000 Clan points
Trickster: Defeat Trickster
Ultima: Defeat Ultima
Vaan: Steal 50 times from enemies
Vayne: Use techniques 100 times
Vossler: Obtain every character's techniques
Yazmat: Defeat Yazmat
Zodiac: Defeat Zodiac

You can find him in the Northern section, Central Junction section, or Ogir-Yensa Sandsea, during sunny weather.

To make your characters much stronger at low levels, complete all Gambit portions of the license chart and get all the physical lores. After completing that, your characters will be very strong. For example, if you are level 37 and completed that portion, you will be able to defeat level 45 to 48 monsters.

After you complete you first hunting mission for the Renegade Tomato, don't bother go after that dinosaur you see in the distance. He's not bothering you, and he's stronger than you. He'll kill you quickly. Just go back to the city.

At level 20 you can do the quest Withered tree bridge in Giza Plains. There are six withered trees located around the map, after all six are chopped down you can gain access to the level 37 silicon tortoise.

The way to get tons of experience points per fight is to get to the location via party. Make sure all members have job trait charge magic, reflect and gravity.

When you zone into area where the tortoise are located go solo with one character, cast refect on yourself and start fight off with steal, once you steal start running in a circle around the tortoise in safe distance as not to get hit by the mob or its lights out.

It will start to cast AGA spells on you but with reflect on they will bounce of yourself and hit the tortoise instead. While circling around the tortoise cast gravity over and over. It will do around 3000 damage to the tortoise and eventually will take the mob down for around 3,500 exp per kill. There are four tortoise on the island so the experience will add up quickly.

Remember to do it one member at a time and to have those spells or else this exploit won't work. I got 7 levels per character in no time plus good loot from the steal/drop items, plus its a lot of fun as opposed to the same old experience points game play. The only downfall is the lack of license points as opposed to regular combat. You will receive around 3 per kill. I made up for it by returning to the Lhusu mines and kill there for around 3 hours or so for rediculous license/money items. Well I hope this helps you all and good luck.

In the Phon Coast there are three "shady bangaas". Once you've found them go up to the bangaa up top behind the "shady bangaas". He'll tell you to got hunt a trophy game, I forget his name, but the bangaa will tell you. He'll also tell you how to flush it out of hiding. Follow his instructions, and you'll be fighting that rare game in no time.

Dispel the game first before charging in to kill him. Buff up your main attacker with Haste, Berserk, and Bravery and leave him alone. when he gets low on health, use a Curaga spell on him. With this tactic, the rare game will fall easily.

After defeating the game, you'll receive a key item called a "Shelled Trophy". Bring that to the bangaa. CONGRATULATIONS! you've now unlocked all trophy hunt. (it's Under Rare Game in the bestiary).

Ultima is the second strongest esper in the game and one of my favorites!

Ultima can be found at Giruvegan located right at the top of the great crystal Note:You must have the treaty blade first don't attempt this esper without it! you get the treaty blade while processing through the quest.

Before you start make sure...

1:You and your party are at least level 85.
2:All party members are equiped with a white mask it will protect you from holyja.
3:All party have satisfactory weapons and magic when it comes to the fight.

Ok when you get inside the great crystal go right so you can dispel the glyph gate and thats why you need the treaty blade so you can unlock the pisces gate once its open go straight up approach the way stone and teleport.
Since the crystal can't be mapped you will just have to keep traveling through the way stones which go upwards to make sure your going the right way press the select button you will see a crystal like shape with an orange cursor signifying where you are but inside you will face some of the toughest monsters yet but I reccomend you just flee through them as they are to many and its easy to get lost so be carefull!
Once you reach the top it will be dark and gloomy in the centre they will be a save crystal and three routes Ultima is through the middle straight up.
When you reach the top walk into the middle of the glyph and a beam of light will appear the battleground will light up and ultima will appear she is pretty strong she blocks off commands one at a time when she disables attack use scathe on her and soon she will unblock attack and block magic, she will diasble nearly every command in turn so watch out!

Once you have defeated her don't go back the way you came that would be a a disaster just go back to where there was three routes and go left, that will take you to a way stone and take you straight back to near the entrance.

Ultima is really fun to summon. To use her limit break attack Ultima and the summoner must both have a critical amount of HP so keep that in mind her limit is called Eschaton and it wipes out enemies with a cosmic explosion good luck! - Sent by [jaypriest]

Awarded for having the average party level over 50.

Awarded for completing the hunt catalog.

Awarded for attacking 300 times.

Awarded for killing 500 foes.

Awarded for obtaining every esper.

Awarded for defeating the monster, Carrot.

Awarded for walking 50,000 steps.

Awarded for obtaining every character's magics.

Awarded for completing every map.

Awarded for defeating the monster, Death Gaze.

Dragon Awarded for defeating the monster, Devil Dragon.

Awarded for defeating the monster, Fafnir.

Awarded for using magic 200 times.

Awarded for initiating every fusion technique.

Awarded for defeating the monster, Gilgamesh.

Awarded for using/spending 1,000,000 gil.

Awarded for defeating the monster, King Behemoth.

Awarded for mastering every character's license board.

Awarded for selling 1000 loot.

Awarded for obtaining every rare bazaar goods.

Awarded for attaining (monster) chain level 50.

Awarded for getting 100,000 gil.

Awarded for earning 500,000 clan points.

Awarded for defeating the monster, Trickster.

In the Phon Coast there are three "shady bangaas". Once you've found them go up to the bangaa up top behind the "shady bangaas". He'll tell you to got hunt a trophy game, I forget his name, but the bangaa will tell you. He'll also tell you how to flush it out of hiding. Follow his instructions, and you'll be fighting that rare game in no time.

Dispel the game first before charging in to kill him. Buff up your main attacker with Haste, Berserk, and Bravery and leave him alone. when he gets low on health, use a Curaga spell on him. With this tactic, the rare game will fall easily.

After defeating the game, you'll receive a key item called a "Shelled Trophy". Bring that to the bangaa. CONGRATULATIONS! you've now unlocked all trophy hunt. (it's Under Rare Game in the bestiary).

Awarded for defeating the esper, Ultima.

Awarded for stealing 50 times from enemies.

Awarded for using techniques 100 times.

Awarded for obtaining every character's techniques.

Awarded for defeating the monster, Yazmat.

Awarded for defeating the esper, Zodiac.

Once the Fishing mini-game began, you can only fish in the Lower Reaches fishing spot. However, you can unlock more fishing spots when get to certain requirements.

Effect - Code

Master Den - Fish up Saboten Crest un the Secret Reaches
Middle Reaches - Get 5 perfect fishing in the Lower Reaches
Secret Reaches - Fish up Saboten Bond in the Upper Reaches with Matamune
Taikou Chest (treasure) - Get 9 perfect fishing in the Master Den
Upper Reaches - Get 5 perfect fishing in the Middle Reaches

While in the Lhusu Mines, far into the game, or at the Gilgamesh Mark Hunt, go to the bridge that is pointing South-West (or South-East). It's a diagonal. Anyway, enter and re-enter in a few times until you see a black Bomb (Bullitt) appear. Kill it, and you'll have a chance of getting the Yagyu Darkblade (called the Yagyuu's Onyx in the Japanese version).

You cannot go here until the get the Area 11 key, which is conveniently located in the Phon Coast and the Hunter's Camp, somewhere around one of inhabitants (look for the sparkiling object on the ground). Note: you must have done the Antlion mob first.

1. Armor of choice high defense and magic defense such as cirlet , robe of lords , grand armor , grand helm and etc.

2. Weapon - best choice dark element weapon such as Yagyu Dark blade and other high attack power dark element.

3. Techniques - use Expose to lower Yiazmat defense.

4. Characters with high strength and speed. Vaan, Basch, Balthier, Fran are strength. Vaan, Penelo, Fran, Ashe are speedy.

5. Accessories - power armlet strength +2 anti stop, - genji armlet enable mutiple hits, - cat earhood increase speed and vitalty.

When Yiazmat HP is halved his defense will increase, a 9999 damage will reduce to 6999, HP is 1/4 his level would be double, HP is 1/8 his attack would be double and increase of mutiple hits of 12, cast death strike twice in a row.

First, complete the "Dalmasca's Desert Bloom" hunt. Go back to Dantro after the hunt and he will ask you if you can bring the "Cactus Flower" to his wife in the Estersand South bank village. Go there and find his wife. She will reward you for coming with a buddle of neetles. Exit and reenter and she will ask for some Semclan Shells. There are two sitting on the shore in the area; they are glowing glints. Next, she will ask for Nebralim. Go back to Dantro and he will say they are near crates, but they are really on top of the tall boxes. Get two of them and go back. Next on the list is Valeblossom Dew. They are always near a white tree in the broken sands area. Get three and return. Then later in the game go back. Talk to her to learn that the patient has made a full recovery and is behind her house. He is actually a traveler hunter that will give you the item you need to get Zalera. It is called the "Barheim Key". Use it on the "Weather-beaten door" in the area that is left of the village going south. Make your way to Terminus 7 and just keep going through there. Soon you find there is no way to get to the next bridge. Just look for a mine cart that is on the right-hand side and press X. There will be what seems to be an endless army of the undead on your way. Save at Terminus 7 Adjunct before the fight. Defeat the Boss to get the Zalera Esper.

Get ten or more Espers and finish the Mindflare Mob Hunt mission (rank B). Next, talk to Feng Shui Master Yuggil in Jaharago. Then, go to Henne Mines to fight the Zodiac Boss. Defeat the Boss to get the Zodiac Esper.

There are four areas of treasure chests that are connected to the Zodiac Spear, and if any of them are opened, the spear will not appear.

1. In the "low town" directly in front of old Dalan's place.

2. The treasure coffers in the cellars' southeast corner.

3. The treasure coffers in the Confiscatory. This is after you recover your lost equipment in the Nalbina dungeons.

4. There is a huge stash of sixteen treasure chests at the eastern point of Vaddu Strand (Phon Coast Region). If you have opened any of the previous chests, you only receive Gil. But the Zodiac Spear bestows 150 attack and 8 evasion.

Open all treasure chests in the game except the following:

1. Treasure chest in Lowtown, outside of Old Dylan's place.

2. When sneaking into the palace (before getting the Goddess Tear), there are several chests in the Cellar. Do not open the two chests in the southeast corner.

3. All treasure chests in the Confiscatory (the place where you get your weapons and armor back after being captured).

4. In the Phon Coast, later in the game, there is an island with sixteen chests all near each other. The fourth chest among all sixteen must not be opened, so it is best not to open any of them. They only contain Gil.

Then, go to the Necrohol of Nabudis to find the most powerful weapon in the game, the Zodiac Spear. It has a +150 Attack with +8 Evasion.

If you plan on getting your hand on this, most powerful weapon in the game, DO NOT open the barrel that sit directly across from Dalan's door. Apparently it's linked to four other chests in the game that must remain closed until you have the opportunity to acquire it in Nabudis.

Get ten or more Espers and finish the Mindflare Mob Hunt mission (rank B). Next, talk to Feng Shui Master Yuggil in Jaharago. Then, go to Henne Mines to fight the Zodiac Boss. Defeat the Boss to get the Zodiac summon.




 

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