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Prince of Persia: Warrior Within

Cheats, Tips, Secrets & Walkthroughs for Prince of Persia: Warrior Within on PC

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Prince of Persia: Warrior Within Cheats



Use the following trick to easily defeat any of the large enemies that require you to jump on their backs and get hits. Use Slow when you are climbing up its back. Once you get up there, start hitting it as much as possible. Eventually, before time runs out or it has the chance to throw you off its back, you will be able to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank and it will be refilled by its death. Note: Do not use any other Sand Tanks prior to jumping on its back, or else you will waste them and not get them back too quickly. Note: You may have to use two Sand Tanks while on its back if it is used too early.

When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you reach The Cliff as the Sandwraith.

This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must listen for the "clank".

To defeat the empress of time for the last time, dodge all her attacks, especially the kicks. Do not let her get near the girl in red. When only a little of her life remains, keep blocking and press Triangle or Square.

When the Sand Griffin lands, slow down time. Go up to it and start slashing it. If it slashes at you with its claw or tail, roll out of the way. Keep hitting it with time slowed down. Once it has taken enough damage, it will go into the air. Go to the edge and hang off. You do not have to worry about it hitting you. Once it lands again, slow down time and attack. Keep doing this until it is defeated.

After you obtain the Scorpion sword find your way back to the central room. Turn the turnstile so that the lever is facing the doorway with the save point fountain. Stand facing the opposite doorway and walk up a bit and to the right. You will find a ledge that is one step lower than the area around you. Walk down and grab on to it. Jump to the opposite ledge and jump back and forth to slowly make your way down. Once you reach the bottom drop down to the ledge below it. Wall run to the next wall and get ready to jump off and back and forth to make your way up. Wall run again and when you reach the end wall jump to slow your descent once more, you'll eventually grab onto a ledge. Make your way to the doorway that is next to it, but DON'T GO IN. Instead keep going on the rocks until you see the area where sand is falling. With the scorpion sword in hand break the wall. Break the rack of weapons and pick up the hockey stick.

As with all special weapons the hockey stick is unbreakable, but if you throw it you lose it for good. It has moderate damage and a relatively slow attack rate.

Successfully complete the game to unlock the Illustration Gallery.

1: The first upgrade pedestal is right after you beat Shahdee. Walk up the stairs and you will see a tall altar. Pull it back to open a secret doorway behind it. Follow it throw avoiding the traps to obtain the first life upgrade.

2 (Past): The second upgrade pedestal is in the area where you first fight the Crow Master. Make your way up the area to the stairway. You'll see a small metal grate. At the bottom of the stores to the left there are some barrels and a switch. Hit the switch, slow down time and make your way to the grate, roll under it. Go through avoiding traps to get the second life upgrade.

3: When you reach the central hall after obtaining the serpent sword turn the turnstile lever so that it faces the doorway with the save point fountain. Facing the opposite doorway walk foreword and to the right, you'll see a ledge. Drop down and wall jump back and forth to make your way slowly down. Once you get down, drop down to the ledge below and wall run and jump off at the end and jump side to side to make your way up. Wall run again and at the end wall jump from side to side to make your way down to a ledge. Make your way to the doorway go through and avoid the traps for the third upgrade pedestal.

4:When in the Mechanical tower you will eventually reach a Thrall who is throwing spike beasts. Get him to blow up the left wall (Your left when facing the Thrall) Walk throw and avoid traps to get the fourth upgrade pedestal

5: When you get to the Garden in which you see the whole breathtaking scene make your way up to where you fight Silhouettes and Keepers. Walk to the left to find a ledge where the fence doesn't continue, drop down, move, drop down and wall run to make your way to the doorway across the gap. Walk in, make your way through avoiding traps to find the fifth upgrade pedestal.

6: Once you turn on the water in Garden works via turnstile, wall run up the wall behind it, walk in make your way through avoiding traps to find the sixth upgrade pedestal.

7: In the Prison area after you beat Thrall and make your way up. Make your way to the end of the left side and break a wall, you'll see a door. Head to the right side and midway throw you'll see another cracked wall. Break it hit the switch slow down time and make your way to the first wall you broke head throw and avoiding traps to find the sevenths life upgrade pedestal.

8: Inside the library when you make your way up from the walkways beneath it. You see a broken doorway, make your way throw it and get to the railings. You need to jump to the other one and instead of heading to the ledge to the left, head to the opposing doorway (which is still intact) Jump to the ledge and make your way to the right side, jump up, and go through to find your way to the eight life upgrade pedestal.

9: The ninth pedestal is located in the room in which you chase Shahdee and she shuts the door behind her. You are required to make your way up and to jump on a bar to open the door, as you make your way up you'll see a cracked grating. Come back here when you have the scorpion sword and break the grate to reveal a crate. Bring the crate out to the left wall, jump on it, wall run up and jump off to reach a ledge above it. Follow the area throw to make your way to the ninth upgrade pedestal.

With all pedestals found you will be able to get the Water sword which is in the room before the throne room. It will be in the center. The Water Sword gives you an alternate ending as it is the only weapon capable of defeating the Dahaka.

The light sword is the most powerful secondary weapon in the game. When in the mystic caves you come upon a door that you must unlock via switch. Directly after that door there is a drop in the floor. Drop down and break the left wall and break the rack to pick up the light sword. As with all secondary weapons it is unbreakable, but if you throw it you lose it for good. The light sword has maximum damage and maximum attack rate.

To get this weapon you'll need a sword that can break walls. In the Garden Hall (Present), starting from the middle passageway at the very top of the hall, do awall run to the rope, then a wall run to the central platform. Turn left and walk
directly through the wall of rubble in front of you. You'll turn around and grab the platform you were just standing on. From here, jump across the gap to the next platform. To your left you'll see another platform with a switch. Make your way
there, hit the switch, then return to the platform you were just on. There will now be a block you can climb on. From the top of the block, do a vertical wall run + jump to reach the beam above you. Walk along the beam to the right, then jump
to the ledge on the far wall. Follow the ledge around to an alcove. Drop into the alcove and break the rear wall on the right-hand side to expose a weapon rack. Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable
secondary weapon that does moderate damage and knocks all regular enemies to the ground with one hit.

When you reach the portal room for the second time, when you have to switch the time to the present for the first time, the Prince will say that something is wrong. You must run the switches on the wall to make the portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will switch the time to the present. Save the game, then exit and load the game. You will now be playing as Sandwraith. In this mode you will constantly lose life and much more health when hit than in normal mode. However your attacks will be very powerful and you are much more quicker. Note: Save the game on a different file if you wish to continue the game as the Prince.

Do the same thing as instructed above, but do not exit the game. Instead, continue playing until you die, or just jump into a pit. Either way, you must die a few times for this to work. Eventually when you retry and come back to life, the prince's body will become completely invisible except for his swords and his head. Note: You only have one chance to play the game in this form; if you die again and retry you will come back as the sandwraith and will not be able to do it again unless you start a new game.

The Rayman is one of the tougher secondary secret weapons to get because of the Dahaka. It is located in the Catacombs. (Where you have to pull those three stones out of the wall to raise the central area.) After pulling the first, go to the stairway, make a right, run on two walls and jump to the bar on the right side. Swing from the bar and follow the path. (Make a quick left.) Then use the Scorpion Sword to break through and retrieve the Rayman Fist. The Rayman fist is unbreakable and has a high attack rate but does little damage. If you throw it, you lose it for good. | Submitted by inter_a

To get the secret ending simply obtain all 9 life upgrades, when you get to the room before the Empress' throne room there will be a new sword waiting for you. It is the water sword and said to be the only thing that can kill the Dahaka. For your final battle, instead of fighting the Empress you fight the Dahaka.

The Dahaka’s attacks are repetitive and predictable. When far away he will shoot his tendrils throw the ground up at you, run around in circles to avoid it making your way ever closer to him. If you get too close he'll shoot out his tendrils directly at you, roll to dodge them. As you roll slow down time and go in for some heavy combo hitting, as you get him lower in health the Empress will help you and shoot him off the arena, he will be stuck on the ledge, stock up on sand tanks (They regenerate around the arena) and slow down time or use Ravages of time to inflict maximum damage. He'll eventually get back up and jump at you, constantly roll until he calms down and remains stationary. Repeat the same method as before until he is defeated.

One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock (west) tower. There are three encounters with a giant golem enemy in the clocktower when you initially go through it; the first is before you start negotiating the vertical climbing of the tower (past); the second is atop the clock tower (past); the third is is stationary and throws exploding monsters in the clock tower's second area (past).

Look for the room where the second giant golem enemy is. You will need to be in the present (so find a time portal) and drop into the water-filled dead end past the golem's room. Break the wall and retrieve the teddy bear.

The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.


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