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Mass Effect

Cheats, Tips, Secrets & Walkthroughs for Mass Effect on PC

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Mass Effect Cheats



Use one of the following numbers with the unlockachievement code.

AchievementNumber

Adepts are biotic specialists. Starting out equipped with pistols and light armor, the true strength of the adept is through the upgradeable implants that give them their biotic powers. These powers can be used to lift or throw objects, shield the party and disable or destroy enemies.

Use a text editor such as notepad to edit the "DefaultGame.ini" file in the "C:\Games\Mass Effect\BioGame\Config" directory in Windows XP. Change any of the following lines to activate the corresponding cheat function.

To get more inventory space, set the value of the "m_nMaxInventoryItems" entry to "9999".
To increase your grenade capacity, change the value of the "m_nMaxGrenades" entry to any number up to "999".
To increase your Medigel capacity, change the value of the "m_fMaxMedigel" entry to any number up to "999".

Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of ammunition mod. For example, enter giveitem self 8 x_wammo_ap as a code to spawn level VIII armor-piercing ammunition.

X_WAmmo_AntiPersonnel
X_WAmmo_AP
X_WAmmo_Chemical
X_WAmmo_Cryo
X_WAmmo_Hammerhead
X_WAmmo_Harpoon
X_WAmmo_HE
X_WAmmo_HyperRail
X_WAmmo_Incendiary
X_WAmmo_Inferno
X_WAmmo_Phasic
X_WAmmo_Polonium
X_WAmmo_Proton
X_WAmmo_Radioactive
X_WAmmo_Shredder
X_WAmmo_Sledgehammer
X_WAmmo_SnowBlind
X_WAmmo_Striker
X_WAmmo_Tungsten

Use one of the following entries with the giveitem self code. For example, enter giveitem self 10 light_armor spectre03_armor as a code to spawn a HMLX Spectre Master light armor prototype.

Manf_Aldrin_Armor_Agent
Manf_Aldrin_Armor_Hydra
Manf_Aldrin_Armor_Onyx
Manf_Ariake_Armor_Mercenary
Manf_Armax_Armor_Predator
Manf_Armor_UCantSeeMe
Manf_Batarian_Armor
Manf_Batarian_Armor_Partisan
Manf_Batarian_Armor_Skirmish
Manf_Cerberus_Armor
Manf_Cerberus_Armor_Freedom
Manf_Cerberus_Armor_Hoplite
Manf_Devlon_Armor_Explorer
Manf_Devlon_Armor_Liberator
Manf_Devlon_Armor_Survivor
Manf_Devlon_Armor_Thermal
Manf_Elanus_Armor_Duelist
Manf_Elanus_Armor_Guardian
Manf_Elanus_Armor_Warlord
Manf_Elkoss_Armor_Assassin
Manf_Elkoss_Armor_Gladiator
Manf_Geth_Armor_BattleMaster
Manf_Geth_Armor_Berserker
Manf_Geth_Armor_Rage
Manf_HK_Armor_Homet
Manf_HK_Armor_Mantis
Manf_HK_Armor_Predator
Manf_HK_Armor_Scorpion
Manf_HK_Armor_Ursa
Manf_HKShadow_Armor
Manf_HKShadow_Armor_Janissary
Manf_HKShadow_Armor_Spectre
Manf_Jorman_Armor
Manf_Jorman_Armor_Crisis
Manf_Jorman_Armor_Hazard
Manf_Kassa_Armor_Colossus
Manf_Rosen_Armor_Titan
Manf_Serrice_Armor_Phantom
Manf_Sitta_Armor_Phoenix
Manf_Spectre01_Armor
Manf_Spectre02_Armor
Manf_Spectre03_Armor

Use one of the following entries with the giveitem self code.

light_armor
medium_armor
heavy_armor
qasuperarmor

Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used.

Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of armor upgrade mod. For example, enter giveitem self 10 x_armor_motojoints as a code to spawn a level X motor joints armor upgrade mod (+20% to strength).

X_Armor_AblCoating
X_Armor_CombatExo
X_Armor_CushGel
X_Armor_EnerWeave
X_Armor_EnvSeals
X_Armor_Exoskel
X_Armor_FieldRegen
X_Armor_FirstAid
X_Armor_HardWeave
X_Armor_HazardSeals
X_Armor_KineticBuff
X_Armor_KineticExo
X_Armor_MedicalExo
X_Armor_MedicalIntf
X_Armor_MotoJoints
X_Armor_Plating
X_Armor_PressSeals
X_Armor_RegenPlating
X_Armor_ShieldBatt
X_Armor_ShieldMod
X_Armor_ShieldVI
X_Armor_ShockAbs
X_Armor_StimPack

Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Bioamp. For example, enter giveitem self 10 bioamp manf_aldrin_bioamp as a code.

Manf_Aldrin_BioAmp
Manf_Armali_BioAmp
Manf_Armax_BioAmp
Manf_Kassa_BioAmp
Manf_Serrice_BioAmp
Manf_Sitta_BioAmp
Manf_Spectre01_BioAmp
Manf_Spectre02_BioAmp
Manf_Spectre03_BioAmp

If you want to take the time, you can max out your Paragon and your Renegade stats without using any points. Once you get Spectre status, you can get up to four free points in each ability with each playthrough. Just play through the game three times and use the points you save elsewhere. The "Unlimited Paragon or Renegade" glitch helps.

Complete the indicated task to unlock the corresponding bonus the next time a new game is started. Once the game is completed you can also use your existing character with previously earned equipment and skills.

BonusHow to unlock

First, enable the console by going to Documents>BioWare>Mass Effect>Config on your computer. Then open BIOInput in Notepad. Find the line [Engine.Console] and under it add the line ConsoleKey=Tilde. Then when playing in game simply press the tilde key (above tab) to open the console, then type in the desired cheat.


EffectCode

Note 1. For example, enter giveitem self 8 assault_rifle manf_ariake_weap to spawn a Ariake Technologies Tsumani VIII assault rifle. Note that the numerical value after giveitem self portion of the code represents the level of the item or weapons spawned.

Note 2. You normally can only have a maximum of five grenades or doses of Medigel in your inventory. However these maximums can be increased by changing entries in the "DefaultGame.ini" file.

Note 3. The Mako tends to take some damage upon landing from increased height. You will have to re-enable this code whenever you return to or from the Normandy, or anytime you land on a new planet.

To gain extra experience from battles, make sure to get out of the Mako for the final hit. You can weaken the stronger enemies from inside the Mako and then get out to finish them off. You will only get 60% of the experience if you kill enemies with the Mako.

When you are using the Mako, try to kill as few enemies as possible with it. You can even use the Mako sitting in the garage on Noveria that you can decrypt and use (only the guns), because it is worth the same as far as experience points earned. Most of the time you will gain more experience points if you defeat enemies with your own weapons. In the case of a Thresher Maw, Heavy Turret, or a Geth Colossus, just use the Mako's cannon and mini-gun to get them to a sliver of health, then finish them off with your weapons. You will gain the same amount of experience points as you would have if you had fought them entirely with your own weapons. The sniper rifle can also earn you more experience points if your character is trained with it. Be careful on planets with hazardous environments when using either of these methods.

Use the following trick when your Mako is badly damaged and you do not want to or cannot spend Omni-gel to repair it. Save the game and reload it. You will find that the Mako is now totally repaired.

Engineers are tech specialists. Using the holographic OmniTool they can decrypt security systems, repair and/or modify technical equipment, disrupt enemy weapons or shields and heal their party. Even though they begin the game with only pistols and the OmniTool, engineers can unlock the ability to wear light armor and to reverse engineer enemy technology. They can also learn to put up protective shields and to heal the party.

After a major plot has been played, make sure to talk to your crew. This will give you experience points for clues and boost your crew's morale.There is also a subplot for romance where you must choose who you want to have a relation with. You may lose the gamerpoints if you do not talk to the crew.

The best way to find the elements, minerals, and anomalies on planets that you can explore is to drive along the edges of the operational area (the red area). Drive the Mako in a circle around the area to where you can barely see the edge of the red line. You should find at least two elements/minerals on each planet that can be explored. There are rare things that will not show up on your map -- you will also have to drive around like this to find them. There are several more items than you are required to find, but it is good to go ahead and get them if you need the experience points. Also if you say the correct things to the Asari Consort, she will give you a trinket that will allow you to activate a Prothean Orb found on Eletania, or the "monkey" planet, in the Hercules system. It contains the memories of a Cro-Magnon that was observed by the Protheans. The orb will show up as an anomaly on your map, in the lower left corner.

Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of grenade ammo mod. For example, enter giveitem self 8 X_gammo_incendiary as a code to spawn a level VIII incendiary grenade ammo mod.

X_GAmmo_AntiThorian
X_GAmmo_Cryo
X_GAmmo_Fusion
X_GAmmo_HE
X_GAmmo_Incendiary
X_GAmmo_Proton

To play the hidden mission in the Plutus system of the Hades Gamma Cluster, get 75% Renegade. To play the hidden mission in the Cacus system, get 75% Paragon.

Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor.

Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Omnitool. For example, enter giveitem self 10 omnitool manf_aldrin_omniTool as a code.

Manf_Aldrin_OmniTool
Manf_Ariake_OmniTool
Manf_Armali_OmniTool
Manf_Elkoss_OmniTool
Manf_Serrice_OmniTool
Manf_Sitta_OmniTool
Manf_Spectre01_OmniTool
Manf_Spectre02_OmniTool
Manf_Spectre03_OmniTool

Play as a War Hero Soldier first. By doing this, during your second play through you will have all of the money, weapons, and armor to use for the other careers.

Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training.

When looking for certain items or armor, save before talking to merchant for first time. The merchandise is random. If you do not get anything you want, reload the game and talk to the merchant again. This trick can be used about three times whenever enough game time has elapsed for merchants to respawn new items.

Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers begin the game trained with skills in both pistols and assault rifles, they have improved health and the ability to wear medium combat armor. As you progress through the game you can unlock assault training, skills with shotguns and sniper rifles, become able to perform first aid on yourself and party members, and wear heavy combat armor.

Nihlus, the first Spectre you meet, is a reference to Darth Nihlus in Star Wars: Knights Of The Old Republic 2. They both have the same face paint.

The rift station where you confront the Rachni is the same structure as the Selkath underwater base in Star Wars: Knights Of The Old Republic.

The Thorian race refers to the Ithorians from Star Wars: Knights Of The Old Republic.

Use one of the following numbers with the givebonustalent code. For example, enter givebonustalent 14 as a code to get the Shotguns talent.


TalentCode

Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents, and are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor.

Use one of the following entries with the giveitem self code.

Manf_Ariake_Weap
Manf_Armax_Weap
Manf_Batarian_Weap
Manf_Cerberus_Weap
Manf_Devlon_Weap
Manf_Elanus_Weap
Manf_Elkoss_Weap
Manf_Geth_Weap
Manf_Haliat_Weap
Manf_HK_Weap
Manf_HK_WeapAppr2
Manf_HKShadow_Weap
Manf_Jorman_Weap
Manf_Kassa_Weap
Manf_Rosen_Weap
Manf_Spectre01_Weap
Manf_Spectre02_Weap
Manf_Spectre03_Weap

Use one of the following entries with the giveitem self code. Note: There appears to be only one type of weapon mod. For example, enter giveitem self 10 x_wgear_frictionlessmat as a code to spawn a level X Frictionless Materials weapon mod (+7% damage, -28% heat accumulation).

X_WGear_CombatScanner
X_WGear_CombatSensor
X_WGear_CombatVI
X_WGear_FrictionlessMat
X_WGear_HeatSink
X_WGear_HighCaliber
X_WGear_HyperRail
X_WGear_ImpSighting
X_WGear_KineticCoil
X_WGear_KineticStab
X_WGear_RailExt
X_WGear_RecoilDamp
X_WGear_ScramRail
X_WGear_TargettingVI

Use one of the following entries with the giveitem self code.

assault_rifle
sniper_rifle
shotgun
pistol
qa_supergun

Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used.

The Geth Pulse Rifle, which actually appears to be some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a "generic" assault rifle with the description of a Geth Rifle. The "correct" code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual "player-legal" Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format.


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