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Little Fighter 2

Special Moves for Little Fighter 2 - PC

Function Keys
F1: Pause
F2: Pause/Step
F3: Function Keys Locked (F6,F7,F8,F9)
F4: Restart
F5: Turn off the frame control timer (for performance evaluation)
F6: Unlimited MP
F7: Recover
F8: Drop some weapons from the sky
F9: Destroy all weapons
ESC: Quit

SPECIAL MOVES
Template, Bandit and Hunter do not have special moves.

('D' means Defend button, 'A' means Attack button, 'J' means
Jump button) ('&qt;', '^', 'v' means the arrow buttons)
You can setup the Key Configuration by choosing OPTION in the main menu.

==John==
1.Energy Blast (15mp)
Input method: D + &qt; + A
2.Heal (others) (70mp)
Input method: D + ^ + J
3.Energy Shield: (20mp)
Input method: D + &qt; + J
4.Energy Disk: (50mp)
Input method: D + ^ + A
5.Heal (myself): (70mp)
Input method: D + v + J


==Deep==
1.Energy Blast (15mp)
Input method: D + &qt; + A ( + A + A...)
2.Strike (15mp)
Input method: D + v + A
3.Leap Attack: (15mp)
Input method: D + ^ + J + A
4.Leap Attack2: (15mp)
Input method: Strike + J + A
5.Dashing Strafe: (30mp)
Input method: D + &qt; + J


==Henry==
1.Dragon Palm (30mp)
Input method: D + &qt; + A
2.Multiple Shot (30mp)
Input method: D + J + A ( + A + A...)
2.Critical Shot (40mp)
Input method: D + &qt; + J
2.Sonata of the Death (70mp)
Input method: D + ^ + J


==Rudolf==
1.Leap Attack: (0mp)
Input method: D + &qt; + J
2.Multiple Ninja Star: (20mp)
Input method: D + &qt; + A ( + A + A...)
2.Transform (30mp)
Input method: Gripping Other + D + J + A
3.Hide (70mp)
Input method: D + ^ + J
4.Double (70mp)
Input method: D + v + J


==Louis==
1.Thunder Punch (10mp)
Input method: Run + A
2.Thunder Punch (15mp)
Input method: Run + J + A
3.Thunder Kick (10mp)
Input method: D + &qt; + J
4.Whirlwind Throw (15mp)
Input method: D + ^ + J
5.Phoenix Palm (30mp)
Input method: D + &qt; + A


==Firen==
1.Fire Ball (15mp)
Input method: D + &qt; + A ( + A + A...)
2. Blaze (15mp +...)
Input method: D + &qt; + J
3. Inferno (30mp +...)
Input method: D + v + J
4. Explosion (60mp + 8hp)
Input method: D + ^ + J


==Freeze==
1.Ice Blast (20mp)
Input method: D + &qt; + A
2. Sommon Sword (30mp)
Input method: D + v + J
3. Icicle (30mp)
Input method: D + &qt; + J
4. Whirlwind (60mp)
Input method: D + ^ + J


==Dennis==
1.Energy Blast (10mp)
Input method: D + &qt; + A ( + A + A...)
2.Shrafe (15mp)
Input method: D + v + A
3.Whirlwind Kick (15mp + ...)
Input method: D + &qt; + J
4.Chasing Blast (20mp)
Input method: D + ^ + A


==Woody==
1.Flip Kick (0mp)
Input method: D + ^ + A
2.Turning Kick (10mp)
Input method: D + v + A
3.Teleport (10mp)
Input method: D + ^ + J (to enemy) / D + v + J (to friend)
4.Energy Blast (25mp)
Input method: D + &qt; + A
5.Tiger Dash (40mp)
Input method: D + &qt; + J


==Davis==
1.Leap Attack (5mp)
Input method: D + ^ + J + A
2.Energy Blast (10mp)
Input method: D + &qt; + A ( + A + A...)
3.Shrafe (20mp)
Input method: D + v + A
4.Dragon Punch (40mp)
Input method: D + ^ + A


==Mark==
1.Crash Punch (0mp)
Input method: D + &qt; + A (+ A)
2.Body Attack (0mp + ...)


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