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Cheating Dome presents Cheats & Hints for Disney Friends running on Nintendo DS
Stitch: At the Ohana Fair to the right of Jumba's Space Chicken Booth
Dory: In the Coral Reef behind the Oyster by the Bubbling Fissure
Pooh: At the 100-Acre Wood in the far left corner behind the Giant Tree
Simba: In the Tall Grass Maze in the far right corner of the maze
This adventure is complete when all Fairy Dust Bags are found and you return to the Guardian Lounge. The doors will not open correctly; you must tap on random doors until you enter the desired world. Your Friends have four basic needs you must fill to earn Guardian points and move up in rank. Each Friend can be tired, hungry, bored or lonely. You must help them be happy. Put a tired Friend down for a nap. Give a hungry Friend a snack. Play with a bored Friend and give some love and affection to a lonely Friend. Each character has three places that can be visited. Go to those locations to find hidden golden Disney coins. As you interact with your Friends, you will earn Guardian points. As your Guardian Points grow, you will unlock more Friends, adventures, and special items and go up in Guardian rank level. If you reach the daily goal for Guardian points, you will get a special bonus. You can earn this special bonus with each of your Friends.
Tuesday: Two's Day for Pooh. All the honey values are doubled on Two's Day.
Thursday: Sandwich Day for Stitch. On Thursdays, Pudge the Fish can be found at the beach. If Stitch feeds Pudge a peanut butter sandwich, Pudge will make it sunny if it is raining; or rainy (or snowy, depending on the season) if it is sunny.
Friday: Dung Day for Simba. He gets extra dung beetles in his Bug Harvest competition against Timon on Fridays.
Saturday: "Fish Are Friends" Meeting Day for Dory. This is when the "Fish are Friends" meeting takes place in the Sunken Ship location. Before you enter Stitch's world, go to Tinker Bell's store and buy a sandwich. Enter Stitch's door. The first thing he will ask for is food. Interact with Stitch to build up your Friendship level. Remember that Stitch gets hungry often. After you have built up your Friendship level, Stitch's Beach will be unlocked in Adventure mode. Tap on Pleakley to begin the adventure. You must drag three logs from the beach area and drop them into the fire to keep it going. Once completed you will receive a stick with a marshmallow from Pleakley. Give the stick with the marshmallow to Stitch, who will then roast it over the fire. Tap Stitch to have him eat the marshmallow and complete the task. Tap Lilo by the stage to begin the adventure. You must tap the drums while they are highlighted and fill the meter on the top screen to complete the task. If the task is not completed in the time allowed, you cannot tap Lilo to try again the same day. Tap Lilo in the Laundry room to begin the task. You must find six pieces of laundry that Stitch has hidden around Lilo's house and place them in the washing machine. Do not forget to check the refrigerator and surrounding cabinets. Once all six pieces of laundry are in the washing machine, the task is completed. Tap the Cardboard cut outs in the kitchen to begin the soccer game with Stitch. You must throw the ball through the cut out holes in the cardboard pieces to gain points. The middle piece is worth 10 points, and each side piece is worth 5 points. Receive at least 100 points in the allotted time to complete the task. You can purchase items for your Friends at Tinker Bellís store. Use the gold earned by interacting with your Friends to buy snacks and accessories to make them happy. Touch an item to see details about it and click the "Buy Item Now" button to purchase the item. The adventure will begin as soon as you enter Piglet's House. You must place all leaf piles in the fireplace, turn on all lights in Piglet's House, and close all windows and brace them shut with wooden pieces to complete the adventure. The adventure will begin as soon as you enter the Bouncing Place. You must build Pooh-crows by dragging the head to the body of the Pooh-crow to distract Tigger from bouncing the real Pooh. The adventure is complete after Pooh survives one minute without Tigger bouncing him. You cannot repeat this task until the following day if you fail to last one minute. This adventure begins when you enter the 100-Acre Wood. You must shake the trees in the area to find five beehives. If you shake a tree that does not contain a beehive you will disturb the bees and lose one of the beehives already collected. Once all five are collected, tap Eeyore to get a balloon for Pooh. The balloon is placed in your inventory. Remove it, hand it to Pooh, then blow in the microphone to make Pooh float to the top of the Big Tree. Tap the Beehive at the top of the tree before the bees pop Pooh's balloon. This adventure is completed when tapping the Giant Beehive. You can tap Eeyore for another balloon in the same day if you fail the adventure.
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