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Ninja UP!
Jumps for Ninja UP! - iPhone iPod |
Your vertical jump is based on the length of line that is drawn. Long ropes cause longer, slower jumps. Longer lines are much easier to aim and should be used when facing group of obstacles or opponent that must be bypassed. Use short lines to jump far higher, however it will be more difficult to aim. You can use short ropes to travel a long distance in a short period of time. Steer your ninja around hazards such as cranes, UFOs, and enemy ninjas. Do this by drawing angled ropes to move your ninja to the right or left. The sharper the rope's angle, the lower or faster the ninja will fly in that direction. Draw a rope under your ninja as he begins his descent, because you never really know where he will move after reaching the peak of his jump. Watch his ascent, learn what direction he will fall to, and catch him. To predict when the Ninja will fall, looking at his eyes. When in full flight, the Ninja will look up towards the sky. However there is a moment before the Ninja falls his eyes will stop looking upwards and look back down. This is the moment that his momentum has gone and he will soon fall. Avoiding the obstacles is difficult. By keeping your jumps high, some obstacles can be bypassed. However other obstacles are unavoidable, and you must change the direction of the jump by swiping diagonally. You can also swipe across the screen to form a curved rope to alter the direction the Ninja jumps towards.
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