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After shooting a bird, wait till everything stops moving previously shooting once more. In some cases an item will certainly form that will certainly work for your next shot. Bring it back to its resting position to prevent shooting it if you pulled back with the incorrect bird in the sling. Constantly identify a structure's powerlessness and make the most of it.
Blues: Splits into 3 and travels through ice. Bomb: Explodes upon demand after a tap or after he lands in a particular area. Chuck: Moves in a straight line that can get rid of wooden pieces. Matilda: Tap to drop an egg bomb. After laying the egg, Matilda will certainly get a flight boost. Red: Can move strong stone blocks. Tap to have Red release a gust of energy that can break stone blocks. Silver: Tap to start a loop that winds up downwards at the point where the loop began. She can get blocks throughout the loops, and can connect of place pigs concealing under blocks. Terence: No special capability, however can that damage anything in his way.
Tip 2: As you reach stages 11, 12, 20, 31, and 61, you'll gain access to spells. You can only use them a limited number of times, but they can really save you when you're in a jam. Tip 3: You just realized that you made a bad move!? Carefully ease the bird back into its starting position and release your finger from the screen. Tip 4: Once you fill the Destructiometer you'll receive an extra bird in the current stage. Tip 5: The meter is filled either by causing a ton of damage, or by smashing through a golden pig. Tip 6: Be sure to signing in daily you'll receive rewards just for doing that. Tip 7: Link to your Facebook account for a bunch of extra gems.
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