Achievement | How to unlock | Points
|
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Buffed III | 100 Humbies have trained with a training device. | 15
|
Buffed II | 30 Humbies have trained with a training device. | 10
|
Buffed IV | 250 Humbies have trained with a training device. | 20
|
Buffed I | One Humbie has trained with a training device. | 5
|
Buffed V | 500 Humbies have trained with a training device. | 40
|
Building Master III | Build 60 objects. | 5
|
Building Master II | Build 40 objects. | 5
|
Building Master IV | Build 100 objects. | 10
|
Building Master I | Build 10 objects. | 5
|
Building Master VI | Build 500 objects. | 30
|
Building Master V | Build 200 objects. | 10
|
Butterfingers III | Let workers drop 10.000 resources. | 20
|
Butterfingers II | Let workers drop 1000 resources. | 10
|
Butterfingers I | Let workers drop 100 resources. | 5
|
Chef | Let workers eat 1000 Super Food. | 30
|
Chicken Shit | Press the Lockdown Button in a night without zombies. | 5
|
Earn your white coat | Finish the tutorial. | 5
|
Electrification | Maintain a power network that consists of 100 amount of power poles. | 5
|
Eureka! | Cure your first Humbie level 1. | 5
|
Ice Ice Baby | Have 30 frozen zombies at the same time. | 10
|
Illumination | Harvest all existing glowberry bushes on a single map. | 10
|
Is this a human? | Cure your first Humbie level 3! | 15
|
Kerfuffle | Have 10 angry Humbies at once. | 5
|
Know your surroundings | Get everything out of old objects that is laying around on a single map. | 5
|
Little know-it-all | Research Tier III for the first time. | 10
|
Material Girl | Spend 10.000 metal on build structures. | 10
|
Nibble down to the roots | Clear all vegetables on a single map. | 10
|
Oh no no no! | Let all your scientists be sad at once. | 5
|
One step closer | Cure your first Humbie level 2! | 10
|
Police State FTW | Run 20 Guard Stations in your lab. | 5
|
Restore Humanity III | Send away a total of 500 cured humans. | 200
|
Restore Humanity II | Send away a total of 100 cured humans. | 75
|
Restore Humanity I | Send away a total of 20 cured humans. | 40
|
Reverse Darwinism | 100 workers turned into zombies. | 10
|
Shoot! You missed them! III | Let 1000 zombies in total melt again before you are able to treat them into humbies. | 15
|
Shoot! You missed them! II | Let 100 zombies in total melt again before you are able to treat them into humbies. | 10
|
Shoot! You missed them! I | Let 10 zombies in total melt again before you are able to treat them into humbies. | 5
|
Smarty pants | Research Tier II for the first time. | 5
|
Speedy Science | Cure a Zombie in the third night. | 5
|
Spotted! III | Reach a zombie threat level of 10. | 15
|
Spotted! II | Reach a zombie threat level of 5. | 10
|
Spotted! IV | Reach a zombie threat level of 30. | 20
|
Spotted! I | Reach a zombie threat level of 1. | 5
|
Spotted! VI | Reach a zombie threat level of 75. | 40
|
Spotted! V | Reach a zombie threat level of 50. | 25
|
Survivor III | You have survived for 25 nights. | 15
|
Survivor II | You have survived for 10 nights. | 10
|
Survivor IV | You have survived for 100 nights. | 30
|
Survivor I | You have survived for 1 night. | 5
|
Tis but a scratch | All your workers died. | 10
|
We are many! III | Get a total of 500 workers. | 20
|
We are many! II | Get a total of 100 workers. | 10
|
We are many! IV | Get a total of 1000 workers. | 40
|
We are many! I | Get a total of 30 workers. | 5
|
Wise guy | Research Tier IV for the first time. | 15
|
You made it! | Cure your first human! | 25
|