Achievement | How to unlock | Points
|
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All Evidence Collected | Complete every challenge Oakmont has to offer. | 120
|
Both Worlds | Humor a grieving mother. | 75
|
Brutal Honesty | Betray the warehouse guard's trust. | 15
|
Compliments to the Chef | Help the professor with his plan. | 15
|
Crime, No Punishment | Kill the old lady. | 30
|
Damage Control | Prevent the last self-immolation. | 30
|
Deep Breath | Go below the surface for the first time. | 10
|
Dodge This | Defeat a little girl without playing fair. | 75
|
Double Tap | Finally commit the crime you were accused of. | 30
|
Et Tu, Brutus? | Punish the upstart. | 30
|
Extra! Extra! | Give an interview to the local newspaper. | 15
|
Family Reunion | Uphold your agreement with Robert. | 30
|
First, Do No Harm | Agree to the experimental treatment. | 15
|
Hook, Line, and Sinker | Solve your first case in Oakmont. | 10
|
I'm Out Of Here | Leave the city and the world to their fate. | 75
|
It's A Kind Of Magic | Ask the Imperial Wizard to show you a magic trick. | 75
|
Leap of Faith | Restart the Cycle. | 75
|
No Honor Among Thieves | Take Sidney's stash. You monster. | 15
|
Not Too Deep For Me | Study all the frescoes in the Temple of Dagon. | 15
|
Reanimator | Satisfy curiosity. | 15
|
Sic Semper Tyrannis | Dethrone the patriarch. | 30
|
Still Salty | Kill the archeologist. | 30
|
Tempting Fate | Have your fortune read. | 10
|
The End Justifies The Means | Kill the priestess. | 30
|
The Pleasure of Finding Things Out | Use the intelligence archives in your investigation. | 10
|
The Stars are Right | End the Cycle. | 75
|
Use Protection | Challenge the horror of the Redemption Church. | 15
|
What Could Go Wrong? | Have a ritual conducted on you. | 30
|