Achievement | How to unlock | Points
|
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'Tis But A Scratch | Survive an expedition with 10% HP or less. | 20
|
A Dream Within A Dream | Collect all eldritch journals. | 30
|
All The Creatures, Great and Small | Save Jackie. | 10
|
And It's All Your Fault | A companion died in camp. | 10
|
Believe Us, He's Better Off That Way | Save Scot. | 10
|
Belly of the Beast | Complete Chapter 3. | 30
|
Between A Lock And A Hard Place | Enter 200 combinations into a single lock. | 30
|
Beware The Worm, Carter! | Complete the final ritual. | 10
|
Canine Curiosity | Discover a different side of Max. | 20
|
Chords Struck On The Cosmic Scale | Unlock the second madness level. | 20
|
Damn Right, It's Prepper Than Yours | Unlock all stations to their maximum level. | 30
|
Does It Spark Joy? | Investigate Paul's material obsessions. | 20
|
Everybody Lives! | All your companions survived. | 30
|
Fear And Loathing In Alaska | Go on a spiritual journey with Roger. | 20
|
Gotta Catch Them All | Collect all monster journals. | 30
|
Hard Hat - Soft Heart | Save David. | 10
|
Haunter Of The Dark | Finish a mine expedition without using your lamp. | 50
|
Heart (Symbol) | Complete the ritual in the PRISM Offices. | 10
|
Home Improvement | Use a tool to kill a monster. | 10
|
How The Tide Turns | Confront the Hunter. | 50
|
I Ain't Got Time To Bleed | Save Frank. | 10
|
I Have No Eyes And I Must Burn | Use your lamp to kill a maggot. | 10
|
In Case of Emergency, Break Reality | Use a Thurul Flare Gun. | 10
|
In His Restless Dreams, I See That Lab | Get a glimpse at Scot's fractured mind. | 20
|
Inhuman Resources | Save Clair. | 10
|
It's Dangerous To Go Alone | Finish the game with only one companion left alive. | 20
|
It's Just A Color... Out Of Space | Unlock the first madness level. | 10
|
It's a trap! | Use a trap to kill a monster. | 10
|
Let Me Tell You About Our Lord And Savior | Save Roger. | 10
|
Morality Is A Lie | Have a field day with Linda. | 20
|
My Crafting Brings All Preppers To The Yard | Unlock any station to its maximum level. | 10
|
Rocks Fall, Everybody Dies | Kill the first Tentaculus. | 10
|
Sane To The Hideous End | Finish the game with no unlocked trauma perks (except the first one) | 10
|
That Is Not Dead Which Can Eternal Lie | Finish the game in ironman mode. | 50
|
The Abyss Stares Back | Die to Madness. | 10
|
The Beast's Dream | Unlock the fourth madness level. | 40
|
The Only Monster Left Alive | Finish an expedition with no enemies left alive. | 10
|
The Pitfalls Of Compassion | Give the key to the prisoner. | 10
|
The Stars Weren't Right | Confront the Cult Leader. | 50
|
The Terrifying Vistas of Reality | Unlock the third madness level. | 30
|
These Boots Are Made For Activism | Support Jackie's effort to explore the local fauna. | 20
|
Truck Off! | Complete Chapter 2. | 20
|
Trust Me, Pal | Save Paul. | 10
|
Uncanny Resemblance | Watch David create some art. | 20
|
Unclaimed | Finish the game without dying. | 50
|
Voyage Far, Don't Fear The Unknown | Finish your first expedition. | 10
|
We Do What We Must Because We Can | Save Linda. | 10
|
Welcome to Alaska | Complete Chapter 1. | 10
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What A Terrible Day To Have Eyes | Visit Clair's Happy Place. | 20
|
Woof, Woof Woof! | Save Max. | 10
|
You Cannot Pet The Worm | Escape the worm. | 10
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