Achievement | How to unlock | Points
|
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A Strong Foundation | Complete all Missions in the Foundation. | 30
|
Aggressive Growth | Defeat Mold-1. | 15
|
Altered Manifestations May Occur | Defeat esseJ. | 15
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Astral Construction | Construct a Weapon Form or Mod. | 15
|
Astral Phenomena | Defeat Former. | 30
|
Astral Plumbing | Discover the Astral Plane restroom. | 15
|
Astral Tactician | Complete 25 Board Countermeasures. | 30
|
Bureau Archivist | Collect 120 Collectibles. | 65
|
Career Development | Unlock all three Personal Mod slots. | 30
|
Chief Investigator | Find 80% of the hidden locations in the Investigations Sector. | 15
|
Choose to be Chosen | Obtain the Service Weapon. | 15
|
Cognitive Intruder | Compel ten enemies with the Seize Ability. | 15
|
Crisis Management | Complete five Bureau Alerts. | 30
|
Directorial Override | Complete Mission 3. | 15
|
Discerning the Pattern | Cleanse 25 Control Points. | 30
|
Elevated Mind | Kill 25 Airborne Rangers. | 15
|
Expert Parautilitarian | Spend fifty Ability Points. | 15
|
FBC Crisis Solution Task Force | Complete fifteen Side Missions. | 30
|
Familiar Methodologies | Fight off Hartman. | 15
|
Finnish Tango | Complete Mission 8. | 15
|
First On the Scene | Complete one Bureau Alert. | 15
|
Head of Communications | Defeat Mr. Tomassi. | 15
|
Hostile Work Environment | Kill fifty Hiss Sharpened. | 15
|
In-depth Investigations | Find 80% of the Collectibles in the Investigations Sector. | 15
|
Insular Telekinesis | Obtain the Shield Ability. | 15
|
Inter-Departmental Cooperation | Complete ten Side Missions. | 15
|
Interdimensional Defender | Killed thousand Hiss. | 30
|
Living Archetypes | Defeat the Anchor. | 15
|
Make/Unmake | Use Shape and Fracture a combined total of hundred times. | 30
|
Master Parautilitarian | Spend hundred Ability Points. | 65
|
Multiple Applications | Use Multi-Launch to hit three targets. | 15
|
My Brother's Keeper | Complete Mission 6. | 15
|
Niche Position | Find all hidden locations in the Foundation. | 15
|
Non-Standard Issue | Upgrade any Weapon Form to Level 3. | 30
|
Old Boys' Club | Complete Mission 4. | 15
|
One of Us | Gather all the Maneki-nekos. | 15
|
Paranatural Collection | Collect more than 100,000 Source. | 30
|
Paranatural Powerhouse | Obtain the Launch Ability. | 15
|
Parautilitarian | Unlock one Ability Upgrade. | 15
|
Polaris | Complete Mission 9. | 15
|
Proper Handling Procedures | Use Launch to throw a grenade or rocket. | 15
|
Psychic Occupation | Obtain the Seize Ability. | 15
|
Record Keeper | Collect eighty Collectibles. | 15
|
Rising Thought | Obtain the Levitate Ability. | 15
|
Ritual Intuition | Cleanse ten Control Points. | 15
|
Ritualistic Thinking | Cleanse five Control Points. | 15
|
Rush Job | Kill hundred enemies with Shield Rush. | 30
|
Shifting Positions | Obtain the Evade Ability. | 15
|
Star Performance | Complete the Side Mission "Jesse Faden starring in 'Swift Platform'" | 15
|
Strange Collection | Collect fourty Collectibles. | 15
|
Subterranean Research | Collect all Collectibles in the Foundation. | 15
|
Supportive Staff | Have a Deployed Ranger kill five enemies. | 15
|
Surge Protector | Kill fifty enemies with Surge. | 15
|
Surge of Power | Upgrade Surge to the maximum level. | 15
|
Take Control | Complete Mission 10. | 90
|
The Face of the Enemy | Complete Mission 7. | 15
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The Importance of Synergy | Complete five Side Missions. | 15
|
The Third Thing | Defeat Hartman. | 30
|
Threshold | Complete Mission 5. | 15
|
Unknown Caller | Complete Mission 2. | 15
|
Unstable Matter | Kill fifty enemies with the Launch Ability. | 15
|
Vending Spree | Destroy 80% of the Altered Vending Machine instances. | 15
|
Volatile Debris | Kill ten enemies with the Shield Burst Ability. | 15
|
War Games | Complete five Board Countermeasures. | 15
|
Welcome to the Oldest House | Complete Mission 1. | 15
|
Work Smarter, Not Harder | Attach a Surge grenade to an object and Launch it at an enemy. | 15
|
Workplace Recreation | Play a single game in Arcade Mode. | 30
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