Deep Rock Galactic (Xbox One)

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Advanced Tips For Any Class

Use the bugs' fear of explosions against them.
Anticipate friendly movement (walk behind, not in front).
LISTEN to your teammates. The Dwarves have many voice prompts and unique sound effects. Example: If the engie hears the scout shout "Lights up!", the engie should be checking the lit area for difficult to reach materials to platform.
Environmental hazards - electric crystals, slime, and so on - affect the bugs too.
Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for maximum gain.
Know when to use the terrain scanner.
Kiting Praetorians 180 degrees is powerful and requires no ammo.

Driller Class Tips

During extraction it can be a very viable option to drill your way to the drop pod if the proper way can't be found. Usually at around 80 meters give or take is when you should consider doing it, but make sure your team knows about it as they would want to cover you.

Don't use the flamethrower nonstop, it will drain it's fuel in vain. You can tell a good Driller from a bad one by how well they use the damage overtime. Be it against swarms or Praetorians.

When drilling you should tap your mouse button instead of holding it, this makes it last longer before overheating.

It's often a good strategy to finish enemies using your pickaxe after setting them on fire, even though the Driller's pickaxe deals less melee damage the fire will cover for it.

Always consider drilling a tunnel if traversing up or down elevated areas even if it's not needed at the time. Your team may need to go back up in a hurry for example and it would be nice if a path has already been made. It's always a good idea to image what it's like going back, espacially when playing the Driller. That is one of the reasons he should be played when you have some experience with the game.

Using the flamethrower together with a Scout's Inhibitor grenade will make very short work of enemies.

Engineer Class Tips

When placing platforms on vertical veins for Scouts to use, try to have it land between the bottom and middle of the vein. That way the Scout can reach higher and still be able to mine the bottom, speeding up the mining.

Don't waste your platforms, you don't have many. If you can dig instead of making a wonky staircase, do that. Unless you're extracting, then there's no need to hold on to the platforms.

When you're told a swarm is coming, place the turrets in an open area if possible as it gives everyone more space to maneuver. It can still be viable to use tunnels as chokepoints but your team would often have to be more experienced. Remember that dead Praetorians release a cloud of damaging gas, wouldn't want a tunnel filled with it.

Gunner Class Tips

When placing satchel charges, check so there aren't any teammates next to them. This is the most common form of friendly fire. The same should be said to anyone else, if you hear someone say they're placing explosives, get out of the way.

Think before placing ziplines. Is there another way? Is it a better option like digging? See what your driller does if there is one, maybe he's going to create a tunnel instead. If it's just a short gap that's too far to jump, perhaps an Engineer will bridge it.

Try to keep atleast one zipline for when you extract, they often become very important and can make or break a mission.

Scout Class Tips

Tip 1
During extraction (when the drop pod has been called), use your grapple to go a little ahead of your team to try and show them which way to go or alert of dangers. Use your flaregun and place markers (control+left click) on the right paths, like a hard to spot tunnel dug by a driller which leads onwards. A wrong turn can quickly get everyone cornered and killed. Just be mindful not to stray too far from them however, you'll need a lot of situational awareness.

Tip 2
Also during extraction, your inhibitor grenade can be dropped at your feet to stop any swarms from following your team.

Tip 3
The Scout and Engineer has a symbionic relationship, he places a platform under an ore vein, and the Scout grapples onto it for instant access. Both players of these classes should always be aware of this strategy. If either class marks a vein, look at it. They may want a platform or a Scout to go on it.

Tip 4
Using the Inhibitor grenade together with a Driller's flamethrower will make very short work of enemies.

Tip 5
When using the flaregun try to place the flare as centered in the chamber as possible, like on the large crystals if they're present. Just remember it has bullet drop.

Tip 6
Use the grapple as a movement extension. Dodge enemies and explore difficult terrain. Just be mindful to grapple above something to land on else you will fall and may take damage. Should you mess up you can always grapple back.

Tip 7
The grapple allows you to quickly reach downed teammates and get them back up again.

Tip 8
Nitra often spawns quite protruded from the rockface, meaning it becomes it's own platform to stand on.

Various Achievements

Complete the following achievements to unlock Microsoft Gamerscore points.

AchievementHow to unlock
Advanced Robotics (10 points)You purchased a Mod in every tier for Bosco.
Approved Greenbeard (25 points)Complete your first assignment.
Barrel Kicker (10 points)Dat accuracy. You kicked ten barrels into the hoop without a single miss.
Barrel Rider (10 points)Ride a barrel in the spacerig for three seconds.
Big Game Hunter (10 points)Participate in killing 40 Dreadnoughts.
Big Spender (10 points)What a team player. You've paid for 25 rounds at the Abyss Bar.
Bosco, You're The Best (10 points)You've completed 100 Solo missions. Most impressive.
Bring Your A-Game (10 points)Successfully complete a Hazard Level 3 mission without anyone dying or ordering any resupplies.
Car Pool (10 points)Ride the Silicate Harvester with three other dwarves and kill five enemies without leaving.
Consistent Performance (10 points)Successfully complete three Hazard Level 3 missions from start to finish in a row.
Corporate Climber (25 points)Promote any two Dwarves at least once.
Darwin Award (10 points)Sacrificed yourself to the Barrel Hoop while intoxicated.
Deep For Speed (25 points)Complete Any Deep Dive Under 45 Minutes.
Designated Decoy (10 points)You took the most damage from a Dreadnought out of your whole team.
Disc Jockey (10 points)Play 25 songs on the jukebox. (songs must play to the end to count)
Elite Diver (25 points)Complete An Elite Deep Dive.
Employee Of The Month (10 points)Successfully complete four Hazard Level 4 missions from start to finish in a row.
Expert Miner (25 points)Complete 100 missions.
Exploring My Options (15 points)You unlocked a new primary and secondary weapon for the same character.
Farmer (10 points)Ride the Silicate Harvester for 30 seconds.
Feelin' Perky (15 points)Unlock 10 Perk Nodes.
Foreign Objects In The Launch Bay (10 points)You kicked every barrel into the Launch Bay. You are why Mission Control drinks.
Full Team Ahead (25 points)Promote all four Dwarves at least once.
Going Deeper (25 points)Complete A Deep Dive.
Going Lethal (25 points)Successfully complete a Hazard Level 5 mission from start to finish.
Gold-Tier Employee (25 points)Earn a Gold promotion.
Good Shepherd (15 points)Successfully complete 25 missions where at least 1 player is 10 player ranks lower than you.
Happy Feet (10 points)You spent an hour or more shaking your money maker.
Hat Trick (25 points)Promote any three Dwarves at least once.
Hi Ho, Silver - Away! (10 points)Ride Molly for 15 seconds.
Hit 'em Where It Hurts (10 points)You scored 1000 weakspot hits. Impressive.
I Like It Down Here (10 points)You stayed in a mission for an hour or longer.
If Only I Got Paid For This... (10 points)In the Barrel Hoop game, achieve a score of 3000 or more in less than 100 kicks.
It's My Party (15 points)You've hosted and successfully completed 50 team missions from start to finish.
Jeweler (15 points)Collect 10 Bittergems.
Just Another Bug Hunt (10 points)Participate in killing two Dreadnoughts within 30 seconds on Hazard Level 3 or higher.
Karl Would Be Proud (10 points)Successfully complete a Hazard Level 5 mission without anyone dying or ordering any resupplies.
Legendary Miner (25 points)Complete 500 missions.
Legendary-Team (15 points)Earn Gold Promotions for all four dwarves.
Like A Well-Oiled Machine (10 points)Successfully complete a Hazard Level 4 mission without anyone dying or ordering any resupplies.
Lone Wolf (25 points)You've completed 10 Solo missions. Impressive.
Management Approves (15 points)Complete 25 Milestones.
Miner (25 points)Complete your first mission.
Mini Fixer (10 points)Fix 50 Mini M.U.L.E.s.
Movin' On Up (25 points)Promote any Dwarf at least once.
Mustacho (10 points)Purchase five moustaches for one character.
Mutated Scavenger (10 points)Successfully complete 20 missions tagged with Warnings from start to finish.
Now We Have A BET-C (10 points)Defeat and fix a BET-C.
Party Time! (10 points)You threw a toast to good music while in a full team.
Performance Matters (15 points)Complete 10 Milestones.
Pest Control (10 points)Participate in killing two Dreadnoughts within five minutes on Hazard Level 3 or higher.
Pro-Team (15 points)Earn Silver Promotions for all four dwarves.
Prospector (15 points)Collect 20 Compressed Gold Chunks.
Rock Solid (10 points)Successfully complete five Hazard Level 5 missions from start to finish in a row.
See You Later, Detonator! (10 points)Participate in killing 20 Bulk Detonators.
Self Control (10 points)Successfully play 10 consecutive missions without kicking a single barrel on the Space Rig.
Silver-Tier Employee (25 points)Earn a Silver promotion.
State Of The Art (15 points)Purchase a Mod in every tier for all upgradable items in the Equipment Terminal for one character.
Stepping It Up (25 points)Survive a Hazard Level 3 mission from start to finish.
That's Not How You Play This Game (10 points)Rubbish goes in the bin, not the intricate machinery of the Barrel Hoop!
The A-Team (10 points)Through skillfull maneuvering, you put a barrel in every seat in the Drop Pod. Well done?
Thick-Skinned (25 points)Survive a Hazard Level 4 mission from start to finish.
Time Well Spent (10 points)You stuffed every single barrel on the Space Rig into the Drop Pod. Management weeps.
Total Makeover (10 points)Customize each accessory slot of a character.
Veteran Diver (25 points)Complete Any 5 Deep Dives
What Are These Things? (15 points)Collect 5 mysterious alien artifacts. They are hot to the touch, and smells faintly of...tarmac?
Without A Paddle (10 points)Be the last dwarf standing, with no primary or secondary ammo left, just when a Dreadnought spawns.

Various Strategy Tips

Tip 1
Inspect the starting room well.

Tip 2
Toss those flares (they respawn quickly).

Tip 3
If you are the 4th player to join, pick the class the team is missing.

Tip 4
Pay attention to the number of flares on the ground and the color (says a lot about who's been there and for how long).

Tip 5
Pickaxes DO NOT deal friendly fire.

Tip 6
Tag Red Sugar as you see it if your teammates are wounded (a friendly subliminal reminder).

Tip 7
You can "grab" ledges. Tap your jump button. You can also press and hold jump.

Tip 8
Don't leave your scout behind while he/she gathers materials.

Tip 9
Any number of Dwarves can join in on a press and hold action (2 Dwarves can resuscitate a fallen player faster than one).

Tip 10
ANY Dwarf on the team can build the engie's turrets (though some might not want you to).

Tip 11
Look for the M.U.L.E before making it get up and move 3 feet.

Tip 12
Use your lazer pointer regularly (you might be the only one to see that resource the whole game).

Tip 13
Tap your lazer pointer regularly to keep track of the team's position.

Tip 14
Use your "shout" when you want the team's attention.

Tip 15
Check with your team before ordering a supply drop!

Tip 16
Turning off headlamp can make it easier to see the glow of, jadiz, eggs and so on.

Tip 17
Bugs fear explosions.

Tip 18
Use the bugs' fear of explosions against them.

Tip 19
Anticipate friendly movement (walk behind, not in front).

Tip 20
LISTEN to your teammates. The Dwarves have many voice prompts and unique sound effects. Example: If the engie hears the scout shout "Lights up!", the engie should be checking the lit area for difficult to reach materials to platform.

Tip 21
Environmental hazards - electric crystals, slime, and so on - affect the bugs too.

Tip 22
Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for maximum gain.

Tip 23
Know when to use the terrain scanner.

Tip 24
Kiting Praetorians 180 degrees is powerful and requires no ammo.