Tom Clancy's Splinter Cell Double Agent (Xbox 360)

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Achievements

Complete the following achievements to unlock Xbox Live Gamerscore points.

AchievementHow to unlock
Agent of the Month ( 20 points )Complete the profiles of all the major members of the JBA.
Blackwing Expert ( 20 points )Get at least 10 victories as a spy and 10 in the UPSILON FORCE and play 25 sessions in this map..
Bronze Trophy ( 15 points )Complete all the challenges by obtaining at least the bronze medal.
Commander ( 45 points )Obtain an overall characteristics average of over 95%.
Dawn Waves Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.
Field Agent ( 20 points )Obtain an overall characteristics average of over 20%.
Getting Technical ( 20 points )In solo mode, knock out 5 enemies using non-lethal gadgets.
Gold Trophy ( 50 points )Complete all the challenges by obtaining at least the gold medal.
Hero ( 20 points )In solo mode, complete the game with the best ending.
Motorway 90 Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.
Officer ( 30 points )Obtain an overall characteristics average of over 75%.
Operative ( 15 points )Obtain an overall characteristics average of over 5%.
Professional Ninja ( 40 points )Complete solo mode on Hard difficulty.
Recruit ( 10 points )Obtain an overall characteristics average of over 1%.
Red Diamond Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.
Silver Trophy ( 30 points )Complete all the challenges by obtaining at least the silver medal.
Slaughter House Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.
Special Agent ( 25 points )Obtain an overall characteristics average of over 45%.
Teacher's Pet ( 40 points )In solo mode, successfully complete both training courses.
Terminus Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.
The Collector ( 20 points )In solo mode, collect all gadgets and upgrades.
The Human Light Switch ( 20 points )In solo mode, use your EMP Pistol to turn off 20 light sources.
Training Completed ( 10 points )In solo mode, successfully complete a training course.
The Invisible Man ( 20 points )In solo mode, complete a mission without being detected.
Boss House Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.
USS Wisdom Expert ( 20 points )Get at least 10 victories as a spy and 10 in the Upsilon Force and play 25 sessions in this map.

All multi-player maps

Win six games as a Spy, six games as a UPSILON Force member, and play a total of 25 games.

Alternate endings

Complete the indicated task during the final mission to see the corresponding ending after the bomb is disarmed.

Ending A (Good): Disarm both bombs before they are shipped out.
Ending B (Normal): Disarm only one bomb. Note: depending on which bomb you defuse (on the roof or on the docks), there will be two different Normal endings.
Ending C (Bad): Do not disarm either bomb.

Bonus equipment

Complete the following special objectives in single player mode to unlock the corresponding item.

Electric Lock Pick: Primary objectives in JBA HQ 1.
EMP Device - Enhanced: Primary objectives in JBA HQ 1.
EMP Grenade: Secondary objectives in the Iceland Assignment.
EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment.
Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment.
Frag Grenade - Attachment: Primary objectives in JBA HQ 3.
Gas Grenade: Primary objectives in JBA HQ 1.
Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment.
Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2.
Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment.
Night Vision - Enhanced: Primary objectives in JBA HQ 3.
Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment.
Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment.
Sonic Grenade - Attachment: Primary objectives in JBA HQ 2.
Ultrasonic emitter: Secondary objectives in the Ellsworth Assignment.
Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment.
Wall Mine-stun: Secondary objectives in the Ellsworth Assignment.

Bonus multiplayer skins

Successfully complete the indicated task in Multiplayer mode to unlock the corresponding skin:

Spy (second skin): Achieve the "Recruit" rank (with a general average higher that 1%)
Spy (third skin): Achieve the "Special Agent" rank (with a general average higher than 45%)
Uspilon Forces (second skin): Achieve the "Field Agent" rank (with a general average higher than 20%)
Uspilon Forces (third skin): Achieve the "Commander" rank (with a general average higher than 95%)

Comcast message

In multi-player mode, select either Xbox Live or System Link. Go to Co-op Challenges, and select "CodeName: Onyx". Choose Mission 03. If you chose Xbox Live, make sure this is a private game so that you can host your own room. Press X to start the game. Go through the double doorway to the right of the gadget stock, then turn right at the stairs and walk up. On the wall will be a Comcast sign. Turn and go up the stairs once more and enter the room with the number 2 on the wall to the left of it. Once in the room, turn right to the first open window. Run all the way to the end of the walkway and jump to the landing directly in front of you. Climb up the ladder, stop, turn right until the camera is facing the building you just came from. Look up to see a huge Comcast billboard. Click the Right Analog-stick to view it from your goggles. D-pad Up zooms in, while D-pad Down zooms out.

Dead Lambert talks

When you have a choice to shoot Lambert, aim for his head, eye, mouth, nose, or anywhere else above his shoulders. Somehow when he hits the ground he can still manage to talk.

Defeating Emile

Make sure you have a flash and a frag grenade and full life. There are a lifebox near the door outside of Emile on the right wall. Go outside to Emile and an intermission sequence begins. When it is done, on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and you now must take Emile out. Walk away for one or two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time.

Disposing Hisham's body

If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press [Place Charge] and stand back. Detonate it and the "Opportunity Objective complete - Dispose of Hisham's body" will appear.

Elite mode

Successfully complete Solo mode.

Ellsworth Penitentiary: Get back to cell

When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back under the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.

Enrica Valablanca passes through bed

On the last mission make sure you did not let Emile kill Enrica earlier. On this mission you must go down a elevator to stop the bomb, but before you meet Enrica who opens the door for you. When she does that she will start walking off. Follow her, then kill her in the first room you come to on the left. This room is Enrica's. Go inside carrying her body and drop it by pressing Y on the sofa next to the bed. If it did not land on the sofa and stays there, keep trying. Then, jump up on the sofa or find a way onto it and pick up her body. Walk over on to her bed and press A to lay her body down. Her body will past through the bed.

Extra grenades

As a Mercenary in multi-player, go to the ammo crate with a full set of grenades. Hold A and launch three grenades. Release A and you automatically have three more grenades (and drones if you did not have any to start with).

Extra mission

Wait after the credits on any kind of ending, or complete the game with the best or worst ending.

Hint

In story mode, always be patient when the guard come. Never rush to him. Let him go to you and sneak at him and grab him.

Jamie Washinton corpse

On the last mission when you choose to shoot Jamie or Lambert, shoot Jamie. Open the door and move Jamie's body in between it. Have half of his body in the room and the other part outside it. Face his body so that his upper half is sticking outside. Then, run outside and hide in the dark. Watch his body. The door will try to close twice, then it will just close through his body. If you see the trail of blood on the floor, which is really Lambert's when he was dragged in here, it will look as though Jamie was dragged in here, tortured, then had the door slammed through his body. When the JBA guards come over they will act strangely. Note: This may require a few attempts.

JBA HQ Part 2: Enrica ends mission

On the "JBA HQ Part 2" mission there are a certain number of optional objectives, one of which is to gather information from Emile's safe. If you do this successfully you must leave his office. The only ways out of his office are through the door (risky as you have a better chance of getting caught) or out into the courtyard. The issue with the courtyard is that there is only one way to get back into the headquarters, through Enrica's window. Before you enter the room, check the map. Notice that Enrica is in her lab working on the other end of the complex. However as soon as you choose to enter her room through the bathroom window, she will instantly appear in the doorway and attempt to scold Fisher. Fisher then proceeds to make a move on her and she lets him off with a warning "Next time, bring flowers", ending the mission.

Kinshasa: Extended level

At the end of the ninth mission, Kinshasa, when you have a sniper to shoot Hamza Hishima do not shoot him. If you do you will complete the mission. If you do not, the crane you are on will fall down. Then Emile will yell at Sam for missing Hishima. Sam angrily turns off his radio and the level in now extended for several minutes.

Kinshasa: Secret tool

At the beginning of the mission you must go up a elevator. You will then get a checkpoint. When you enter this room, take out the guards. Make sure you are not wearing your sunglasses. When you walk in the next, big, room, the sun should be shining in your eyes. Flip your glasses down and you can see guards shooting out the windows you were looking at. Go to the right as soon as you walk in. Try not to draw too much attention. If you keep going to the right you will hit a window. An icon should appear at the bottom of the screen, indicating that you can use something. Press X PlayStation3 or A Xbox 360 and Sam will get out a small black tool, clip it on the window, whiz it around, then pull off a small circle that he has cut from the window. If you push forward on the window, Sam will put his legs through and squeeze through the hole so that he is now outside.

Moss passes through Sam

On the bonus mission, sneak up on Moss and press Stab. He will turn around and fight Sam. At the same time Moss will go through Sam.

Okhotsk, Russia Part 2: Bomb defusing

In Mission 6: Okhotsk, Russia Part 2, after the talk with the Captain he reveals that he has rigged the bombs to go off. Emile Dufraisne tells you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order. The wire you have selected for cutting will be highlighted in green You will know which wire to cut by a short vibration in the controller. When you select the wire the Captain will tell you now have three minutes. The rest of the bombs are located on the machine towers (two of them) and one is upstairs roughly opposite the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done.

Secret Achievements


AchievementHow to unlock
Cozumel Assignment Completed ( 30 points )In solo mode, completed the Cozumel assignment.
Defeated the JBA ( 100 points )In solo mode, completed the main storyline.
Ellsworth Assignment Completed ( 30 points )In solo mode, completed the Ellsworth Penitentiary assignment.
HQ 1 Assignment Completed ( 30 points )In solo mode, completed the first terrorist HQ assignment.
HQ 2 Assignment Completed ( 30 points )In solo mode, completed the second terrorist HQ assignment.
HQ 3 Assignment Completed ( 30 points )In solo mode, completed the third terrorist HQ assignment.
Iceland Assignment Completed ( 30 points )In solo mode, complete the Iceland assignment.
Kinshasa Assignment Completed ( 30 points )In solo mode, completed the Kinshasa assignment.
Okhotsk Assignment Completed ( 30 points )In solo mode, completed the Sea of Okhotsk assignment.
Shanghai Assignment Completed ( 30 points )In solo mode, completed the Shanghai assignment.
Save Hisham ( 10 points )In solo mode, saved Hisham's life.
Save Lambert ( 10 points )In solo mode, saved Lambert's life.

Shanghai Hotel: Ghost guards

After you land the helicopter and it says "Checkpoint", you will see a guard on the ledge above the double doors Moss and Emile went through. Quickly run to the ledge and press Y to jump and grab onto it. Move to the correct position so that you can pull the guard off. Do so and when it happens shoot out the light. Two guards will appear from the right. On the right of the double doors is a metal object. Crouch and run over to it. Put your back against it. Peek around the corner and one guard should be moving towards you. When he gets close, the "Grab" icon will appear. Grab him, and instead of Sam holding him, the guard's head will be by Sam's knees. His legs will appear strange and it looks like Sam is holding a ghost. Note: If the guard does not approach you, whistle until he does.

Shanghai Hotel: Strange corpse

When you are trying to get to the safe in the meeting, after you pass the room with the man in the bathroom, hide behind the bar. Wait for someone to come through the door and sit down in the chair. Take aim and shoot him in the face. The body will glitch. His knees will be in the floor, and he will be standing perfectly straight but inside the chair.

Sleeping Emile Dufraine

On the JBA Headquarters Part 2 level, go into Emile's room and start hacking the safe by his desk. You will hear Emile talking to someone from the doorway. Hide into the wardrobe. After they have finished talking, whistle at Emile. As you whistle, move closer to his bedroom. Lead him inside then hide under the bed. If done correctly Emile will go to bed and sleep like a ghost. He will make no breathing sounds, will not put the bed cover over him, and has one hand on his heart. Note: This may require a few attempts.

USS Wisdom: Walk on air

Use the following trick to get into the spy base by walking through air. Go to the door ahead of you when you start in your base as a Upsilon Force member. Next, walk down the stairs and go straight ahead. Next, go over to the box on the right side of the boat. Stay at the very top of the boat. Begin jumping and have one of your friends push you up onto the box. Next, walk to your right and keep moving. You will now see a yellow line. Stand on it and walk straight ahead. You will walk through the air. Walk slowly because you will fall off if you walk fast or run. Slowly walk onto the edge of the ship that is directly in front of you. Next, walk over to the point of the ship where the spies start and drop down. You will be in the spy base as a merc.