Madden NFL 07 (Xbox)

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Avoiding injuries

When you think one of your players may be injured on offense, hurry the play up and they will usually get back up.

Better agent in Superstar mode

Answer the interview questions as a team player. Then when you hire an agent, more of them will want to sign with you.

Better lead blocking

The trick to effective blocking is learning when to use the different blocks. Impact Blocks (Right Analog-stick Up) are more effective if you have a size advantage against the player you are blocking, while Cut Blocks (Right Analog-stick Down) are more effective if the defender is bigger than you. Turn Blocking (White and Black) works best for offensive linemen when they are trying to create an interior hole for the running back. If you get beat and you must resort to dirty tactics, try Holding (L).

Better running

When running the ball, the Highlight Stick is the best way to beat a defender in the open field. Press Up on the Highlight Stick to cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Press Left, Right, or Down on the Highlight Stick to make the ball carrier do a quick juke move in the specified direction. These moves are great for keeping your opponent guessing.

Cut Moves (L and R) are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a good way to get past the defenders. These moves are best done by quicker running backs with high agility ratings.

When the running back has the ball in the backfield, you can use the Cut Moves (L and R) to get through the holes in the offensive line. These moves are called Behind the Line Jukes, and they can only be performed when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.

Cheap Contracts (Franchise Mode)

If you want to save some money re-signing players wait until the off-season and the "Re-Sign Players" comes up on the schedule. During this time, you may edit the players to a different position. This lowers their overall rating while at that position. This allows you to re-sign such players to much, much cheaper deals (like 33¢ tinned meats that have Red Tide disease ... it's so cheap).

You can now move these players back into their original places and their rating will go back to normal. The contracts in the game are ridiculous, so you can use this trick to make more realistic deals (yeah right -IGN eds.) or just sign everyone to the minimum.

Cheat Codes

Go to the "My Madden" option from the Main Menu. Then, choose the "Madden Codes" section from the "Madden Cards" screen. When you enter this screen you can enter the following cheat codes whenever you're ready.

Password - Effect

5LAWO0 - Use this Madden card and your opposition will just be able to throw high in the air passes, you should find it more easy to intercept those passes.

WROA0R - Use this Madden card and your Quarterback will have 100% accuracy for all of the current half.

XL7SP1 - Use this Madden card and your Quarterback will not throw an interception or fumble the ball for all of the current half.

Choosing correct parents in Superstar mode

When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that is very fast, choose a Hall of Fame WR father with the "He was the Randy Moss of his time" note. Your player should have 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the "He was the Michael Vick of his time" note. Your player will be very fast and have good throwing power. Note: If you choose a father with the "He was his era's Tom Brady" note, he will be very slow (55 or less speed) and not be able to outrun anyone.

Easy Madden Tokens

Use the following trick to get easy Madden Tokens in Two Minute Drill mode. Go to the roster of the team you are going to use and raise their stats so that their entire offensive line, fullback, and halfback are very good. Then, decrease the speed and awareness for the defensive players on the team you are going to play against. Next, go to Two Minute Drill mode and set the difficulty to All-Madden. If you plan to run against the defense, try a HB Toss to run on the outside. If you pass, throw Hail Marys the entire time. Your receivers that are good should beat the defensive backs, especially if you make them very tall and skinny.

Set the game difficulty to "All-Madden". Then, go into the AI settings and set all of the human stats (QB Accuracy, O-line, Pass Blocking, etc.) to the maximum. Next, set all the CPU stats to the lowest. Set the quarters to five minutes and choose a team with a good running back, such as Denver, Seattle, or Washington. It will still be difficult to pass even with the CPU stats are as low as they are. You should be able to get well over 500 rushing yards and 700 Madden Tokens per game.

Good Defensive Ends

In Madden if your looking for a better defensive line or trade bait, you can simpily change one of your linebackers who preferably has about 80 speed and about 80 strenght, to a defensive end. For example if you change DeMarus Ware ROLB, who is a 84 overall to RE or LE his rating will jump to 98.

Note: do not just change there position on the depth chart, go to roster and player managment for that player, edit his position to the new desireed position. Also you will not be able to change the players position if you dont have an excess number of players at that position,ie: you need 3 or 4 ROLB to change one of them to another position,this also works for other positions too try some out.

Keep Influence and Role points in Superstar mode

When you finish a game in Superstar mode do not save or turn off the system. Do all the practices and gameplans and start the next game. Do the coin toss and choose to receive or kick or direction depending on coin toss. When you get to the screen with the play the coach picked for the kickoff, pause the game. Save the game and then turn off the system. When you turn the game on and load Superstar mode, you should have all of your Influence and Role points from the previous game. For example, if you finished game 1 with 100 influence points, you will have 100 influence points at the start of game 2 to build on.

Run to Daylight Tips

When using Lead Blocker Control, you have a number of different block types that you can use. The trick to effective blocking learning when to use the different blocks. Impact blocks (Up on the Right Stick) are better suited if you have a size advantage against the player you are blocking, while Cut Blocks (Down on the Right Stick) are better if the defender is bigger than you. Turn Blocking (L2 and R2) works best for offensive linemen when they are trying to create an interior hole for the running back. If you ever find yourself beaten and you must resort to dirty tactics, then Holding (L1) might be your only option!

When running with the ball, you are going to have to get creative in order to beat the NFL’s best defenders. The Highlight Stick is the best way to beat a defender in the open field. Pressing Up on the Highlight Stick will cause the ball carrier to play to their strengths and attempt to either power through or quickly shake past the defender. Left, Right, and Back on the Highlight Stick will make the ball carrier do a quick juke move in the specified direction, these moves are great for keeping your opponent guessing.

Cut Moves (L1 and R1) are a quick way to change the direction of the ball carrier without having to lose too much speed. If you are running in a certain direction and the defense is closing in, cutting in a different direction can be a great way to slip past the defenders. These moves are best done by quicker running backs with high agility ratings.

When the running back has the ball in the backfield, you can use the Cut buttons (L1 and R1) to slip through the holes in the offensive line. These moves are known was Behind the Line Jukes, and they can only be triggered when the ball carrier is approaching the offensive line. These moves allow the ball carrier to turn his hips and squeeze through small holes in the offensive line that normally he would not be able to get through.

Use Performance Institute more than once per week

Use the Performance Institute on the day of a game. Save the game to a memory card, then remove the memory card. Next, simulate the game, then exit the game without saving. Insert the memory card back in and load your superstar. You will be able to use the Performance Institute again while still retaining the benefits gained from the last time you used it. Repeat this process as many times as desired to raise all Performance Institute stats.