| Effect | Code
|
|---|
| Black and White Color Scheme | Die while holding L + B to start playing the game in a black and white color scheme.
|
| Introductory Level Skip | Press Start + Right + Y.
|
| Invincibility and High Jump | Hold Right, Y, L and A, then press start. During the game, press L to become invincible and R to jump higher.
|
| Play as Miniature Ardy | Place the cursor on Game Start in the Presentation Screen, then press Up + X + Start (in that order).
|
| Sepia Color Scheme | Die while holding L + A to start playing the game in a sepia color scheme.
|
| Effect | Password
|
|---|
| Scene 00 Prologue | Cherry: Balloon, Grape: Table, Orange: Tree.
|
| Scene 01 Mining Town Ablaze | Cherry: House, Grape: Stump, Orange: Table.
|
| Scene 02 Grounder’s Mine | Cherry: Tree, Grape: Balloon, Orange: Stump.
|
| Scene 03 Tunnel Chase | Cherry: Tree, Grape: Table, Orange: Balloon.
|
| Scene 04 Lumberjack Forest | Cherry: Table, Grape: Stump, Orange: Balloon.
|
| Scene 05 Catry’s Tree Fortress | Cherry: Table, Grape: House, Orange: Stump.
|
| Scene 06 Eaten!! | Cherry: Balloon, Grape: House, Orange: Tree.
|
| Scene 07 Ancient Pyramid | Cherry: Stump, Grape: Table, Orange: Tree.
|
| Scene 08 Mouse Trap | Cherry: Table, Grape: Tree, Orange: Stump.
|
| Scene 09 Gilson’s Pirate Ship | Cherry: Balloon, Grape: Tree, Orange: Table.
|
| Scene 10 Island of Ruin | Cherry: Tree, Grape: House, Orange: Table.
|
| Scene 11 Beecroft’s Stronghold | Cherry: Balloon, Grape: Stump, Orange: House.
|
| Scene 12 Underground Passage | Cherry: House, Grape: Stump, Orange: Tree.
|
| Scene 13 Visconti’s Castle | Cherry: House, Grape: Balloon, Orange: Stump.
|
| Scene 14 Throne Room | Cherry: Tree, Grape: Table, Orange: Stump.
|
| Scene 15 The Tower | Cherry: Tree, Grape: Table, Orange: House.
|
| Scene 16 Hall of Mirrors | Cherry: Stump, Grape: House, Orange: Tree.
|
| Scene 17 Royal Throne Room | Cherry: Stump, Grape: Balloon, Orange: Tree.
|