| Trophy | How to unlock | Type
|
|---|
| A faint glimmer | Warm up the ballast in chapter 6. | Silver
|
| Acrobat | Complete more than 200 jumps or double jumps in one game. | Silver
|
| Adventure buddies | Hug the ballast. | Bronze
|
| An ear to the past | Listen to a shell. | Bronze
|
| Angel's carabiner | Place a piton at the top of a wall run. | Silver
|
| Antique gallery manager | Activate all frescos. | Gold
|
| Avid reader | Read all letters. | Gold
|
| Awakened memory | Use the echo on a frozen ballast in Chapter 6. | Silver
|
| Back in motion | Turn an altar. | Bronze
|
| Ballast | Obtain all trophies in the game. | Platinum
|
| Bogeychoco | Scare more than 10 chocos back to their burrow. | Silver
|
| Collective climb | Stop 25 pebbles with a single echo from the ballast. | Silver
|
| Common ground | Complete all cairns. | Gold
|
| Cycle celebration | Turn all altars. | Gold
|
| Echo from the past | Activate a fresco. | Bronze
|
| Final ascent | Read all of Bianca's journal entries. | Gold
|
| First contact | Read a letter. | Bronze
|
| First stone | Complete a cairn. | Bronze
|
| Fresh air | Restore your stamina more than fifty times while climbing. | Silver
|
| Restored connection | Hug the ballast twenty times. | Silver
|
| Sound archeologist | Listen to all shells. | Gold
|
| Water piper | Complete the game. | Gold
|