Trophy | How to unlock | Type
|
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A Roaring Trade | Trade poppets for all available items. | Bronze
|
Abominizer | Defeat all four abominations. | Gold
|
Above and Beyond | Upgrade all your spells. | Bronze
|
Archivist | Unlock 80% of the Archive. | Gold
|
Attachments | Acquire a mysterious golden bracelet. | Bronze
|
Awakening | Lay waste to a great evil for the sake of humankind. | Silver
|
Barely There | Hide for ten whole seconds-so long that people will forget you were there. | Bronze
|
Breaking Point | Learn a hard truth, and accept a harder one. | Bronze
|
Call of the Fount: Baptized | Acquire magical powers for the first time at a Fount of Blessing. | Bronze
|
Call of the Fount: Beatified | Acquire the magical powers available from all the Founts of Blessing. | Silver
|
Cat Person | Befriend all the Tantas' familiars. | Bronze
|
Craftsperson | Craft a healing item and two of Frey's original pieces of equipment. | Bronze
|
Damned If You Do... | Taste the sweetness of peace and the bitterness of disaster. | Bronze
|
Endless Runner | Travel a total of 100 km (62 mi) using magic parkour. | Bronze
|
Explorer: Pathfinder | Visit fifty points of interest. | Bronze
|
Explorer: Seeker | Visit ten points of interest. | Bronze
|
Explorer: Trailblazer | Visit one hundred points of interest. | Silver
|
Forspoken | Earn every single trophy. | Platinum
|
Forspoken | Hold the fate of a world in your hands. | Bronze
|
From Every Angle | Use all four types of Tanta magic in a single battle. | Bronze
|
Happy Snapper | Show pictures taken at all the photo spots to the children. | Bronze
|
Hell of a Run | Perform magic parkour for twenty seconds continuously. | Bronze
|
Help Me Out Here | Use the Disperse spell three times in a single battle. | Bronze
|
Hop, Step, Jump | Perform five Shimmies in a row. | Bronze
|
I Can Fly! | Use Float to stay airborne for ten seconds. | Bronze
|
Kit and Caboodle | Acquire every piece of equipment (except those only obtainable via sub-quests). | Silver
|
Knock 'Em Dead | Finish three or more enemies with a single blast of Surge Magic. | Bronze
|
Leapfrogger | Jump over enemies a total of ten times. | Bronze
|
Might and Main | Emerge victorious from a showdown in a great fortress. | Bronze
|
Moves | Earn the praise of the mighty Pilo with your dancing. | Bronze
|
No Mercy | Perform thirty Killer Blows. | Bronze
|
None the Wiser | Emerge victorious from a conflict in a twisted reality. | Bronze
|
Outdoorsperson | Set up camp. | Bronze
|
Paragon | Learn every spell. | Silver
|
Pilgrimage: Adept | Visit fifty monuments. | Silver
|
Pilgrimage: Initiate | Visit your first monument. | Bronze
|
Pilgrimage: Novice | Visit twenty monuments. | Bronze
|
Promises | Make a promise to someone very special. | Bronze
|
Realized Potential | Learn all the spells that can possibly be learned. | Bronze
|
Rebirth | See to the needs of the people of Cipal. | Bronze
|
Remembrance | Say a complete set of remembrances to the departed. | Bronze
|
Shocker | Electrocute three enemies at once. | Bronze
|
Stuck | Journey through a beautiful yet deadly other world. | Bronze
|
The Hue of Blue | Submit yourself to otherworldly justice. | Bronze
|
The Interloper | Swear vengeance on a deadly foe. | Bronze
|
The Truth Will Out | Emerge victorious from a trial to end all trials. | Bronze
|
Through the Eyes of Another: Empath | Complete your first flashback challenge at a Monument to Wisdom. | Bronze
|
Through the Eyes of Another: Seer | Complete flashback challenges at ten Monuments to Wisdom. | Bronze
|
Through the Eyes of Another: Visionary | Complete all the flashback challenges at the Monuments to Wisdom. | Silver
|
Tinkerer | Craft an item for the first time. | Bronze
|
Tit for Tat | Perform ten precision counters. | Bronze
|
Unlocked Potential | Spend mana to learn a spell for the first time. | Bronze
|
What Must Be Done | Survive a nightmarish ordeal. | Bronze
|
Wildfire | Defeat an enemy bound by the Tangled status effect with Sila's magic. | Bronze
|