| Function | Memory | Active Slot | Upgrade Slot | Passive Slot
|
|---|
| Bounce() | 2 | Discharge a ricocheting bolt that jumps from Target to Target. | Add a chain-reactive effect to most Functions. | Gain a deflecting shield that negates damage to the User.
|
| Breach() | 3 | Pierce Targets with great force across long distances. | Accelerate most Functions, raising their range and velocity. | Gain more planning potential in Turn().
|
| Crash() | 1 | Harm and disrupt nearby Targets exposing vulnerabilities. | Cause most Functions to stun and disrupt Targets. | Gain damage resistance and immunity to all slowing effects.
|
| Cull() | 4 | Strike nearby Targets upward with tremendous force. | Raise the kinetic impact or effect duration of most functions. | Harm Targets on contact while executing Turn().
|
| Flood() | 3 | Project a storm sphere that disintegrates Targets in its path. | Enhance most Functions with lingering destructive effects. | Regenerate life points when Turn() is not recovering.
|
| Get() | 1 | Force a Target close to the User. Stronger against distant Targets. | Make most functions pull targets out of position. | Draw in Cells faster and from farther away.
|
| Help() | 4 | Call a Friend to aid the User. Plan Friend's actions with Turn(). | Give most Functions a chance to prevent Cells from spawning. | Gain a 25% chance to become a Super User on using Turn().
|
| Jaunt() | 3 | Transport User to nearby location directly ahead. | Allow most Functions to be used during Turn() recovery. | Recover more quickly after using Turn().
|
| Load() | 3 | Form a volatile Packet. Strike Packet to produce a large blast. | Increase the area-of-effect of most Functions. | Generate volatile Packets instantly at a regular interval.
|
| Mask() | 1 | Conceal the User's physical self, amplifying the next action taken. | Raise the potency of most Functions when Backstabbing. | Become undetectable and faster after eliminating Targets.
|
| Ping() | 1 | Fire rapid kinetic charges in a straight line. | Reduce Turn() planning cost and speed up most Functions. | Move much farther in a single use of Turn().
|
| Purge() | 2 | Spawn a seeking parasite that dismantles a Target from within. | Apply a corruption effect to most Functions. | Retaliate automatically when struck.
|
| Spark() | 2 | Launch fast unstable shells that split into explosive particles. | Split and subdivide most Functions for greater results. | Spawn a Copy when attacked diverting nearby Targets.
|
| Switch() | 2 | Alter a Target's allegiance, causing it to serve the User. | Integrate allegiance-altering subroutine into most Functions. | Spawn a friendly Bad Cell when retrieving cells.
|
| Tap() | 4 | Siphon life points from Targets in an area around the User. | Apply a life-stealing effect to most Functions. | Raise User's total life points, improving survivability.
|
| Void() | 4 | Cripple Targets' defense and attack. Stacks three times. | Augment the potency and effects of most Functions. | Increase base damage output for each Function.
|
| Trophy | How to unlock
|
|---|
| Agency (Silver) | Complete each Agency Test.
|
| Align (Bronze) | Achieve User Level 8.
|
| Anything (Bronze) | Deal at least 1024 damage in one Turn in the Practice Test.
|
| Bet (Bronze) | Complete five encounters with one or more Limiters in use.
|
| Bye (Silver) | Complete the story.
|
| Contest (Gold) | Clear every Test.
|
| Dare (Silver) | Complete five encounters with five or more Limiters in use.
|
| Drive (Bronze) | Reach the Goldwalk District.
|
| Everything (Bronze) | Deal at least 2048 damage in one Turn in the Practice Test.
|
| Find (Silver) | Inspect 10 completed Function Files.
|
| Focus (Silver) | Achieve User Level 16.
|
| Function (Bronze) | Unlock every Transistor Function.
|
| Goodbye (Gold) | Recurse through the story.
|
| Limiter (Bronze) | Unlock every Process Limiter.
|
| Memory (Bronze) | Unlock 32 MEM.
|
| News (Bronze) | Use 10 different OVC Terminals.
|
| One (Gold) | Achieve User Level 24.
|
| Performance (Silver) | Complete each Performance Test.
|
| Planning (Bronze) | Complete each Planning Test.
|
| Plat (Platinum) | Earn all other Trophies.
|
| Process (Silver) | Inspect all completed Limiter Files.
|
| Reveal (Silver) | Inspect all completed Function Files.
|
| Risk (Gold) | Complete five encounters with all 10 Limiters in use.
|
| Sandbox (Bronze) | Clear one of each Test.
|
| Search (Bronze) | Inspect five completed Function Files.
|
| Speed (Bronze) | Complete each Speed Test.
|
| Stability (Bronze) | Complete each Stability Test.
|
| Stack (Bronze) | Create a Function combination requiring 12 MEM.
|
| User (Bronze) | Unlock every Upgrade Slot and Passive Slot.
|