Evolve (PlayStation 4)

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Assault

The Assault class have Personal Shield as a class ability. It has a cooldown of 30 seconds and a duration of 10 seconds. Loadouts of each Assault character are as follows.

Hyde: Flamethrower, Minigun, Toxic Grenade, Personal Shield.
Markov: Lightning Gun, Assault Rifle, Arc Mines, Personal Shield.
Parnell: Combat Shotgun, Multifire Rocket Launcher, Super Soldier, Personal Shield.

Character Mastery Rewards

When you complete challenges and objectives you will earn Experience for your player level (Level fourty is the level cap) which will improve a hunter's non-class specific loadout items and a monster's abilities. You will also earn a perk when you level up. To track your progress go to the 'Character Mastery' screen.

Hunters and monsters

Complete the indicated task to unlock the corresponding hunter or monster.

Hunter or monsterHow to unlock
AbeComplete the Tier 1 Character Mastery Requirement for Griffin.
BucketComplete the Tier 1 Character Mastery Requirement for Hank.
CabotComplete the Tier 1 Character Mastery Requirement for Bucket.
CairaComplete the Tier 1 Character Mastery Requirement for Lazarus.
GriffinComplete the Tier 1 Character Mastery Requirement for Maggie.
HydeComplete the Tier 1 Character Mastery Requirement for Markov.
KrakenComplete the Tier 1 Character Mastery Requirement for Goliath.
LazarusComplete the Tier 1 Character Mastery Requirement for Val.
ParnellComplete the Tier 1 Character Mastery Requirement for Hyde.
WraithComplete the Tier 1 Character Mastery Requirement for Kraken.

Medics

Medics have Healing Burst as a class ability. It has a cooldown of 22 seconds, a maximum radius or 15 meters, and provides 350 HP of effective healing. Loadouts of each Medic character are as follows.

Caira: Napalm Grenade Launcher, Healing Grenade Launcher, Acceleration Field, Healing Burst.
Lazarus: Silenced Sniper Rifle, Lazarus Device, Personal Cloak, Healing Burst.
Val: Armor-Piercing Sniper Rifle, MedGun, Tranquilizer Gun, Healing Burst.

Support

The Support class has Cloaking Field as a class ability. It has an effective radius of 10 meters, cooldown of 30 seconds, and a duration of 20 seconds. Loadouts of each Support character are as follows.

Bucket: Guided Missile Launcher, Sentry Guns, UAV, Cloaking Field
Cabot: Rail Cannon, Damage Amplifier, Dust Tagging, Cloaking Field
Hank: Laser Cutter, Shield Protector, Orbital Barrage, Cloaking Field

Trappers

Trappers have Mobile Arena as a class ability. It has a cooldown of 60 seconds, a duration of 60 seconds, and a radius of 50 meters. Loadouts of each Trapper character are as follows.

Abe: Custom Shotgun, Stasis Grenades, Tracking Dart Pistol, Mobile Arena.
Griffin: Gauss SMG, Harpoon Gun, Sound Spikes, Mobile Arena.
Maggie: Machine Pistol, Harpoon Traps, Pet Trapjaw, Mobile Arena.

Various Trophies

Complete the following tasks to unlock PlayStation 4 trophy rewards.

TrophyHow to unlock
#shearproblems (Bronze)Destroy 100 objects outside of the Tutorials.
12-Sided Die (Gold)Reach Elite status on all Hunters.
Apex Predator (Gold)Achieve rank 40.
Award Addiction (Bronze)Obtain 25 unique Awards.
Basic Training (Bronze)Complete the Hunter's Tutorial.
Beat Them All (Bronze)Win a match in all online game modes.
Bone Jockey (Bronze)Win a match while having spent most of the time in the air outside of the Tutorials.
Cardboard Tier (Bronze)Complete the Monster's Tutorial.
Classless (Bronze)Win a match without using your Class Ability.
Cockroach (Bronze)Kill the Monster while incapacitated outside of the Tutorials.
Collect Them All! (Silver)Unlock all of the Hunters and Monsters.
Counter Strike (Bronze)Attack a Hunter within 15 seconds of them deploying in Hunt outside of the Tutorials.
Darwinism (Silver)Win a match without losing any health as a Monster outside of the Tutorials.
Death From Above (Bronze)Kill the Monster while in mid-air outside of the Tutorials.
Death to Tyranny (Bronze)Rescue a teammate from a Tyrant outside of the Tutorials.
Equal Opportunity Hunters (Bronze)Win a match with half of the team as the opposite sex outside of the Tutorials.
Evolution Mania! (Bronze)Evolve to Stage 3 as a Monster 25 times outside of the Tutorials.
Evolve Platinum Trophy (Platinum)Obtain all other Trophies.
Get Off My Planet (Bronze)Win Evacuation as a Monster.
Got A Gold Star (Bronze)Earn Gold in the Hunter Tutorial.
Gotcha! (Bronze)Sneak pounce the final living Hunter to end a match outside of the Tutorials.
Helping Hand (Bronze)Revive 25 incapacitated Hunters outside of the Tutorials.
Hotswapaholic (Bronze)Do damage to the Monster with every class in a match.
I Live…Redux (Bronze)Incapacitate, hotswap, and revive yourself.
If It Bleeds (Bronze)Win 25 matches in Hunt.
Inconceivable (Bronze)Kill the Monster without taking any damage outside of the Tutorials.
Instant Artist (Bronze)Create a Badge in the Profile Badge creator.
Invincible (Bronze)Win a match in under 2:05 minutes.
Knock-Knock (Bronze)Win 25 matches in Defend.
Left For Dead (Bronze)Incapacitate a Hunter and leave them to bleed out outside of the Tutorials.
Mano A Monster (Bronze)Kill a Stage 3 Monster while being the only Hunter alive outside of the Tutorials.
Massacre (Bronze)Kill an entire Hunter team as a Stage 1 Monster.
Mud Monster (Bronze)Win a match having spent most of your time in Sneak outside of the Tutorials.
Natural Selection (Bronze)Complete an entire Evacuation campaign without dying.
Ninja Time! (Bronze)Kill a Hunter without taking any damage outside of the Tutorials.
Payback Time (Bronze)Win 25 matches in Nest.
Premade (Bronze)Win a round of Hunt while in a party of 4 players
Squerly (Bronze)Achieve 95% or higher accuracy against predators in a match outside of the tutorials.
Strategist (Silver)Watch all Tutorial Videos.
Taste of Shear (Bronze)Kill one of each creature on Shear outside of the Tutorials.
Teacher's Pet (Bronze)Earn Gold in the Monster Tutorial.
Thank You (Bronze)Watch the credits all the way through the end.
The Hunter (Silver)Reach Elite status for a Hunter.
The Monster (Silver)Reach Elite status for a Monster.
Three of a Kind (Gold)Reach Elite status on all Monsters.
Unbeatable (Bronze)Win a match as a Monster without doing damage to the Hunters until Stage 3 outside of the Tutorials.
Vegan Police (Bronze)Win a match as a Hunter without killing any creatures.
We're Not Assassins (Bronze)Win 25 matches in Rescue.
Wildlife Genocidist (Bronze)Kill 1,390 wildlife outside of the Tutorials.
With Our Powers Combined (Bronze)Win Evacuation as a Hunter.

Wildlife

The following creatures can be encountered, in both normal and "elite" versions (which convey buffs when killed).

Armadon
Biome: Forest
Description: They primarily feed on grasses and are very territorial. They are heavily armored and have lots of health.

Basking Cephaladon
Biome: Acid, Ice
Description: These alligator-looking creatures are usually found near marshy areas in the Ice biomes. They have a large amount of health.

Blitz Leopard
Biome: Forest, Acid, Ice, Desert
Description: Usually found in large flocks. Not a challenge for a Monster, however Hunters can take noticeable damage early in the encounter.

Canyon Eel
Biome: Desert
Description: Found in freshwater sources and can deal a massive damage to Hunters. They are typically rare and only appear when the "Man-Eating Eels" map effect is active.

Canyon Strider
Biome: Acid, Desert
Description: Has good agility and sense of smell. Although difficult to catch, they can be brought down with one hit.

Crowbill Sloth
Biome: Forest, Acid, Ice, Desert
Description: Featured during the tutorial, they do not have a large amount of health.

Dune Beetle
Biome: Acid, Desert
Description: Will charge Hunters as soon as they are spotted. They have a large amount of health, and do not give any buff when killed.

Glaciopod
Biome: Ice
Description: They move very slowly and only provide food to Monsters.

Mammoth Bird
Biome: Forest, Acid, Ice, Desert
Description: Found in groups that flee quickly.

Marsh Strider
Biome: Forest
Description: Good food source for Monsters.

Megamouth
Biome: Acid, Desert
Description: They remain hidden until prey walks nearby. They will then grab hold and drag them while dealing damage over time.

Nomad
Biome: Acid, Desert
Description: They react and move slowly; and have low health.

Obsidian Grub
Biome: Ice
Description: Small, heavily armored, and easy to kill.

Phantom
Biome: Forest
Description: Appear as a map effect and usually attack Hunters.

Reaver
Biome: Forest, Ice, Acid, Desert
Description: Usually will move and hunt in packs.

Spotter
Biome: Forest, Ice
Description: Very small and agile, making them difficult to catch.

Steamadon
Biome: Ice
Description: Similar to Armadon, but much smaller in size. They are heavily armored and give off poisonous steam which obscures sight and allows them to flee easily.

Trapjaw
Biome: Forest, Ice, Acid, Desert
Description: Travel in packs and are very aggressive against Hunters.

Tyrant
Biome: Forest, Ice
Description: Very dangerous creatures that are usually found near water.

Venomhound
Biome: Forest, Acid
Description: Favored attack is to leap on a lone target and poison them.