| Trophy | How to unlock | Type
|
|---|
| Across the marshes | Complete Act 1. | Gold
|
| Alley-oop | Jump over a Wakcha. | Bronze
|
| Aventure awaits | Your journey is just beginning... | Bronze
|
| Back Slap | Think carefully how to protect yourself from that rock. | Bronze
|
| Bird Mother | A mother always protects her children. | Bronze
|
| Completionist | Collect all trophies to unlock the platinum trophy. | Platinum
|
| Dammit! | Fall into the same trap twice. | Silver
|
| Do not annoy the animals | Monkeys don't want to be disturbed. | Bronze
|
| Feels like Another World | This rings a bell... | Bronze
|
| Hara-Kiri | I'm sure this is not what you wanted to do here... | Silver
|
| How ironic! | Fire is not always your ally. | Bronze
|
| Leap of Faith | Drop from a high spot and stay alive. | Silver
|
| Light Guide | Ignite all the fire spots throughout the adventure. | Gold
|
| Merman | Survive underwater for over a minute. | Gold
|
| My Baby Blue | Spread the blue fire as much as possible. | Gold
|
| Nice try... | Your candle is not THAT powerful | Silver
|
| Oops! | Remember to turn off your candle while you are hidden. | Silver
|
| Perfect Match | Win the game and do not lose more than 1 token. | Gold
|
| Rainmaker | Use the light burst power of your candle to unveil a hidden painting | Bronze
|
| Run, Teku! | Escape from a chasing Wakcha. | Bronze
|
| Sticky Plants | Jumping is not always possible. | Bronze
|
| The great storm | Complete Act 2. | Gold
|
| The light of hope | Complete Act 3. | Gold
|
| Your courage is not enough | Try to confront the monster on your own | Silver
|