Prince of Persia: Sands of Time (PlayStation 2)

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A Prisoner Seeking An Escape: Hangman

When you reach the bottom of the chamber in the A Prisoner Seeking An Escape level, kill all the sand creatures and then enter the cell to the left when looking at the save point. In the left corner of the cell is a little joke on the wall. Take a closer look in first person view at the drawings you find there. Obviously the prisoners where playing hangman here.

Avoid battles in Daybreak

When the Prince and Farah attempt to cross the drawbridge you have lowered, many sand creatures will appear to battle you. Just run past them on the left and into the open doorway with the switch inside. They will not follow, and you wll not have to fight them.

Classic Prince Of Persia Mini Game

After getting the second sword that can break walls (approximately one third of the way through the game after the "Above the Bath's" area), you will reach a large location where you must pass through a door with Farah and activate a lever to open another door to a hallway filled with scarabs. There are three positions to this switch (open door into room, open door to hallway with scarabs, and open secret door to the classic Prince Of Persia). The switch is located at the end of the room, near the save point and near a large piece of rubble. There is a wall opposite to that lever that appears to be unbreakable, and does not look like other wall areas that can be manipulated. When you hit this secret area on the wall, it will not spark as expected. After setting the switch to unlock the door to the mini-game, keep hitting the non-sparking section of wall until it breaks. A message will appear to state that the classic Prince Of Persia has now been unlocked. Alternately, successfully complete the game.

Classic Prince Of Persia: Level passwords

Level - Password

2 - KIEJSC
3 - VNNNPC
4 - IYVPTC
5 - RWSWWC
6 - GONWUC
7 - DEFNUC
8 - SVZMSC
9 - DBJRPC
10 - MZFYSC
11 - BRAYQC
12 - UUGTPC
Jafar battle - LRARUC

Defense system puzzle

When entering the room with the defense system in it, follow these steps to complete the puzzle.

Step on the glowing "full moon" panel to retrieve the first axle.

Approach the levers on the middle of the platform, and turn it on these steps: right, up, left three times, and up two times. Step on the glowing New Moon to retrieve it.

Next, turn the levers up, right two times, and up two times. Then, step on the half moon panel to gain the third axle.

A "quarter moon" insignia marks the last axle. Turn the levers right and down. Step on the quarter moon to receive the last axle.

To bring the entire platform up, move the levers up, left and up.

Drawbridge Shortcut

You can skip past the fight on the drawbridge. Before you lower the drawbridge, climb the same ladder that Farrah does and return to the mess hall. Recharge your health and use the save point again. Now, run with your weapons sheathed until you reach the next door. As long as you aren't armed, you will be able to bypass the soldiers without taking damage in a confrontation. Once Farrah also reaches the room with you, pull the lever and continue working your way through the game as normal.

Easy fights

Use the dagger to stab the enemy so that he becomes frozen. Then, hit him once with your sword so that he floats in the air. When he lands, he will be lying on the ground. Stab him with the dagger to take his sand. Also when you encounter an enemy, press X to vault over him, and while in the air press Square, then Triangle to kill him. Note: This works on most, but not all, enemies.

Farah's attitude

When near Princess Farah, switch to first person view and look at her for a long time. At the beginning of the game, she will soon tell you to stop staring at her. Later in the game, she will tell you that your eyes are green and you can look at her if you want.

Final Battle

When u get to the battle with the viseor, u will have to beat 3 of his "clones" before attacking the actual viseor. This will take a while because the "clones" will block almost all of ur attacks. You must block his attacks and counter attack to do any kind of damage.

Infinite Door Puzzle

At about 83% through the game you will find yourself in a room with eight doors. In this room you will have to find the corect series of doors in order to proceed. To solve this puzzle, walk by each door and if you hear the sound of trickling water, go through it. Repeat this until a little cut scene plays.

Magic Fountain in Baths

After earning yourself the second sword which can break the walls, gain access to the secret corridor. Stop halfway through the corridor and on the right wall should be a wall with a crack that someone has hastily concealed. Break the wall to find another Magic Fountain.

Magic Fountain in Courtyard

After completing the trap corridor where you had to race to the slowly closing door, you will battle some Sand Monsters in the courtyard. After this has been successfully done, climb up the courtyard. When you are in the section where you have to climb up the ladder which appears above the spikes, continue until you find a Sand Cloud. Near the sand cloud is a hole in the wall. Climb up the rubble and run among the wall to grab on the ledge. Go through the hole to find yourself in a mystery area. Keep walking on the bridges until you reach a fountain. Drinking from this fountain will raise your life bar.

Repeatedly drink

Hold R1 when drinking from a fountain or pond and you you will drink repeatedly.

Tip: Easy kill

To get rid of human sand creatures quickly, stab them with the dagger(freeze them) and then vault over them(they won't stop you) and slash them. This will save time because on the first slash they will split.

Tomb doors puzzle

Near the end of the game, you are in a tomb with infinite doors. You have to find the correct series of doors to progress. Go to the landscape view. Always start at the door with the face above it and go clockwise. The order is:

1. Fourth door from the entrance
2. Seventh door from the entrance
3. Third door from the entrance

After you have successfully done this you will be taken to the second level of this room. It is almost the same, just with more
doors. The order is:

1. Fourth door from the entrance
2. Ninth door from the entrance
3. Fifth door from the entrance

An intermission sequence will then follow. In the circular room you find in the tomb, there are doors that you must enter in the correct order, or be teleported back to the start. One way to make sure you go through the correct door is to listen carefully. When you are in front of the next door that you need to enter, you will hear the sound of trickling water. This indicates that you are standing in front of the correct door. Repeat this until you have solved the maze.

When you are almost at the end of the game, you will be trapped in a room with a lot of doors. Every time you go in one, you end up back where you started. An easy way to find the correct doors is to run by the doors until you hear a splash of water. As soon as you do, stop and go into the door. Repeat this three more times and you will be at the second set of doors. Do the same thing four times and you will pass the level.

Unlock Original Prince Of Persia Room

Start a new game and while on the balcony where the game starts, hold L3 and enter X, SQUARE, TRIANGLE, CIRCLE, TRIANGLE, X, SQUARE, CIRCLE.