| Achievement | How to unlock
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| Anger Management | Become Wrathful and survive.
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| Are you crazy? | Kill seven walkers around the car in "Listen Up".
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| Bad Planner | Fail five expeditions.
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| Bad call | Make a bad expedition decision.
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| Blunt Force | Explode fifteen heads with the Sledgehammer Strong Attacks.
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| Cold Blood | Finish the the "Better Angels" fight in less than three minutes.
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| Destiny: Carl, Maggie or Beth | Made a choice between Carl, Beth and Maggie in Act 2.
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| Destiny: Carol or Lori | Made a choice between Lori and Carol in Act 3.
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| Destiny: Glenn or Michonne | Made a choice between Glenn and Michonne in Act 5.
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| Destiny: Merle or T-Dog | Made a choice between Merle and T-Dog in Act 1.
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| Destiny: Philip Blake or Governor | Made a choice that sealed the Governor's fate in Act 4.
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| Destiny: Rick or Shane | Chose your Leader moving forward.
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| Efficient | Kill ten Walkers by the fence in sixty seconds in "Infected".
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| Executioner | Perform one execution with each melee weapon (Bat, Fire Axe, Crowbar, Machete, Sledgehammer, Katana)
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| Fear the Living | Finish Act 5.
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| Fire in the Dead | Kill five walkers with one grenade.
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| Focused | Finish "Hounded" without ever becoming broken.
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| Getting by Well | Stab ten walkers undetected in "Life Worth Living".
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| Good call | Make a good expedition decision.
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| Guns Blazing | Only kill enemies with Firearms in "When the Dead Come Knocking".
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| Headhunter | Chop off ten heads with the Katana's Heavy Attack.
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| Heavyweight | Kill a Strong Walker with only melee attacks.
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| I got your back | Kill fifteen walkers with the sniper rifle in the gym in "Bloodletting".
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| Invisible | Don't get detected in the hospital parking lot in "Days gone Bye".
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| Kill the Brain | Stab your first Walker.
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| Kill the Dead | Finish Act 3.
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| Last Breath | Kill an enemy with a tired, out-of-stamina attack.
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| Learning the Ropes | Unlock ten perks.
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| Lumberjack | Chop off ten heads with the fireaxe in "What Lies Ahead".
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| Machete Kills | Chop off ten heads with the Machete light combo.
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| Mindfullness | Become Panicked and survive.
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| No Mercy | Kill three crawler Walkers with the Pistol.
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| No Waste | Kill four enemies without reloading the Shotgun.
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| Not running from a fight | Win the pit fight in "The Suicide King" without dodging.
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| Now we're talking | Mow down five enemies in ten seconds with the Assault Rifle in "Sick".
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| Plan ahead | Succeed in five expeditions.
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| Rage | Kill all walkers from the barn without being hurt in "Pretty Much Dead Already".
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| Right between the eyes | Stab ten Walkers in a row.
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| Safety First | Keep the Trailer's health over 30% at all times in "Overrun".
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| Shadow | Never get hit by Morgan in "Clear".
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| Sheriff | Kill six enemies with the Revolver without reloading.
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| Shut Up | Headshot a screaming walker during the scream.
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| Survival of the Fittest | Finish Act 2.
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| Thick Skin | Kill enemies with: Execution, Stab, Stomp, Melee, Firearm and a Grenade in "This Sorrowful Life".
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| This is The Walking Dead | Die for the first time.
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| Touché | Explode fifteen heads with Crowbar Light Attacks.
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| Two for one | Shoot two heads with one bullet.
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| Welcome to the Apocalypse | Finish Act 1.
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| Well Prepared | Find all Skill Points in "GUTS".
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| Woodbury | Finish Act 4.
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| You Talk Way Too Much | Find all the Skill Points in "Walk With Me".
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| Zoned in | Kill five enemies with the Sniper Rifle without zooming out.
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