Achievement | How to unlock
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Almost Royalty (10) | You became the second-most famous person in the land.
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An Unlikely Story (10) | You tried to frame the blacksmith after paying for him to move abroad.
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Better Late Than Never (10) | You caught a criminal on the second attempt.
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Beyond the Veil (10) | An unlikely friend gave you a second chance.
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Bloated Blake (10) | You uncovered the unfortunate fate of another thief-taker.
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Breakout (10) | You managed to escape from prison on your own.
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Calamitous Risk (10) | You staked your entire fortune on a single dice roll.
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Condemned (10) | Your crimes caught up with you.
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Corruption (10) | You struck a bargain with a burglar, a pair of counterfeiters, and a highwayman.
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Dandy Dancer (10) | You wore the most expensive outfit to the masquerade.
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Dustman (10) | You convinced a condemned man to sign over his body.
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False Fortune (10) | You profited off a loaded dice.
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Feathered Nest (10) | You got married.
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First Trial (10) | You won a court case and got the full reward.
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Fixer (10) | You rigged a horse race.
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For The Price of a Cup of Tea (10) | You took in the head of a gang of smugglers.
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For The Record (10) | Your body became part of the historical record.
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For the True King (10) | You ended the game in the court of another king.
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Full Deck (10) | You had at least 18 hangers-on.
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Greatest of Thief-Takers (10) | You won a challenge against Nia Maddox.
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Industry and Idleness (10) | See Jack Cyrus's case to its lawful end.
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Lovable Loser (10) | You had no successful targets.
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Master Thief-taker (10) | You caught 10 targets.
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Matters of State (10) | Your suggestions were taken up with Walpole himself.
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Not So Different (10) | You started a romance with a criminal.
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Pack of Dogs (10) | You had at least 7 hangers-on.
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Partners in Crime (10) | You aligned yourself with a rival.
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Plot at Tyburn (10) | You were rescued right before your last gasp.
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Promising Start (10) | You caught Jack in the first night.
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Quiet Life (10) | You ended the game in the countryside.
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Rescue (10) | You were rescued from prison.
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Rider (10) | You bought a mount.
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Rum Loper (10) | You mastered fleet-footedness.
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Rum Miller (10) | You mastered pugilism.
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Rum Swell (10) | You mastered oratory.
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Rum Wit (10) | You mastered knowledge of London.
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Self-Exile Advocate (10) | You convinced a smuggler to join his true king in exile.
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Shadow Hand (10) | You ruled the city from below.
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Sleuth (10) | You found the culprit behind the Prunella's missing goods.
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Stitch Up (10) | You successfully framed someone for a crime they didn't commit.
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Strange Bedfellows (10) | You had close liasons with a former rival.
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The Light (10) | You brought about a spiritual revelation in a highwayman.
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The Long Haul (10) | You remained a more-or-less honest thief-taker.
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To the Victor (10) | You got away with not sharing your profits.
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Treason! (10) | You threw in your lot with Jacobite smugglers.
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Unimpeachable (10) | You remained a paragon of lawfulness.
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Virginia Bound (10) | You ended the game in the New World.
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Wealth Beyond Measure (10) | You accumulated a vast fortune.
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Wiping up Crime (10) | You had a prosecution thrown out by the magistrate.
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