| Achievement | How to unlock
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|---|
| B& | Disconnected the dancers via non-destructive means.
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| Bombs Away | They shouldn't have left that there in the first place...
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| Brave New World | Nina's argument was most persuasive.
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| Civic Continuity | Returned city control to Central.
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| Crisis of Consciouness | Part 6 complete.
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| Dave Goldfarb | Only give Stepford's personality to the restaurant guard.
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| Dramatically cleaned a screaming pile of biscuits | Cured Martin Niester on the first try.
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| Elliot Ness approach | Bust Van der Waal's door open.
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| Fission | Part 3 complete.
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| Flesh Drive | Part 8 complete.
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| Germination | Part 5 complete.
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| Guarded by Fate | Survive up to Part 9 without dying once.
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| Guilt Trip | Remind Dr Chigwa of what's really important.
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| Hippocratic Oath | A career in medicine awaits.
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| Hopeless | Neutralize the bomber.
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| I don't need no ticket | Find another route into the Trance Den.
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| I Needed That | Don't blame him one bit.
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| Jahiliyyah | Part 7 complete.
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| Justice for all | Successfully arrest the Mindjacker.
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| Meeting of Minds | Part 4 complete.
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| Mental Arithmetic | Get the crate-weight correct by the second attempt.
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| Microbiologist | Didn't analyze a single incorrect sample at Vickerman.
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| Middle Management | Got the door code at Animus.
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| Mincemeat | The Mindjacker meets his gruesome end.
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| Ninja | Entered the Trance Den using the power of shadows.
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| Official Procedure | Call Central for Help.
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| Placebo Effect | He won't know the difference...
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| Prisoner of Consciousness | Part 1 complete.
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| Ripper | Part 9 complete.
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| Runtime | Game complete.
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| Shooting Gallery | Got through the conveyor room and back undetected.
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| Silver Tongue | Successfully talked the bomber down.
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| Sorry wrong number | Make ten calls to random numbers.
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| Suicide City | Part 2 complete.
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| Super Latha Bros | Entered the trance den by fulfilling the bouncer's request.
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| Talking Heads | Played through the game with the commentary on.
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| The Right One for the Job | Make use of Lao's skills to open Van Der Wall's door.
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| Three-in-One | Subject Chantelle to all three personalities.
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| Unpersuasive | An explosive result.
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| Winners don't use drugs | Win a game of gravball without sabotaging your opponent.
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