Effect | Code
|
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Display all console window codes | help
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Stop music | Sound.noMusic
|
Reload audio scripts | Sound.reload
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Stop Soundscape from playing | Sound.stopSoundScape
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Play sound - AS2D, AS3D, ASSS | Sound.play string [filename]
|
Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities
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Hide attachables | Graphics.HideAttachables
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Force light update on all entities | Graphics.ForceLightingUpdate
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Rebuild terrain and lighting | Graphics.ReBuildTerrain
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Set Hill scale | Graphics.SetHillScale [floating number]
|
Set Peak scale | Graphics.SetPeakScale [floating number]
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Set water plane height | Graphics.setWaterHeight [floating number]
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Set render depth for quad tree | Graphics.quadTreeDepth [integer]
|
Toggle water | Graphics.toggleWater
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Display terrain | Graphics.displayTerrain bool bOn
|
Toggle grids | Graphics.toggleGridMode
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Dump texture palette | Graphics.showTexturePalette
|
Set texturing | Graphics.setTextureMode bool bOn
|
Set wireframe | Graphics.setWireframe bool bOn
|
Morph the globeview count times. | Profile.morphGlobe [integer]
|
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer]
|
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
|
Dump animation information to debugging window | Profile.dumpAnimLog
|
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds]
|
Dump console command history | Console.History
|
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename]
|
Clear the console | Console.Clear
|
Display current logging status | Log.status
|
Toggle logging | Log.toggle
|
Clear the log file | Log.clear
|
Erase units and cities from map | Map.empty
|
Fill map with units and cities for performance testing | Map.fill
|
Replot Goodies | Map.generateGoodies
|
Replot Bonuses | Map.generateBonuses
|
Replot Features | Map.generateFeatures
|
Replot Rivers | Map.generateRivers
|
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements
|
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements
|
Change the active landscape info | Map.setActiveLandscapeID [landscape number]
|
Erase all plots | Map.erasePlots
|
Reload Game Text xml files | Xml.reloadGameText
|
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo
|
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines
|
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo
|
Force AI to play for indicated number of turns | Game.AIPlay [integer]
|
Create sequences associated with the selected unit | Game.createSelectedUnitKFs
|
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs
|
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename]
|
Toggle Animation Test Tool | Game.toggleAnimationTest
|
Show GFC directory chooser | Game.gfcDirChooser
|
Show GFC file dlg window | Game.gfcfiledlg
|
Show GFC test popup | Game.testGFC [integer]
|
Show test popup | Game.testFont bool bEnable
|
Show the Python test popup | Game.testPythonPopup
|
Show test popup | Game.testPopup
|
Scroll to the bottom | Game.scrollBottom
|
Scroll to the top | Game.scrollTop
|
Clear the listbox below | Game.clear
|
Display the help popup | Game.helpScreen
|
Toggle debug mode | Game.toggleDebugMode
|
Debugging | Game.showWBPalette bool bCreate
|
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory]
|
Set debugging value | App.setMooseDbg2 [integer]
|
Set debugging value | App.setMooseDbg1 [integer]
|
TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeFullScreenShot
|
TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini. | App.takeScreenShot
|
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number]
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Update existing value in the ini file | App.setIniFile [group key], [key], [value]
|
Crash game | App.crash
|
Return the application link time | App.getBuildTime
|
Test player unit iteration | Player.testUnitIter [integer]
|
Change players gold; 0 is active player | Player.changeGold [player number], [gold]
|
Set players gold; 0 is active player | Player.setGold [player number], [gold]
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