Achievement | How to unlock
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Alright Then, Keep Your Secrets | Don't tell Avery the truth about last night.
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Anakin Skywalker | Finish Episode two with Mystical as one of your traits.
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Bell Pepper | Finish Episode one with Hot as one of your traits.
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Can You Pet the Dog? | You can pet the dog in Scarlet Hollow.
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Candy From a Baby | Finish Episode one with Street Smart as one of your traits.
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Coffee Date | Get coffee with Avery.
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Confidant | Tell Avery the truth about last night.
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Cooking by the book | Follow the recipe.
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Courtesy Call | Call Tabitha to tell her about Rosalina, but don't wait for her.
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Cutting Your Losses | Leave the Becka and Alexis behind.
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Ditchling | Finish Episode one.
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Ebony Dark'ness Dementia Raven Way | Finish Episode 1 with Mystical as one of your traits.
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Evil Has Triumphed | Inform Frou-frou of Gretchen's demise in Episode two.
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Father, how do I click the book? | Leave the library in Episode two without reading any books.
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Fusion-ha! | Take a menu option that requires two traits.
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Good Cousin | End Episode one at the Estate.
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Gretchen Sends Her Regards | Inform Frou-frou that Gretchen still draws breath in Episode two.
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Hygge | Make a cozy nest for a fuzzy friend.
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I (Don't) Want to Believe | Get Stella to Believe in Mountain Lions.
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I Didn't Come Here to Make Friends | Throw everyone under the bus when talking to Sybil in Episode two.
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I Want to Talk to Your Manager | Visit Tabitha's office.
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Imma deck you in the schnoz! | In a single playthrough with Powerful Build, choose violence at least twice.
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Inspector Clouseau | Finish Episode two with Keen Eye as one of your traits.
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Into the Woods... Again | Walk with Stella to the mines.
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Jane Goodall | Finish Episode two with Talk to Animals as one of your traits.
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Junior Mouseketeer | Welcome two characters in Episode one to the Dead Moms club.
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Just Browsing | Visit the general store without stealing anything.
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Just the Two of Us | Finish your trip to the library without anyone knowing about your encounter with Wayne.
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Linguini Ratatouille | Finish Episode one with Talk to Animals as one your traits.
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Loremaster | Read every entry in all four books in the library!
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Magic Treehouse | Finish Episode two with Book Smart as one of your traits.
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Master Codebreaker | Break into the forbidden wings of the Estate.
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Minion | Call Tabitha to tell her about Rosalina, then wait for her outside of the mine.
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Mx America | Finish Episode two with Powerful Build as one of your traits.
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Mx North Carolina | Finish Episode one with Powerful Build as one of your traits.
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Mystery Machine | Ride with Kaneeka to the mines.
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No Man Left Behind | Go back to save Becka and Alexis.
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Nosy Nancy | Talk to all three groups of miners.
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Old Yeller | Do what has to be done.
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Out of the Loop | Go after Rosalina without letting Tabitha in on what's going on.
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Patient Zero | Puke in front of the whole town.
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Poblano | Finish Episode two with Hot as one of your traits.
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Poor Trigger Discipline | An unfortunate accident.
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Porque no los Dos? | Use a trait to get out of a sticky situation in Episode one.
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Pro Babysitter | Stop Rosalina from slipping off in the mines.
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Prying Pandora | Pull back the veil.
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Ronnie the Rat | Snitch on at least three separate occasions in Episode two.
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Slumber Party! | End Episode one at Stella's.
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Squelch | Punch a Ditchling.
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Stealing Your Grandma's Credit Card | Finish Episode two with Street Smart as one of your traits.
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Stealth Run | Leave the mining camp without Tabitha being alerted to your presence.
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Steve from Blue's Clues | Finish Episode one with Keen Eye as one of your traits.
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Sticky Fingers | Steal from the general store.
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That Damned Smile | Get your cousin to flash her Pearly Whites.
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The Boy Who Cried Nice House | Lie to Tabitha about liking your room after already getting caught lying to her.
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The Very Hungry Caterpillar | Finish Episode one with Book Smart as one of your traits.
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Tommyknocker | Finish Episode two.
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Urban Explorer | Explore every room of the estate before going to town in Episode one.
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What were you expecting? | Pet Frou-frou more than once in Episode one.
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Ya blew it | Get a bad outcome while you had a trait that could have avoided it.
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