Parkitect (PC)

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Decoration and Illusion Score

Some notes about my expierences in managing decoration and llusion score.

Motivation
After playning some scenarios I tried to determine, how to design the park to get the best illusion. All I this information was discovered by experimentation and observation. There might be other aspects and elements implemented. Also this is observed with version 1.2.

Observations about Decoration Score

What decreases the score for a place:

Infrastructure visibile.
Demolished furniture (benches, trash cans, lamps).
Junk on the pathes.
Border fence.
Decoration elements increase the score but:

There must be elements of decoration to any direction of a place.
Just painted terrain does not count.
Terraforming can help to hide bad elements.
Observations about Illusion Score

The most customers start with neutral or bad illusion score.
The score rises when customers are at places with good decoration score.
The score drops when customers are are places with bad decoration score.
The score drops when customers see staff that is carrying stuff.
It takes some time to build up a good illusion score.
To forge illusion a slow moving ride in decorated environment is helpful (e.g. Old Cars Ride).

Various Steam Achievements

Complete the indicated task to unlock the achievement.

AchievementHow to unlock
A Good RecordMaintained a profitable park.
A True TycoonEarn a total of $100.000.000 across all parks.
Adrenaline MegalopolisBuilt every ride.
AmusemineerBuild 100 rides.
Cold Hard Cash (Tier 1)Earned $10.000 within a single year.
Cold Hard Cash (Tier 2)Earned $25.000 within a single year.
Cold Hard Cash (Tier 3)Earned $50.000 within a single year.
CompletionistFinish the campaign mode with all optional goals.
CrowdedYour parks have been visited by 100.000 people in total.
Demographic DataRan 5 market research campaigns.
Dirty JobsCleaned 50 shops.
Familiar FacesHad some important guests visit the park.
FoodieSell a total of 10.000 food products across all parks.
Fun out of 10!Built a coaster with high excitement and low intensity and nausea.
Globophobia (Tier 1)Popped a balloon.
Globophobia (Tier 2)Popped 99 balloons.
Harmless Gamma RadiationDon't worry about how we're getting the values for these data overlays.
HoarderHave $100.000 in cash.
Lab AssistantResearch 100 rides.
MarketeerRan 10 TV ads.
NuisanceWow, rude.
Overly AttachedHave a guest stay in the park for 10 years.
Payback TimePaid back 10 loans.
Popular Park (Tier 1)Have 500 guests in your park.
Popular Park (Tier 2)Have 1.000 guests in your park.
Popular Park (Tier 3)Have 1.500 guests in your park.
Swing the HammerBanned 50 vandals.
The Big BossHire 100 employees.
The ParkitectFinish the campaign mode.
ThrillseekersBuilt an intense but popular coaster.
Wild RideThe ride never ends.
World Class ParkEarned a high park rating.