Achievement | How to unlock
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A Leap of Faith | Successfully test Oppy's theory and return to her Auto Shop.
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ARDA Lorekeeper | Discover 600 Logbook entries.
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ARDA Record-Keeper | Discover 300 Logbook entries.
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Along for the Ride | Return from the Well with Tobias' favorite cryptid equipped.
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Car Of Theseus | Replace all of the car's original parts.
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Car Whisperer | Diagnose and cure a Quirk.
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Certified Mechanic | Fix six status effects on the same car component.
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DIY Expert | Unlock over half of everything in the Fabrication Station.
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DIY Master | Unlock everything in the Fabrication Station.
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Driver's Ed Dropout | Forget to put the car in drive before hitting the gas 20 times.
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Et tu? | Get hit hard by your car.
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Fly Homeward | Escape through a Gateway while the car's wheels are airborne.
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Fully Outfitted | Equip or install something in every possible slot on the car.
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Garage Barrage | Install every Auto Shop station and upgrade.
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Graverobber | Discover your Remnant Ghost, and retrieve any lost items or equipment it held.
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Great Scott! | Reach 88mph.
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Hack the Planet! | Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias.
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I Don't Know What I Expected | Deconstruct a resource.
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Into the Wilderness | Install the Zone Scanner above the Auto Shop.
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Investigate the Zone | Return to the Auto Shop after scanning five Anomalies or resources.
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It Would Take a Miracle | Complete a run with at least four junctions, and without breaking or removing any car parts.
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Juiced Up | Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway.
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Just Walk it Off | Get electrocuted, acid-burned, and physically hurt all within a minute.
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Long Haul | Drive an exceptional distance.
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Lumberjack | Destroy 1,000 trees.
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No Parking | Complete a run with at least three junctions, and without the car ever being in park.
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Nothing Personnel, Zone | Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly.
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Packrat | Load enough items into your car to fill 150 inventory grid slots.
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Patent Pending | Invent something new after installing the Zone Scanner.
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Personal Methods of Creative Expression are Highly Encouraged | Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot.
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Renewable Power | Fully charge a car battery from under 50% using only natural energy sources.
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Running on Empty | Complete a run with at least two junctions, and with the car always having a low or empty fuel tank.
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Scientific Pursuit | Scan an Anomaly while the storm is approaching.
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Sleight of Hand | Distract an Anomaly with a light source.
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Stabilizing the Route | Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop.
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Streets Ahead | Complete a run with at least seven junctions.
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The Anomaly Barricade | Overcharge the car's ARC Device, and escape back to the Auto Shop.
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The Auto Shop | After making contact with Oppy, plan your first route into the Zone from her Auto Shop.
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The Deep Zone Crossing | Gain access to the Deep Zone, and escape from there to the Auto Shop.
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The End of the Road | Return from the Well.
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The Eye of the Storm | Escape through a Gateway after the storm has completely collapsed.
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The Mid-Zone Crossing | Gain access to the Mid-Zone, and escape from there to the Auto Shop.
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The Red Meadow Records | Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility.
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The Visions | Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop.
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They Weren't Using It | Liberate and equip a part from an abandoned car.
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Troubleshooting | Give your car a few swift kicks (maybe it'll help?)
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Watch Out for Hop-ons! | Drive several miles with a Bunny on your car.
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Where We're Going, We Don't Need Roads | While driving, remain airborne for six seconds.
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With the Top Down | Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point.
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