| Achievement | How to unlock
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| A faint glimmer | Warm up the ballast in chapter 6.
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| Acrobat | Complete more than 200 jumps or double jumps in one game.
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| Adventure buddies | Hug the ballast.
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| An ear to the past | Listen to a shell.
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| Angel's carabiner | Place a piton at the top of a wall run.
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| Antique gallery manager | Activate all frescos.
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| Avid reader | Read all letters.
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| Awakened memory | Use the echo on a frozen ballast in Chapter 6.
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| Back in motion | Turn an altar.
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| Bogeychoco | Scare more than ten chocos back to their burrow.
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| Collective climb | Stop 25 pebbles with a single echo from the ballast.
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| Common ground | Complete all cairns.
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| Cycle celebration | Turn all altars.
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| Echo from the past | Activate a fresco.
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| Final ascent | Read all of Bianca's journal entries.
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| First contact | Read a letter.
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| First stone | Complete a cairn.
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| Fresh air | Restore your stamina more than 50 times while climbing.
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| Restored connection | Hug the ballast twenty times.
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| Sound archeologist | Listen to all shells.
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| Water piper | Complete the game.
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