| Achievement | How to unlock
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| A Heroic Duo | Learned how to do what you love with who you love. (Ending #6)
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| A Real Dynamo | Formed an unlikely bond. (Ending #11)
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| Agent Stan | Welcome to the program. (Ending #12)
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| Bedlam's Big Score | Made it through Operation Day in one piece.
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| Casual Villainy | Some supervillains have everything, and some henchman do too. (Ending #8)
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| Collector | Got every ending in Henchman Story. Way to go!
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| Entrepreneur | Forged your own path into the future. (Ending #3)
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| Henchman of the Year | Became the best henchman you could be, no matter what. (Ending #7)
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| I Quit | Handed Lord Bedlam your resignation. With enthusiasm.
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| Lord Stanley | Became a true supervillain. (Ending #10)
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| Make a Wager | Sided with Kate during Saturday's confrontation.
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| Roll for Initiative | Took part in Game Night at the secret lair.
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| Seize Opportunity | Sided with Madame Scorpion during Saturday's confrontation.
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| Shine On, You Crazy Moron | Defeated the world's newest superhero. Handily.
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| Shock Stick Diplomacy | Fought your way past Dave on Saturday.
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| Side Hustle | Earned some extra money by taking on a side gig.
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| Super-Stan | Went from henchman to hero. (Ending #4)
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| Superhero Hooky | Fell in love with a superhero - and vice versa. (Ending #5)
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| The Final Panel | Completed a single playthrough of Henchman Story with any ending.
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| The Road Untaken | Called it quits. (Endings #1 and #2)
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| Thermodynamic Miracle | Started a romance.
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| Tragic Backstory | Complete the intro.
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| Triple Cross | Defected to the other side and called in the cavalry.
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| Twisted | Burned it all to the ground for each other. (Ending #9)
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| Villainy is My Passion | Survived a performance review.
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| You're a Talker | Talked your way past Dave on Saturday.
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