Effect | Code
|
---|
Accelerated speed in air | airacc
|
Accelerated speed on ground | groundacc
|
Amount of Depla's killed | killdepla
|
Amount of Morba's killed | killmorba
|
Amount of Subzerats killed | killsubzerat
|
Amount of Zemummy killed | killzemummy
|
Amount of Zeubat's killed | killzeubat
|
Animation speed | animspeed
|
Change amount of offset pixels during mipmapping | picmip
|
Change current bit depth | colordepth
|
Change current sound system | soundsys
|
Change current video mode | videomode
|
Change field of view | fov <number>
|
Change gamma | gamma
|
Change jumpstep value | jumpstep <number>
|
Change the current music track | musictrack
|
Display game version | version
|
Draw map sections | drawtris
|
Gravity | gravity
|
Invert mouse control | invertmouse
|
Last music track played | prestrack
|
Level select | map <map name>
|
Level skip | mapcomplete
|
Load configuration from file | loadconfig
|
Maximum movement speed | maxspeed
|
No monsters | monster
|
Play recorded demo | play
|
Quit game | exit
|
Reset internal game state | resetgame
|
Save current configuration to file | saveconfig
|
Set music volume | musicvol <number>
|
Set sound volume | soundvol <number>
|
Slower speed in air | airslow
|
Slower speed on ground | groundslow
|
Speed at which bombs slow | bombslow
|
Start recording demo | record
|
Stop playing recorded demo | stopplay
|
Stop recording demo | stoprecord
|
Toggle God mode | god
|
Toggle HUD display | statutbar
|
Toggle auto-switch weapons mode | autoswitch
|
Toggle backface culling | cullface
|
Toggle developer mode | developer
|
Toggle drawing of texture faces | drawface
|
Toggle drawing of weapons held | drawgun
|
Toggle drawing wall normals | drawnormal
|
Toggle framerate display | drawfsp <0 or 1>
|
Toggle full screen or windowed mode | fullscreen
|
Toggle highlighting of bound objects | drawbound
|
Toggle highlighting of individual cells | drawcell
|
Toggle lightmapping | lightmap
|
Toggle monster from respawn | respawn
|
Toggle no clipping | noclip
|
Toggle outlining of portals and doors | drawportal
|
Toggle rendering of entities | renderent
|
Toggle scripting in game engine | noscript
|
Toggle third person or static view | pview
|