| Achievement | How to unlock
|
|---|
| Action hero | Eliminate all criminals in the main room of their hideout in 30 seconds.
|
| Assuming direct control | Assimilate an enemy.
|
| Benefit of the doubt | Help Jared escape his captors.
|
| Beyond the veil | Escape the Asylum.
|
| Call the plumber | Sabotage the plumbing to distract ADS security.
|
| Clean job | Break into the building where Jasper is held without raising an alarm.
|
| Cleaning up the mess | Collect all evidence from the warehouse murder case.
|
| Cogito ergo sum | Unlock a hidden memory.
|
| Diagnosis | Collect all evidence in Building B.
|
| Die another day | Scan Albert Hall while he is alive.
|
| Ghost Warrior | Reach the meeting spot in the marshes without raising an alarm.
|
| Gnosis | Unlock all hidden memories.
|
| I confess! | Collect all evidence on the ADS heist.
|
| In extremis | Collect all evidence from J's dying minutes.
|
| In the lions den | Collect all evidence on the secret hideout of the criminal mastermind.
|
| Inside job | Collect all evidence in the kidnappers' hideout.
|
| Intensive treatment | Collect all evidence in Building C.
|
| Involuntary manslaughter | Scan Albert Hall's dead body.
|
| It's 5 o'clock | Get John some water.
|
| Locked and loaded | Collect three ammo clips during one stay in the Asylum.
|
| Quick fix | Solve the electricity problem properly and let John Lyndon get his kick.
|
| Strong man saves helpless woman | Collect all evidence on Grace's kidnapping.
|
| Untraceable | Infiltrate a memory without triggering defence mechanisms.
|
| Where's my music? | Distract Walt Kaufmann.
|
| Wolf in sheep's clothing | Collect all evidence on Rose Atkins.
|