| Achievement | How to unlock | Points
|
|---|
| Ambitious | Complete all Ambitions in the Utopia Builder. | 60
|
| Anger management | Don't let Fervour of any faction reach maximum level in a playthrough. | 30
|
| Another day in paradise | Complete the playthrough in the Utopia Builder. | 15
|
| Bankster | Have at least 50 income of heatnotes. | 15
|
| Bonfire | Don't let Faction War spread over five or more districts. | 15
|
| Change the Future | Research 60 different ideas under 600 weeks. | 60
|
| Consistency | Never research a building or sign a law of the opposite affinity to the one you already have. | 15
|
| Don't starve | Have no hunger during whole duration of the Whiteout in New London. | 15
|
| Expanse | Reach over 50,000 population outside of your main city. | 60
|
| Expansionist | Set up three colonies. | 30
|
| FrostCity | Have at least five different area effects applied to the district. | 10
|
| Green Power | Fulfil at least 300 Heat demand using Steam and have absent Squalor. | 30
|
| Isolationism | Finish the game without gathering any resources from the frostland or colonies. | 30
|
| Law and Order | Have Crime and Tension Absent in the City with 30k population. | 60
|
| Lawmaker | Sign at least 20 new laws in a single playthrough. | 30
|
| Likeable | Never have relations worse than Sceptical with any community or faction. | 60
|
| Making Progress | Have Squalor Absent despite having at least 1000 Material Demand. | 60
|
| Megalopolis | Reach over 60,000 population in your main city. | 60
|
| Mixed sentiments | Have rally and protest at the same time. | 15
|
| New Oxbridge | Double starting Research speed. | 10
|
| No lesser evil | Ensure Wanderers' survival while saving the seals and not expelling the elders. | 30
|
| Paradise City | Have all problems absent for 50 weeks in the City with at least 15k population. | 15
|
| Pork Barrel | Fulfil at least one promise to five different communities and factions in one playthrough. | 30
|
| Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand. | 30
|
| Ready For The Storm | Finish Defeat the Frost or Embrace the Frost before the whiteout. | 15
|
| Revered Leader | Have "Devoted" standing with every community. | 30
|
| Sneak a Peek | See 10 different situations near a district hub. | 10
|
| Steward Little | Have negative relations with all communities. | 10
|
| The Work of Merit | Have at least 90% of the population be active workers in your city. | 60
|
| The end is just the beginning | Ensure the Wanderers' survival during the Whiteout. | 10
|
| Trusted | Have maximum trust. | 10
|
| Unanimity | Have 100% of delegates vote in favour of any law. | 30
|
| Urban Planner | Have 10 districts affected by hubs. | 15
|
| We are in a different place now | Change a policy to another one, and then sign the previous one once again. | 10
|
| We're not the same | Meet all factions in the Utopia Builder mode. | 15
|