Achievement | How to unlock | Points
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Ambitious | Complete all Ambitions in the Utopia Builder. | 60
|
Anger management | Don't let Fervour of any faction reach maximum level in a playthrough. | 30
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Another day in paradise | Complete the playthrough in the Utopia Builder. | 15
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Bankster | Have at least 50 income of heatnotes. | 15
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Bonfire | Don't let Faction War spread over five or more districts. | 15
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Change the Future | Research 60 different ideas under 600 weeks. | 60
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Consistency | Never research a building or sign a law of the opposite affinity to the one you already have. | 15
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Don't starve | Have no hunger during whole duration of the Whiteout in New London. | 15
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Expanse | Reach over 50,000 population outside of your main city. | 60
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Expansionist | Set up three colonies. | 30
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FrostCity | Have at least five different area effects applied to the district. | 10
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Green Power | Fulfil at least 300 Heat demand using Steam and have absent Squalor. | 30
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Isolationism | Finish the game without gathering any resources from the frostland or colonies. | 30
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Law and Order | Have Crime and Tension Absent in the City with 30k population. | 60
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Lawmaker | Sign at least 20 new laws in a single playthrough. | 30
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Likeable | Never have relations worse than Sceptical with any community or faction. | 60
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Making Progress | Have Squalor Absent despite having at least 1000 Material Demand. | 60
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Megalopolis | Reach over 60,000 population in your main city. | 60
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Mixed sentiments | Have rally and protest at the same time. | 15
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New Oxbridge | Double starting Research speed. | 10
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No lesser evil | Ensure Wanderers' survival while saving the seals and not expelling the elders. | 30
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Paradise City | Have all problems absent for 50 weeks in the City with at least 15k population. | 15
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Pork Barrel | Fulfil at least one promise to five different communities and factions in one playthrough. | 30
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Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand. | 30
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Ready For The Storm | Finish Defeat the Frost or Embrace the Frost before the whiteout. | 15
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Revered Leader | Have "Devoted" standing with every community. | 30
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Sneak a Peek | See 10 different situations near a district hub. | 10
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Steward Little | Have negative relations with all communities. | 10
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The Work of Merit | Have at least 90% of the population be active workers in your city. | 60
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The end is just the beginning | Ensure the Wanderers' survival during the Whiteout. | 10
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Trusted | Have maximum trust. | 10
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Unanimity | Have 100% of delegates vote in favour of any law. | 30
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Urban Planner | Have 10 districts affected by hubs. | 15
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We are in a different place now | Change a policy to another one, and then sign the previous one once again. | 10
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We're not the same | Meet all factions in the Utopia Builder mode. | 15
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