Achievement | How to unlock
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A Bitter Farewell | Have a Clan voluntarily leave the settlement.
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Archivist | Find three notes (throughout all playthroughs).
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Crunch Time | Have people work seven days in a row without a break (including Night Shifts).
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Diversity | Have at least five different clans in the community.
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Expansion | Build a second Storage.
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Failures | Have at least thirty people die before completing the main storyline.
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Friends Will Be Friends | Achieve hundred Relationship between at least two Clans.
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Get Out | Send one of the clans away.
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Here Comes The Sun | Complete the main storyline.
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Industrial Re-revolution | Start production using electricity.
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It was all true | Find the Power Plant.
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Keep it clean | Build a Wind Plant.
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Leaders of Men | Complete the main storyline with no more than ten deaths.
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Let's get dirty | Build a Coal Generator.
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Live Long and Prosper | Unlock all possible technologies in the Development tree.
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Master Archivist | Find twenty notes (all playthroughs).
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Pier Pressure | Build a Pier.
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Radio Waves | Start broadcasting on the Radio Tower.
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Renovation | Use a reclaimed building for your purposes.
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Senior Archivist | Find ten notes (throughout all playthroughs).
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Separationist | Have all Clans separated in different districts (while having at least two in the community).
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Survivor | Survive the first epidemic outbreak.
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Teach a man to fish | Build a Fishing Dock.
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The Road | Build hundred tiles of roads (in one playthrough).
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The Rule of Law | Enact "Community Law".
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Under Construction | Build every building in the game (in one playthrough).
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Urban Explorer | Search through twenty abandoned buildings (in one playthrough).
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Vile Monarch | Enact "The Crowning".
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