| Achievement | How to unlock
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| A Bitter Farewell | Have a Clan voluntarily leave the settlement.
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| Archivist | Find three notes (throughout all playthroughs).
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| Crunch Time | Have people work seven days in a row without a break (including Night Shifts).
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| Diversity | Have at least five different clans in the community.
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| Expansion | Build a second Storage.
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| Failures | Have at least thirty people die before completing the main storyline.
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| Friends Will Be Friends | Achieve hundred Relationship between at least two Clans.
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| Get Out | Send one of the clans away.
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| Here Comes The Sun | Complete the main storyline.
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| Industrial Re-revolution | Start production using electricity.
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| It was all true | Find the Power Plant.
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| Keep it clean | Build a Wind Plant.
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| Leaders of Men | Complete the main storyline with no more than ten deaths.
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| Let's get dirty | Build a Coal Generator.
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| Live Long and Prosper | Unlock all possible technologies in the Development tree.
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| Master Archivist | Find twenty notes (all playthroughs).
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| Pier Pressure | Build a Pier.
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| Radio Waves | Start broadcasting on the Radio Tower.
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| Renovation | Use a reclaimed building for your purposes.
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| Senior Archivist | Find ten notes (throughout all playthroughs).
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| Separationist | Have all Clans separated in different districts (while having at least two in the community).
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| Survivor | Survive the first epidemic outbreak.
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| Teach a man to fish | Build a Fishing Dock.
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| The Road | Build hundred tiles of roads (in one playthrough).
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| The Rule of Law | Enact "Community Law".
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| Under Construction | Build every building in the game (in one playthrough).
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| Urban Explorer | Search through twenty abandoned buildings (in one playthrough).
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| Vile Monarch | Enact "The Crowning".
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