Dishonored 2 (PC)

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Domino

This is the best Emily power we have seen yet. This gives you the ability to connect and line up the faiths of your enemies. What this means is that whatever you do to one enemy will happen to the rest. So, as in a 'Domino Effect', one domino enemy falls victim to your powers and so do the others if they were aligned properly.

Easy "Black Market Burglar" achievement

At the start of Mission 2: Edge Of The World, proceed through the Bloodfly infested building to the upper floor. You will find an infected enemy and the key to the Black Market shop. Collect the key and return to the Black Market at the start of the mission. Climb through the window behind the shop and open the door with the key to get the "Black Market Burglar" achievement.

Easy "Circle Of Life" achievement

To do this, you must play as Corvo and buy all of his possession skills by the time you reach Mission 5: The Royal Conservatory (costs 13 runes). If you spend too many runes on other skills or do not find enough runes, you cannot do this. In the area with the Watch Tower (after the first Wall Of Light), make sure you are not spotted and do not kill anyone. Go to the place shown in the video and possess the hound, rats, bloodfly, human, and fish (in that order). You have very limited time to do this. After a few seconds the possession ends -- so you must be quick. Create a manual save backup before entering the area with the Watch Tower so you can retry if you make any mistakes.

Easy "Clockwork Collector" achievement

While inside the mansion in Mission 4: The Clockwork Mansion (where you have to find and eliminate Jindosh), you will encounter robots that will attack when causing trouble or making a lot of noise. You must destroy three of those Clockwork Robots and then pick up their plaque from the floor after they self-destruct to get the "Clockwork Collector" achievement. Start by taking their head off (either with a ranged weapon or hold [Melee] for a range strike). It should only take 2-3 hits to take their head off. Then, run around them in circles and hit all body parts with your sword until the yellow armor falls off. They will blow themselves up after taking too much damage and leave a plaque.

Easy "Counter-serum" achievement

During Mission three: The Good Doctor, one of your main objectives will be to talk to Dr. Hypatia. To get the "Counter-serum" achievement, you must cure her by crafting the anti-serum. Do not kill her or you will not be able to get the achievement. When you talk to her in the morgue, check for a dying patient in the back of the room. He will give you a side quest and the combination to a safe. Grab the counter-serum formula from the safe and craft it. Then, inject it into Dr. Hypatia by performing a non-lethal takedown on her. Complete the mission and you will be aboard the Dreadful Wale (your ship/hub area). Talk to Dr. Hypatia on the ship to get the achievement.

Easy "Dilapidation" achievement

This can be done immediately after getting the Timepiece item in Mission 7: A Crack In The Slab. Leave the room where you obtained the Timepiece, and switch to the past. In the long corridor, go through the first door on the right, jump up the shelf in the kitchen, switch to present time, and go through the opening in the wall. You will now be in a new area with a balcony. Switch to past time and shoot the two support beams off the balcony. When you switch back to present time, the balcony will have collapsed. Climb up to get the "Dilapidation" achievement.

Easy "Familiarity Breeds Contempt" achievement

This achievement takes place over Mission 1 and Mission 9. If you do not rob Galvani in the first mission, you will have to replay the entire game to get it. In Mission 1, after jumping down to the Dunwall City Streets, enter the first building on the left side (when facing the next objective marker) to find a safe. The combination is behind the painting in the same room. Grab the items from the safe to rob Galvani for the first time. In Mission 9, go to the exact same location as before, except this time you will be coming from a different direction (from Harbor to Dunwall Tower). Open Galvani's safe again using the same code to get the "Familiarity Breeds Contempt" achievement.

Easy "Fatal Redirect" achievement

To kill an enemy with their own bullet, you need the "Reflexes" and "Superior Deflection" skills, which costs a total of three runes. Both Emily and Corvo have these skills. With these skills, all projectiles shot at you will will now be deflected to the nearest enemy while blocking. Hold [Block] and look for an enemy with a pistol. They wear red clothing -- the first few can be found in Mission 2. You can first damage them with your sword if desired. Only the final hit has to be their own bullet. Eliminate all other enemies in the area so the bullets are not redirected at them.

Easy "Fearless Fall" achievement

When Mission three: The Good Doctor begins, go straight to the rooftop of the hospital. You can either use the elevator or your traversal powers to get up there. Stand on the arch (edge of rooftop) and jump down onto an enemy. You must kill the enemy by pressing [Melee] just before hitting the ground to get the "Fearless Fall" achievement. You can lure enemies to specific locations by shooting the crossbow or throwing an explosive (the crossbow is best for this). The enemies will investigate the impact point of your crossbow bolt. This makes it much easier to get them in a good position for you to jump on.

Easy "Flooded Basement" achievement

This can be done immediately after getting the Timepiece item in Mission 7: A Crack In The Slab. Leave the room where you obtained the Timepiece, and switch to the past. In the long corridor, go through the first door on the right, jump up the shelf in the kitchen, switch to present time, and go through the opening in the wall. You will now be in a new area. Go around the left side and down to the basement. Switch to past time. There will be two soldiers in the basement. Near them is a crank-wheel and a hole in the wall. Throw the crank through the hole. Switch to present time and place the wheel on the underwater pipe. You can then drain the water to reveal the hidden rune and get the "Flooded Basement" achievement.

Easy "Freedom Of Speech" achievement

While on the streets of Dunwall (after escaping the palace) in Mission 1: A Long Day In Dunwall, you will pass by a place called "Dunwall Courier". It is a building on the left of the road before going to the harbor. Go to the top floor to see the Printer being threatened by a soldier. Stab the soldier, then talk to the Printer afterwards (he will run into a side room) to get the "Freedom Of Speech" achievement after the dialogue.

Easy "Gazebo" achievement

Early in Mission nine: Death To The Empress, you will have to enter the courtyard of Dunwall Tower. There are many witches gathered around the courtyard/garden area. In the gazebo in the garden is a memorial for Jessamine. Interact with it to get the "Gazebo" achievement.

Easy "Heartbeat Reaper" achievement

Shortly after getting past the Wall Of Light in Mission 2: Edge Of The World, you will reach Addermire Station -- a large train station with several enemies and another Wall Of Light inside. This is just before entering the carriage. If you enter the carriage, you have gone too far and it will end the mission. Behind the registration is an armory, where you can find several grenades. Collect the grenades and alert all the enemies around the building. Lure them to the armory, then throw one of the grenades when they are standing close together in the room. The grenades have a large blast radius and will instantly kill all enemies. You can easily get 10+ kills in this area if you lure enough enemies.

Easy "Morbid Theft" achievement

When Mission two: Edge Of The World begins, go straight to the Black Market shop and climb out the window on the back to find a woman named Mindy Blanchard. Talk to her and complete her side quest to get the "Morbid Theft" achievement. She will ask you to get a certain dead body from the Overseer Outpost and bring it to her.

Easy "Oracular Echoes" achievement

After getting past the first Wall Of Light in Mission 5: The Royal Conservatory, you will reach an area with a watchtower and another Wall Of Light. Proceed through that area to reach a large building with a lot of Witches (same building where you have to defeat the main target). In the main hall, go up the first flight of stairs to find a shrine on the balcony with blue glowing markings on the ground. It also has drawings of blue aliens and a machine with a switch. Activate the switch to trigger the voices. Activate it three times to listen to all the voices and get the "Oracular Echoes" achievement. Make sure to wait there until they are done talking.

Easy Jindosh Lock combination solution

In Mission six: The Dust District, you will encounter the Jindosh Lock. The Jindosh Lock combination is randomized and different for every player and changes with each playthrough. However, you can easily solve it every time by creating a manual save game at the start of the mission, when talking to Meagan Foster (before killing either of the gang bosses). Then, kill and deliver one of the gang bosses to the other. They will give you the combination for your Jindosh Lock. Write down the combination. Then, reload the manual saved game you previously created. Go to the Jindosh Lock and enter the code you wrote down to unlock it and get the "Eureka" achievement. This is also very useful during a stealth run. Use the same method, then reload the manual save and enter the code to skip the entire mission. After opening the Jindosh Lock, the mission will immediately end.

Electroshock Machine puzzle solution

The Electroshock Machine puzzle is at the end of Mission 4: The Clockwork Mansion, when you finally meet with Kirin Jindosh. You can choose from two options. You can kill Kirin or place him in the Electroshock Machine. If you choose the Electroshock Machine, you have to create enough power to flip the switch next to the electric chair Kirin is sitting in. There are two nearby terminals that you can use that list various options such as Weaponry, Anatomy, Optics, etc. There is 11 power available and the Electroshock Machine requires 7 -- so you need to make sure the other two panels do not exceed 4. To simply do this, select Anatomy and Optics to have enough power.

Infinite mana

In Mission 6: The Dust District, knockout Paolo. This may also work on Breanna in Mission 5. Loot his body for three Bonecharms, but make sure to sacrifice the third Bonecharm. Kill him, then you should be able to loot him again for the same charm. It should now be glitched. It will always unequip itself. Sacrificing the Bonecharm will not give you any additional Whalebones; it will just re-appear. Stack five Void Favor Charms (four traits) to get unlimited mana. Note: Create a backup save before using this exploit, as it could cause issues with your game. It can cause weird visual effects at your start and save screens.

Outsider Shrines

There are five Outsider Shrines in the game. Visit each one to obtain runes and information pertaining to the character after whom the shrines are named.

High Overseer Campbell - Look for Granny Rags, who is located in her apartment near the balcony. Through her back door, you'll find an alley with a shrine.

The Royal Physician - You should see a strange building, not far from Lord Pratchett's house. To access it, use your Blink spell while positioned on Pratchett's roof. Inside the building, you'll find a shrine.

Lady Boyle's Last Party - Not far from Boyle's Estate, you will find a (mostly) abandoned building that now is populated by Weeper foes. Ascend to the building's upper levels to find the shrine.
Return To The Tower - In the torture chamber, look for floors that descend to the building's first floor. Head down those stairs to reach the shrine.

The Flooded District - If you have completed sub-missions for Granny Rags and Slackjaw, you can find the characters in the district sewers. Talk to them and then head through the door near the furnace to find the final shrine.

Safe Combinations

At various points in the campaign, you will come across safes. Some missions have more than one safe, and safes may open to more than one combination. Below, you will find known combinations for the corresponding safe:

Mission 1 - 451
Mission 2 - 287 (Dr. Galvani's house)
Mission 2 - 217 (kennel door)
Mission 2 - 203 (Overseer's base)
Mission 3 - 138, 656, 679, 696, 879 (Slackjaw quest)
Mission 3 - 656, 696 (artist's house)
Mission 4 - 437 or 473 (building top floor)
Mission 4 - 294 (behind painting)
Mission 6 - 935 (Lord Regent's quarters)
Mission 7 - 428, 525, 528, 628

Sokolov Paintings

To find all of the Sokolov paintings, look in the areas described below. Some areas contain more than one painting. If you're having trouble, you can use the Heart to make the search a bit easier.

High Overseer Campbell - Gain entry to the mansion's basement, which you can enter by pressing a hidden button that is located on the wall just across from the kennel's entrance. Once inside the basement, explore to find the painting.

House Of Pleasure - At the Golden Cat, question the art dealer to learn the combination for his safe. You can find three paintings in the apartment: one in the safe, one in a guarded room on the second floor, and one in the bedroom located on the third floor.

The Royal Physician - Tend to the guards on the first floor in Sokolov's house, then take the painting they were protecting.

Lady Boyle's Last Party - At the point when you are looking for a Boyle sister, do a bit of looking around. Near where you find the target of your search, you will also find a painting. A second painting, meanwhile, is located on the mansion's second floor. Look for it near center of the show room.

Return To The Tower - Look for a room with a conspicuous fireplace, on the second floor inside the tower. The painting is hanging above that fireplace, in plain sight.

The Flooded District - A ruined building with three floors is located in the Waterfront region. Ascend to the third floor and use the Blink spell to snag the painting before you head for the refinery. After you clear out the Assassins' Headquarters building, look for a chain as you are leaving.
You can climb along it to find a platform on your descent. There you will find a second painting. Then seek out a third painting in the sewers, near the Old Port District Outskirts. It is upstairs from the area where you deal with Granny Rags.

Stilton's Master Key location

Shortly after Mission 7: A Crack In The Slab begins, you will receive the "Timepiece" item that allows you to time travel. Immediately after getting the Timepiece, go to the far end of the corridor. Switch between past and present time to get through it undetected. You can also use it to see where enemies are in the other timeline. Stilton's Master Key is in the room at the end of the corridor. Switch to present time when you enter the room, crawl under the table, switch to past time, and collect the key to get the "Under The Table" achievement.

Thief: The Dark Project Reference

Proceed through Mission 7: The Flooded District, until you arrive at the Assassin's Hideout location in Central Rudshore. Your overall objective at that building is to meet with the primary target, but your approach matters. Sneak inside to avoid alerting your enemies. Once inside, look for a training area. Two assassins are positioned near one another, and one of them congratulates the other on a job well done. "I did not see you approach," he comments, which is the same dialogue you might recall hearing if you completed the stealth training tutorial in Thief: The Dark Project.

Tips and Tricks

Save the Game
The game offers you three slots to save progress. So maintain a habit from start to save the game in last position to avoid replaying some missions. Manual save points are better than checkpoints and will save your time.

Collect everything you can find
When you are in an area try to investigate everything. Open the boxes, cabinets, etc to find coins, cash, etc. This will be later used to buy a lot of upgrades. So gather every possible item in the game.

The Alert Bar
Keep watch on the alert levels whenever you are moving in Karnaca. There are guards everywhere. Your movement can alert the guard. Whenever you are spotted you will see a white bar on the top of the screen. If turns red then it is means danger. The bar will not remain all the time on the screen. It is necessary to watch it once it appears. In case the bar turns read and you are spotted then take down all those enemies who had seen you to reduce your presence. You can also crouch and walk to avoid guards.

Health Levels
In middle of fight try to use Health vial to avoid much damage. The health regenerates at slow rate. This will help you to get some time and you can take down enemies in front of you. But if you get chance you can stand aside somewhere and wait back for the health to recover. You can buy health vial and add it in the inventory. On PS4 press L1 to and LB on Xbox One to check the total amount of health in your inventory.

Wait for Mana to Regen
If you constantly use your powers your Mana will not regeneration fast in the game. You have to ensure that you use the powers when it is needed. There are limited resources provided in the game. When you use a power like Far Reach, wait back and don’t use any other power instantly. The Mana will regenerate and then you can utilize it again.

Distraction
At some point you might see a lot of guards or hard to go ahead. The best way to move is to use a distraction. Like noise or throw objects in wrong direction. This will alert the guards and they will try to inspect it. There are alarm clocks you can use for the same. You can also throw dead guards in between a group for distraction.

Dark Vision
You will get Dark Vision later in the game. It is a highly effective ability that can help you to ensure guards position no matter how sure you are. You might land instantly into bunch enemies and will fall. So try to use dark vision to avoid a direct one-on-one interaction with the enemy.

Use Blink
Blink spell in the game can help you to instantly teleport from one place to another. You can use this at the time of gathering collections. You must upgrade blink and keep it as a primary ability. As you upgrade you will get higher distance coverage in teleportation.

Reach the Roof
In case you are ambushed by guards or enemies, reaching a higher point will help you to get some time. You can then learn enemy position and take them down one by one.

Bonecharm Crafting
This is a very useful in the game and important to learn. It will only be possible after get ability to craft Bonecharm. It will cost 1 rune and you can then go ahead to choose the traits. After unlocking you have pay Raw Whalebone the make single Bonecharm.

Various Steam Achievements

Complete the indicated task to unlock the achievement.

AchievementHow to unlock
AcrobatEliminate ten enemies with Drop Assassination.
Alternative ApproachFinish an entire mission with no casualties.
Art CollectorAcquire all collectible paintings.
Black Market BurglarRob a black market shop.
Circle of LifeCast Possession once, chaining between human, hound, rat, fish, and bloodfly.
Clean HandsComplete the game without killing anyone.
Clockwork CollectorObtain numbered plates for three Clockwork Soldiers.
Counter-serumChat with Dr. Hypatia aboard the Dreadful Wale.
DilapidationFind the hidden balcony passageway.
Empire in ChaosComplete the game in high chaos.
EurekaCrack the Jindosh Lock without finding the solution elsewhere.
Faithful to the AbbeySide with the Overseers in the Dust District.
Familiarity Breeds ContemptRob Galvani multiple times.
Fatal RedirectKill an enemy with their own bullet.
Fearless FallDrop from Addermire's highest point and take out an enemy below.
Flesh and SteelComplete the game without supernatural powers.
Flooded BasementDrain the water to recover a Rune.
Freedom of SpeechSave the Printer of the Dunwall Courier.
GazeboPay tribute to Jessamine one last time.
GhostlyFinish an entire mission without being spotted.
Heart WhispersUsing the Heart, listen to the secrets of 40 different people.
Heartbeat ReaperEliminated 6 enemies in less than 1.5 seconds.
Howlers 'til the EndSide with the Howlers in the Dust District.
In Good ConscienceComplete the game in low chaos.
Morbid TheftSteal a corpse for Mindy Blanchard.
Occult CarverCraft 10 Bonecharms.
Oracular EchoesListen to the voices of the Sisters of the Oracular Order.
Place of Three DeathsKill Paolo three times.
RogueEliminate 20 unaware enemies.
Royal SpymasterPeruse all journals and audiographs by Meagan Foster and Anton Sokolov aboard the Dreadful Wale.
ShadowFinish the game without being spotted.
SilenceEliminate Jindosh without him ever knowing you were there.
Sliding MarksmanScore a headshot while sliding.
Songs of SerkonosFind 3 musical duos across Karnaca, and listen to their songs.
SouvenirsCollect all the decorative objects for the Dreadful Wale.
Stay of ExecutionStop the Grand Guard from pushing someone into the Wall of Light.
The EmpressFinish the game with Emily Kaldwin.
The LoversLink 2 characters with Domino just before one kills the other.
The Royal ProtectorFinish the game with Corvo Attano.
Under the TableObtain Stilton's Master Key from under the table, with the guards there conscious and unalerted.
Well FundedFind 60% of available loot.