Achievement | How to unlock
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Accepting the Prophecy | Destroy the Harbor on Pacifist or higher.
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Aesthetics | Have a mill surrounded by six farms.
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Ascended | Ascend a die.
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Break the chains | ...
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Burn and Pillage | Completely destroy an encampment.
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Charismatic Leader | Complete Building a Following on Standard difficulty or higher.
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Despite everything | Destroy the Harbor on Hard difficulty or higher.
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Discover the truth | ...
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Escaped | Complete Hunted on Standard difficulty or higher.
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Fate is against us | Destroy the Harbor on Extreme difficulty.
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Full house | Have at least five dice classes at the same time.
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Greedy | Have at least 30 gold.
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Hear me out | Prevent a riot.
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Hidden Secrets | Fully explore a ruin.
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Ice and Fire | Complete Ice and Fire on Standard difficulty or higher.
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Incredible Strength | Get a construct die with at least one face at maximum power.
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It's spreading | Have at least one corrupt face on everyone of your dice.
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Just Chilling | Have 12 frozen dice at the same time.
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King of the Dice | Unlock all achievements.
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Knowledge is Power | Have at least three workshops active at the same time.
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Like the dream | Destroy the Harbor on Legacy difficulty or higher.
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Listening to the crowd | Have 3 Pleased dice classes at the same time.
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Mad Engineers | Complete Bizzarre Requirements on on Standard difficulty or higher.
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Manipulating Fate | Obtain a Construct Die.
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Metropolis | Complete Metropolis on Standard difficulty or higher.
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Oktoberfest | Hold a festival for at least three different dice classes at the same time.
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Prophecy Fulfilled | Destroy the Harbor on Standard difficulty or higher.
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Purist | As a Stranded King reach the true ending without starting with any ascended dice on Legacy difficulty or higher.
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Red Tape | Complete Red Tape on Standard difficulty or higher.
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Six Faces | Complete Six Faces on Standard difficulty or higher.
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The City | Find the source of the attacks.
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The Corrupted | Win a game as the Corrupted.
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The Council | Unlock all the original rulers.
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The First King | Complete A New Leader on Pacifist or higher.
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The Flail | Win a game as the Flail.
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The Foul | Win a game as the Foul.
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The Great Winter | Complete The Great Winter on Standard difficulty or higher.
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The Greedy Ones | Discover the origin of the Merchants Encampment.
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The Incarnate | Win a game as the Incarnate.
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The Mad | Win a game as the Mad.
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The Penitent Ones | Discover the origin of the Priests Encampment.
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The Stranded King | Win a game as the Stranded King.
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The Unruly Ones | Discover the origin of the Warriors Encampment.
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The Vicar | Win a game as the Vicar.
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The experiment | Have a die with all faces of different classes.
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The great fire | Have at least five buildings on fire at the same time.
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We made it | Survive the first winter.
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