Achievement | How to unlock
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A Reputation | Kill a human.
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Architect | Have thirty rooms.
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Beat Cops | Defeat the police investigation.
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Belle of the Ball | Crush 3+ humans with Bell Crush and the Witch present.
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Blockhead | Defeat the Master Stone Mason.
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Body Horror | Kill a human affected by Manifest Fears and Witch Presence.
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Calm Before the Storm | Complete a turn without consuming AP, next turn get three kills.
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Chip Off the Block | Defeat the Stone Mason assault.
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Cruel Fate | Kill an insane human.
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Curator | Have at least one of each room.
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Dealer's Choice | Upgrade five cards.
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Dominion | Have three Nightlong cards active in one night.
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Double Tap | Kill the final human of a night with Encore or High Risk active.
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Driven Mad | Fully drain a fleeing human.
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Evolution | Upgrade fifteen cards.
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Feed Me | Kill three humans in the Heart Room across all runs.
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Fickle | Discard a full hand.
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Foretold | Sacrifice two Nightlong cards in the Sacrificial Room in one night.
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I Am The Nightmare | Complete all thirteen levels of the Nightmare mode.
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Jigsaw | Compel a human into a Locked room and kill them.
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Mea Culpa | Defeat the priest exorcism.
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My House | Play Shifting Hallways five times in a single night.
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Nine Lives | Kill nine humans in the same room as the cat.
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No Witnesses | Kill a human that is fleeing after seeing a body.
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One Night at Fred's | Play three Trap cards in a turn.
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Open Floor | Have 3+ 12 tile rooms.
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Orchestrated | Spend 5 AP in the Rehearsal Room in one turn.
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Panicking Herd | Drain 30 Sanity in a single action.
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Path of Exile | Defeat a Pathfinder without taking damage.
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Purgatory | Return a human to the same room three times.
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Rationalize This | Drive two police insane in one night.
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Resounding | Impact every human with an empty Echo Chamber.
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Sanitarium | Fully drain every human in a 5+ human night.
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Slasher | Inflict Damage five turns in a row.
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Sleight of Hand | End the night with a kill after playing Hidden Trick.
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Slow Burn | Play five Tension cards in one turn.
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Solitary | Use Solo cards on every human in the Mirror Hall in a single night.
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Stampede | Trigger 4+ Fleeing in a single action.
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Subconscious | Fully Drain a human by entering the Phobia Room.
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Trauma | Drain a human for half or more of their sanity.
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Unseen | Go 28 nights without the Heart being witnessed.
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