| Achievement | How to unlock
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|---|
| A brilliant mind | Use the globe to open the secret passage.
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| Attack the docks | Escape your fallen territory.
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| Beyond reality | Accept to read an unholy book.
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| Caught in the trap | Fall into Fuller's trap.
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| Companion in arms | Save Drake's life during the fight with the creature.
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| Complete revelation | Read all the books of unholy knowledge.
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| Detective Edward Pierce | Reach the level of Expert in a skill.
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| Detective historian | Piece together Margaret Wyckwood's memoirs.
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| Ex Oblivione | Fail a skill test.
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| Farewell | Refuse the ritual.
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| Fight destiny | Successfully carry out the counter ritual.
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| Fluent in R'lyehian | Choose all the replies in R'lyehian.
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| From Beyond | Banish the Dimensional Shambler.
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| Hippocratic Oath | Heal all the patients.
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| In the footsteps of Daniel Upton | Kill or spare Bradley.
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| Jack of all trades | Inspect 50 items.
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| John Raymond Legrasse | Find 20 hidden items.
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| Memory | Explore the memories of the Hawkins family.
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| More sober than Zadok Allen | Never drink.
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| Nameless Cults | Refuse to take part in the ritual.
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| No prohibition for Darkwater | Deliver liquor to the sailors.
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| Sandman | Make a deal with a crazed inmate.
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| Scholar of the unspeakable | Meet Algernon Drake and accept his help.
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| Shared guilt | Push Irene Sanders to the limit.
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| Strange secrets | Find occult items.
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| The Abomination of Darkwater | Kill 5 inhabitants who are being controlled.
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| The aficionado of horror | Meet Francis Sanders.
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| The amulet of the Ancients | Lay your hands on Algernon Drake's treasure.
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| The Beast in the Cave | Enter the beast's den.
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| The Book | Read the Necronomicon.
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| The Call of Cthulhu | Invoke Cthulhu!
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| The curse of Sarah | Find Sarah Hawkins.
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| The delusional investigator | Be the plaything of an hallucination.
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| The dreamlike investigation | Accept the revelations.
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| The Good Samaritan | Save Mitchell.
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| The most trivial object | Discover all the small blue bottles.
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| The Outsider | Banish the creature for good.
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| The pit of horror | Fall into the sacrificial pit.
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| The Rats in the Walls | Make the suspects talk by using a heavy hand.
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| The Sarah Hawkins case | Accept the Sarah Hawkins case.
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| The Secret Cave | Discover the mansion's secret passage.
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| The Shadow Out of Time | Discover all the murals of the disappeared tribe.
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| The Strange High House | Get driven to the Hawkins Mansion.
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| The Temple | Take part in the ritual in the caves.
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| The Terrible Old Man | Convince the caretaker to help you.
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| The Thing on the Doorstep | Banish the Dimensional Shambler using only one dagger.
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| The voice beyond the grave | Chat with a vision.
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| The White Ship | Learn the secret of the Scylla.
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| Voyage into history | Open the sailor's chest in the whaling station.
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