Achievement | How to unlock
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A Little Help From My Friends | Find the Radicals' hidden camp and make your introductions.
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Across the Chasm | Venture across a deep gorge on a rickety rope bridge.
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Aderan Intuition | Complete Episode 3: Escape Into Light without using a single hint.
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Aderan Paragon | Complete all of Episode One without using the Hint Button.
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Amateur Collector | Gather five collectibles in Episode One.
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Attention to Detail | Gather all the collectibles in Episode One.
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Balance Has Been Restored | Stop the Elders' plot and save the Aderans from encapsulation.
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Blackout | Fill every available space in all three levels of the Wire Puzzle on the falling glider.
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Bookworm | Enter Amaro's hidden library.
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Bridge Builder | Complete the Vine Bridge game in only six moves.
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Canyon Pass | Find the three animal tokens to unlock the Ceremonial Gate.
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Casual Collector | Find more than half of the hidden collectibles in Episode Two.
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Catalog of Wonders | Find all 45 hidden collectibles in Episode Two.
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Date with Destiny | Enter the Great Hall and speak with the Elders.
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Dear Diary | Use the Journal.
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Escape Artist | Fashion a crude rope and escape through a crack in the floor.
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Family Moment | Find the picture of Jane's mother.
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Fire Wire | Complete the Glider Wire Puzzle and the Radicals' Camp Wire Puzzle in less than one minute each.
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First Find | Gather your first collectible.
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Focused Mind | Solve all the minigames in Episode One without skipping.
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Gimme a Hint | Use the Hint Button five times.
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Glyph Master | Use the key glyphs to open the door to Amaro's Tower.
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Grandfather? Grandfather! | Reunite with Amaro.
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Hidden Object Master | Find every item in a Hidden Object scene in under 30 seconds.
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Home Away From Home | Discover Amaro's secret workshop behind the waterfall.
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I've Definitely Seen This Before | Examine ten symbols of Adera in Part 2 of the episode.
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I've Seen This Symbol Before... | Examine seven symbols of Adera in Part 1 of the episode.
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Invisible Reader | Reveal the contents of the secret note inside Amaro's library.
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It's Not Just a Toy | Find a use for the kaleidoscope.
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Keen-Eyed Sleuth | Complete a Hidden Object scene without using the Hint Button.
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Knight Champion | Complete the Knight's Tour chess puzzle in Amaro's cave without undoing a single move.
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Labyrinth Leader | Complete the Maze Puzzle in the Great Hall with only 10 maze rotations.
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Lifesaver | Revive Hawk with water and the medkit.
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Mad Tapper | Receive the rapid-tap warning in a Hidden Object scene three times.
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Master Astronomer | Line up all the planets in the celestial observatory in 15 moves or less.
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Master Cartographer | Find all landmarks through the observatory telescope in under two minutes.
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Master Puzzler | Complete Episode Two using the Hint Button no more than five times.
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Memories of Amaro | Observe a childhood memory of Jane and her grandfather, Amaro.
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Missed It by That Much | Build the tower of stones on the far-right platform in the strength trial.
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Modern Art | Repair the glass mural and open the path to the corrupted swamp.
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No Node Left Behind | Complete the Blue Grotto orb game without losing a single node to an orange sphere.
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Orb Heirloom | Obtain the Orb.
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Orb-Colored Glasses | Unlock the orb's ability to see through illusions and take it for a test drive.
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Page Flipper | Revisit each page of the Journal.
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Patience Is a Virtue | Complete Episode Two without receiving a rapid-tap warning.
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Pulse Perfection | Miss no more than three taps while shifting the boulder in the cave pool.
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Quetzal Aflame | Set the quetzal aflame to discover a secret path.
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Race to the Finish | Escape the abandoned plaza and make your way into the jungle.
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Ritual Chamber | Ritual Chamber
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Snake Charmer | Chase snakes away from the clogged water channel.
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So Close | Arrive at the tower where Jane believes Amaro is located.
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Steam Punk | Obscure the stone mask's vision in the bath house.
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Surface Dweller | Escape the Aderan underground and make it back to the surface.
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Tap Tap Tap | Pop 20 bubbles in the Orb Shifting game within the Jungle Cavern.
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Thanks for Flying Adera Airlines | Make a successful emergency landing in your glider.
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The Glow | Pour the glowing mixture into the base of the sundial.
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The Life Cycle | Properly place the missing items on six statues.
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The Plot Thickens | Discover the encapsulation cocoon in Amaro's testing chamber.
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The Tower | Find your way into Amaro's tower.
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This Way, That Way | Travel back and forth between the same 2 scenes 4 times in 30 seconds.
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Trials and Tribulations | Complete the Aderan trials of strength, intelligence, and faith.
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We Have Liftoff | Build Amaro's flying machine and escape the tower.
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Why Did It Have to Be Bees? | Chase away the bees and enter the mysterious Aderan city.
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Zealot Collector | Gather 30 collectibles in Episode One.
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