Rope Racers (iPhone iPod)

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Cash

Cash is the game's premium currency. It is used to unlock additional racers. You will earn a small amount of Cash each time you level up. The best way to earn Cash is to complete missions, which are side objectives. Complete missions as soon as possible because they will refresh after a certain period of time passes.

Movement

Momentum is important when trying to win races. Allow your character run for a few seconds to build speed, then rope up. Allow yourself to get some height before releasing the rope to drop down to build more momentum. Before getting too close to the ground, rope again to transfer that momentum into your swing. Release at the top of the swing to fling yourself forward at high speed. When you rope without any momentum, you will slow yourself down. This is acceptable when trying to set yourself up for a large boost, however do not hold the rope for too long. If attached to a ceiling, holding the rope for too long will slow you down or cause you to slam into the ceiling. When trying to attach to a point, be careful because the rope can only extend a certain distance. If it does not hit a surface it will drop down, and as long as you continue to hold it, it will slow you down by a large amount.

Upgrades

Spend coins to upgrade your racer. Each time this is done, their running and swinging stats will increase.

Various General Tips

Exploiting your momentum is key in this game.

Don't rope for too long it will slow you down. Also keep an eye out as the rope can only extend a certain distance.

To unlock additional racers, you’re going to need premium currency of this game cash.

You gain cash a little bit every time you level up and you earn it through missions, a side objectives that award you with cash upon completion.

Every time you upgrade a racer, their running and swinging stats increase and they become faster.

Quick tip on building speed: let your character run for a couple of seconds, then rope up. Let yourself go a little high, then let go of your rope and drop down to build some more momentum. Before you get too close to the ground, rope again and all of that momentum will be transferred into your swing.