Race Team Manager (iPhone iPod)

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Cars

After a new championship to race in becomes available, you must purchase a new car to match its requirements. When buying new cars, use its efficiency as a criteria on how well it will suit you. A car with better efficiency will allow you to drive aggressively for a longer amount of time. Handling is less important, as it is used mainly during the Overtake actions.

Driving modes

You can select between three driving modes. Try starting with Aggressive at the start of the race to gain positions. Then, switch to Cautious and remain there as long as possible before making a pit stop.

Aggressive: Fuel and tire consumption rate is very fast. You will get overtakes and slipstreams very often.
Balanced: Fuel and tire consumption rate is normal. You have a regular chance for overtakes and slipstreams.
Cautious: Fuel and tire consumption rate is slower. You will get less overtake chances.

Events

The following events will occur during races.

Avoid: Triggers when multiple cars in front of you crash into a big pile up. Avoid them by dragging a line directing your car around the pile up.
Block: Triggered when the racer behind you is riding on your slipstream. They will approach you from behind, then suddenly approach from the right or left. To counter them, quickly swipe in the direction they are approaching.
Overtake: The view will change to first person perspective. Tilt your device to turn correctly. Do not tilt too far or you may collide with the car you are trying to overtake.
Pit Stops: Triggered when you run out of fuel and tires or if manually activated. Your car will pull into the pit stop for a tune up, and five blue circles will appear on your tire. Quickly tap all the circles to remove your tire. A new tire will replace it, and you must tap the circles again to return to the race.
Slipstream: Triggered when you draft the racer in front of you. Wait until you are close to the leading car, then swipe left or right to race around them. Wait as long as possible without crashing.

Experience

At the end of each race, you will earn experience based on your performance. If you have extra money, you can also level up outside of races through training.

Your driver gains experience based on the number of successful overtakes you pull off. A higher level driver will allow access to better upgrades.
Your mechanic gains experience based on how little damage your car took. A higher level mechanic will restore the your Service gauge faster
Your sponsor gains experience on whether or not you met the position criteria, which was indicated at the start of the race. The higher level your sponsor is, the more bonus money earned after finishing a race.

Facilities

Facilities will make additions to your line up available, such as more upgrades, passive bonuses, etc. Focus on the Communications option to increase the rate that the Service gauge fills.

Service

The Service meter depletes as you as you participate in races or crash. It refills over time, based on your mechanic's level. When it reaches zero you must allow it to refill before you can race. To instantly refill your Service, advance the time on your device. Afterwards, set the time back to its correct value.

Upgrades

Go down the list and make sure no category is skipped when choosing upgrades. Upgrade as much as possible, especially in the performance category. However the most useful upgrades are those in the efficiency category to improve your fuel and tires.