Pac-Man (Atari 5200)

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Easy Key Rounds

On the fifth, seventh, and all subsequent key rounds, the ghosts will flash immediately after Pac-Man eats the first power pellet. The flashing will last until the ghosts are eaten. Avoid the flashing ghosts until almost all the dots have been eaten to easily complete those levels.

Missing Dot

Begin game play on the Cherry screen. Move to the right and move up and into the right side tunnel. A chomp sound will be heard as Pac-Man disappears. Pause game play and look to the left of your starting location to find one of the dots to the left of Pac-Man's starting location is now missing.