| Achievement | How to unlock | Points
|
|---|
| Back into Shape | Earn first bonus health point. | 15
|
| Blademaster | Hit three enemies at once with heavy attack. | 15
|
| Bug Squasher | Remove all Spiders from Clockwork Town. | 15
|
| Checking the Gears | Knock on all doors in Clockwork Town. | 30
|
| Coming Back to the Surface | Complete the game. | 100
|
| Creative Cleaning | Defeat the Nightmare in Freedom Isles. | 90
|
| Deadly spin | Kill two enemies at once with a heavy attack. | 15
|
| Distant Memories | Collect half the memories. | 30
|
| Exterminator | Remove all Plague Rats from Freedom Isles. | 15
|
| Figment of Steel | Earn third bonus health point. | 90
|
| Getting Back into the Game | Complete the intro. | 15
|
| I Remember That... | Collect one memory. | 15
|
| Loosening the Gears | Defeat the Nightmare in Clockwork Town. | 90
|
| Lovecraftian Shenanigans | Remove all Tentacles in the Pathway. | 15
|
| Noisy Neighbor | Knock on all doors in Outer Cerebrum and Cerebrum City. | 30
|
| Nostalgia | Go back to Freedom Isles and Clockwork Town after defeating their nightmares. | 30
|
| Not Skipping Leg Day | Earn second bonus health point. | 30
|
| Now it all Makes Sense! | Collect all the memories. | 90
|
| Overcoming Fear | Defeat the Nightmare in the Pathway. | 90
|
| Seeking Inspiration | Knock on all doors in Freedom Isles. | 30
|
| Time for Tea | Collect the Kettle Brothers' memory. | 30
|
| Turning on the Light | Collect the light bulb houses' memory. | 30
|
| Waterboy | Collect the memory in the Pathway. | 90
|