| Achievement | How to unlock | Points
|
|---|
| A Buried Place | Reach the sacred Vivary. | 10
|
| Adventuring Spirit | Choose to go through the gate to the Elym's when and where. | 55
|
| Better With Friends | Help everyone during the final loop. | 100
|
| Bug Fanatic | Lead Nova to a realization about her bug hobby. | 10
|
| Cartographer | Buy all of Z's maps. | 10
|
| Cat Connection | Convince the town hermit to save his own skin. | 10
|
| Disavowed | Uncover the Revelation of Amplification. | 10
|
| Don't Touch That! | Prevent Tetsa's tangled web of science. | 10
|
| Family Found | Fix things between Vos and Nova. | 10
|
| Finish What We Started | Choose to stay in Provenance and make it your home. | 55
|
| Forbidden | Uncover the Revelation of Twin Sight. | 10
|
| Genealogist | Collect all Remnants. | 10
|
| Giddy-up! | Execute the hidden "slide jump" movement technique. | 10
|
| Hence the Word... "Sabotage"... | Witness the Cultists' bomb go off at the bottom of Lake Elymere. | 30
|
| Horologist | Collect all Dewdrops. | 10
|
| Impossible | Uncover the Revelation of Unbinding. | 40
|
| It's a Trap! | Trap Verrik in the prison cell meant for you. | 30
|
| Kinemagician | Beat all times on all Wayfinder Plinths. | 50
|
| Kinematician | Beat at least one time on all Wayfinder Plinths. | 10
|
| Let's Go Again | Complete your first loop. | 10
|
| Lights Up! | Fix the lake pumphouse. | 10
|
| Look Out Belooowwww | Execute the hidden "fast fall" movement technique. | 10
|
| Loop Perfected | Obtain all trophies. | 200
|
| No Good Deed | Reach the surface. | 10
|
| Pacifist | Beat the game without hurting any person or creature. | 30
|
| Pumpkin Eater | Beat the game on Cycle 1. | 30
|
| Ready, Set, GO! | Execute the hidden "sprint" movement technique. | 10
|
| Rebirth | Help Ivo survive outside of the loop. | 10
|
| Redacted | Uncover the Revelation of Folding. | 10
|
| Redemption | Guide Verrik to see the errors of his ways. | 10
|
| Taboo | Uncover the Revelation of Nexus. | 10
|
| Tell My Story | Carry forward the tale of Zaramondus. | 10
|
| Temporally Untethered | Talk to Tetsa at all of her timestuck locations. | 30
|
| The Miller Time | Make it through Assembly Gate before it closes, without using a Sync. | 30
|
| The Wretched Plan | Uncover the inner workings of the Great Loom. | 10
|
| Theologist | Collect all Vestiges. | 10
|
| Tip the Scale | Gather all the pieces you need to perform a perfect final loop. | 10
|
| Unauthorized | Discover the blasphemous glaive. | 10
|
| What Lies Ahead | Break the cycle. | 50
|
| With Great Power... | Execute the hidden "glaive grapple" movement technique. | 10
|