| Achievement | How to unlock | Points
|
|---|
| Accepting the Prophecy | Destroy the Harbor on Pacifist or higher. | 10
|
| Aesthetics | Have a mill surrounded by six farms. | 5
|
| Ascended | Ascend a die. | 5
|
| Break the chains | Break the chains. | 55
|
| Burn and Pillage | Completely destroy an encampment. | 5
|
| Charismatic Leader | Complete Building a Following on Standard difficulty or higher. | 50
|
| Despite everything | Destroy the Harbor on Hard difficulty or higher. | 10
|
| Discover the truth | Discover the truth. | 55
|
| Escaped | Complete Hunted on Standard difficulty or higher. | 50
|
| Fate is against us | Destroy the Harbor on Extreme difficulty. | 55
|
| Full house | Have at least five dice classes at the same time. | 5
|
| Greedy | Have at least thirty gold. | 5
|
| Hear me out | Prevent a riot. | 5
|
| Hidden Secrets | Fully explore a ruin. | 5
|
| Ice and Fire | Complete Ice and Fire on Standard difficulty or higher. | 50
|
| Incredible Strength | Get a construct die with at least one face at maximum power. | 5
|
| It's spreading | Have at least one corrupt face on everyone of your dice. | 5
|
| Just Chilling | Have twelve frozen dice at the same time. | 5
|
| King of the Dice | Unlock all achievements. | 100
|
| Knowledge is Power | Have at least three workshops active at the same time. | 5
|
| Like the dream | Destroy the Harbor on Legacy difficulty or higher. | 10
|
| Listening to the crowd | Have three Pleased dice classes at the same time. | 5
|
| Mad Engineers | Complete Bizzarre Requirements on on Standard difficulty or higher. | 50
|
| Manipulating Fate | Obtain a Construct Die. | 5
|
| Metropolis | Complete Metropolis on Standard difficulty or higher. | 50
|
| Oktoberfest | Hold a festival for at least three different dice classes at the same time. | 5
|
| Prophecy Fulfilled | Destroy the Harbor on Standard difficulty or higher. | 10
|
| Purist | As a Stranded King reach the true ending without starting with any ascended dice on Legacy difficulty. | 100
|
| Red Tape | Complete Red Tape on Standard difficulty or higher. | 50
|
| Six Faces | Complete Six Faces on Standard difficulty or higher. | 50
|
| The City | Find the source of the attacks. | 5
|
| The Corrupted | Win a game as the Corrupted. | 5
|
| The Council | Unlock all the original rulers. | 5
|
| The First King | Complete A New Leader on Pacifist or higher. | 50
|
| The Flail | Win a game as the Flail. | 5
|
| The Foul | Win a game as the Foul. | 5
|
| The Great Winter | Complete The Great Winter on Standard difficulty or higher. | 50
|
| The Greedy Ones | Discover the origin of the Merchants Encampment. | 5
|
| The Incarnate | Win a game as the Incarnate. | 5
|
| The Mad | Win a game as the Mad. | 5
|
| The Penitent Ones | Discover the origin of the Priests Encampment. | 5
|
| The Stranded King | Win a game as the Stranded King. | 5
|
| The Unruly Ones | Discover the origin of the Warriors Encampment. | 5
|
| The Vicar | Win a game as the Vicar. | 5
|
| The experiment | Have a die with all faces of different classes. | 5
|
| The great fire | Have at least five buildings on fire at the same time. | 5
|
| We made it | Survive the first winter. | 5
|